Cassidy
Arcane
Cleve vs. ITZ
This time, Kwota, who has titanium bones, giving away his true identity, will also participate of the mission to finish what the previous team has started.
pipka, being the best sharpshooter of the team, is fielded with the railgun. Not to say other team members are lightly equipped. Usually in a four-men team, there will be one machinegunner and three riflemen, but in this team, fighting against ITZ, it was one rifleman, two machinegunners with one carrying a minigun and someone carrying the railgun, powerful enough to pierce through 1000mm of solid steel. Thus, if ITZ is stopped, the anti-tank missiles will eventually be found side by side with these powerful weapon as anti-tank weaponry, through the post-ITZ remainders of Amerikwa.
Different from most of the previous recent missions, there is no welcoming comittee with large daemons immediately on sight, but instead the same old enemies.
Luzur throws a grenade on them as a small force of Machete Rape Gangs begins to be slaughtered.
After they are done, the fact no large daemons were spotted yet seems very strange. Maybe this is a trap.
Forget about that.
And with the spiderdaemon defeated, a horde of CZNs advance from the south.
Nothing to comment about this that hasn't been comment already. The entire mission feels like a Deja Vu.
Yes, this update is like imagedump because I've ran out of things to add to spice it up and this level is particularly repetitive. However, I'll post a long overdue Bonus tl;dr with the Autopsy reports of all creatures to compensate for it in its end.
But not as repetitive as grinding level-scaled MUDCRABS, I suppose.
Not even one shot of a weapon capable of piercing through a meter of steel is enough to take down these mudcrabs. It is the proof that they indeed are vampire mudcrabs.
This is starting to look like Oblivion due to the multiple waves of mudcrabs.
Then the CZNs appear to change this fact.
And the only weakness of the railgun is revealed: the fact that like in any big fucking gun, its ammunition tends to not last for much time.
Enemies come from all sides.
With the sector clear, pipka and others begin the search for more weapons and ammunitions.
Not as good, but a quite excellent alternative to the railgun.
But pipka isn't the only one needing a new weapon with more ammo.
Thus an exchange happened. Now, two miniguns, one machinegun and one railgun. They were truly prepared for ITZ.
The entrance to the Body of the Many is located, but going there now will force the team to hurry up to get inside, while they haven't yet scavenged everything that is there to be taken. Instead, the spiderdaemon is the only objective.
Before going through that nasty hole, the team will explore that last part of the map still unexplored, hoping to find either another rail or minigun.
Facing more gangs.
Chopping them into pieces with their unparalleled firepower.
Three miniguns and a railgun. Now their confidence in their chances in this mission increased significantly.
Also, I forgot to mention:
Imagine Cleve carrying a handheld minigun as his titanium bones can endure its recoil to have the "feel" of this update and of the next one
Once everything is searched, they begin to head towards the Body of the Many.
Crippling the last cyberzombienegroes around. There is something strange here. The enemy forces have been far less powerful compared to the ones in the previous mission.
Could it be a trap?
If it is, now there is no turning back.
Cleve vs. the Matriarch of ITZ, who shall win?
And of course, like promised:
==============================
Bonus TL;DR: Autopsies of ITZ
Prepare for some really disturbing fluff.
Cyberzombienegro Autopsy # 1
Lab Report IND-0771F
Our dissection of the Cyberzombienegro has revealed several key pieces of information. The creature contains the genetic information from more than one human being; indeed this example appears to be an amalgam of a man and a woman, or more accurately the remains of them.
One thing is clear; this is no living creature. It has no functioning circulatory or respiratory systems and its brain stem is truncated, the cranium being eviscerated and containing only protoplasmic fluid and redundant nerve endings.
The dissection was cut short when the specimen dissolved as we tried to flush the chest cavity with water.
Cyberzombienegro Autopsy # 2
Lab Report IND-2954G
This body has much in common with the previous sample, but in a far less damaged state. Within the bowel a semi-metallic mass is linked via a grossly enlarged ganglion to a device in the hollowed out brainpan. Once removed from the corpse the function of these two linked units can be clearly understood.
Wiring the bowel unit to an electrical source causes the cranial unit to operate. This mechanism functions as a wide array motion tracker, any motion within range of the unit causes rapid electrical impulses to pass down the nerve bundle and activate the neural mass.
It appears these creatures sense their environment solely through the motion of objects.
Multiheaded Dicks Autopsy #1
Lab Report STD-5761C
Although only stunned at the time of capture this creature arrived at our labs inert and lifeless, just like the Initiate creatures we have examined. This is clearly not a living organism, at least by any normal measurement, but neither is it a simple re-combination of cadavers.
The example we have is not affected by water as the CZN was, and unlike those rotten corpses is biologically complete and seemingly female. This creature, code-named: Multiheaded Dicks, seems designed and bred (or built) for a particular function.
The dissection commenced with the emptying of the chest cavity and the removal of several lumps of gelatinous flesh that are barely recognizable as massively altered organs. Throughout the body the familiar metallic filaments run in chaotic phallic bundles to dense whips of sharpened dicks tissue.
The lack of ocular facilities in this creature made us look for other sensory devices without success.
Multiheaded Dicks Autopsy #2
Lab Report STD-9134W
This second creature provided a revelation, confirming one of our wilder hypotheses; these creatures are paired entities. Each creature possesses but one hemisphere of a once human brain, and each has devices fitted in to the brain halves, extremely high frequency audio transmitters. These devices operate on paired wavelengths, effectively connecting two creatures together. This sample and the previous one have identical implanted components, and although dormant they can be made to react one to the other in a partial way under laboratory conditions.
The DNA analysis of tissue samples from these bodies confirms not only that there are many human body components in these creatures, but also that the genetic material of other animals is also present, most notably canine and chameleon DNA. This explains their cloaking ability and amazing speed.
YIFF IN HELL MUTANT SCUM!!!!!
Our experimentation has shown that these creatures sense the world through thermal variation, we also discovered the skin of the creature is extremely susceptible to heat damage.
RECOMMENDATION: KILL IT WITH FIRE!
Spiderdaemon Autopsy #1
Lab Report SPD-8461T
This huge creature is encapsulated in an incredibly tough exoskeleton; we have had to resort to extreme measures to crack its carapace open. Industrial power tools, cutters, angle grinders and drills replaced the accuracy of the scalpel as we delved inside this mammoth.
Like the previous creatures examined the Spiderdaemon has no "eyes"; instead it uses vibration sensors in its legs to sense the world around it.
This first autopsy has revealed that the Spiderdaemons are both deadly fighting machines and a core part of this grotesque army's wider plan. They are endowed with enormous armor protection and the ability to induce bacteriological infection. Deep in the body of the behemoth is a massive gland that contains many different chemicals, under analysis new contagious bacterium and lethal toxins have been revealed.
The corpse of a soldier was injected with the cocktail of chemicals the Spiderdaemon carries and within seconds the corpse was full of electrical energy. The Spiderdaemon is able to reanimate corpses as cyberzombienegroes; these biological machines are the carriers of a new disease, one perhaps even more vile than the plague that has decimated the country.
Spiderdaemon Autopsy #2
Lab Report SPD-0143A
The autopsy initially focused on the embryo sacs in the chest cavity of the creature; our initial suspicion was that the creature could asexually reproduce. But on examination the contents were clearly human in origin, each sac contains an almost mature human embryo, still living inside the body of this monster. Each foetus is blind, deformed and diseased serving only one function in the biology of this monstrosity, the provision of human protein(AKA: Babymeat) for motive power.
The difference between this creature and the previous example is that the earlier examinations were of older creatures, they had drained the energy from the gestating humans to provide motor power, moving their enormous bulk around the city. This specimen is a less mature individual and therefore the grotesque function of its body is far clearer.
Mudcrab Clan Kindred Autopsy #1
Lab Report KND-8009A
Our dissection began by bisecting the creature at the point where the torso meets the abdomen. The lower portion was then washed with acid to remove the outer layer of organic material. This revealed that the lower body consists entirely of a prosthetic mechanism, a sophisticated multi-limbed transportation device.
This creature is a hideous fusion of human and machine, the whole beast appears like some grotesque mechanical mudcrab.
Our exploration of the lower body revealed the creature to be clearly capable of enormous speed and agility. A second human brain is encased in the mechanical abdomen and this transfers the bipedal motion from the primary brain stem into insect like quadruped movement of the lower limbs.
Mudcrab Clan Kindred Autopsy #2
Lab Report KND-7542J
This second specimen shows differences when compared with the first creature captured. There are obviously different types of "Kindred", possibly fulfilling different roles in the Brood hierarchy. Unlike the Spiderdaemons however these creatures appear devoid of any biological function, but seem to be designed solely for fast attack and combat efficiency.
The secondary brain is linked to an array of sensors in the front of the chest cavity. As we further explored the creature we realized the function of this sensor array, like a soldier ant pheromone markers control the Kindred. The sensors are sensitive to secretions found in other Brood creatures and objects.
Cyberdaemon Autopsy #1
Lab Report TND-1905Q
Standing twice the height of a man the Cyberdaemon is a huge specimen, a giant amongst the Many, towering above even the mighty Spiderdaemon. This creature has a steel exo-skeleton, welded to the flesh of two once human bodies. One cadaver is enlarged, by what process we cannot imagine, to superhuman proportions. The smaller normal corpse is fused into the chest cavity of larger body. This smaller body contains a normal brain with a direct synaptic connection the nervous system of both bodies.
The larger body has an altered brain stem; the primary function of this atrophied organ is unknown, but is clearly linked into the primary brain of the smaller body in order to pass in additional information to the creature. Other preliminary observations during the dissection have shown the Cyberdaemon has a modular upper shoulder socket capable of growing different devices.
One peculiarity of the creature is that all the eyes of both heads are modified to have a very narrow, but long, field of vision.
Cyberdaemon Autopsy #2
The Cyberdaemon is a formidable foe in combat, its huge body mass and incredible strength mark it as the most powerful single creature in the Many armory. But even this behemoth has limitations; its slow speed and massive bulk limit its maneuverability in the confined spaces of the city.
The creature has an acute sense of hearing, the secondary cortex mass in the upper cranium has two functions, the targeting of hostile units with the quad eye system, but the tunnel like vision of these sensors limits their use for more general use. To this end the Cyberdaemon is equipped with an active audio array. Mounted in the center of the lower chest this high gain device can literally hear a pin drop a block away.
Be very afraid.
This time, Kwota, who has titanium bones, giving away his true identity, will also participate of the mission to finish what the previous team has started.
pipka, being the best sharpshooter of the team, is fielded with the railgun. Not to say other team members are lightly equipped. Usually in a four-men team, there will be one machinegunner and three riflemen, but in this team, fighting against ITZ, it was one rifleman, two machinegunners with one carrying a minigun and someone carrying the railgun, powerful enough to pierce through 1000mm of solid steel. Thus, if ITZ is stopped, the anti-tank missiles will eventually be found side by side with these powerful weapon as anti-tank weaponry, through the post-ITZ remainders of Amerikwa.
Different from most of the previous recent missions, there is no welcoming comittee with large daemons immediately on sight, but instead the same old enemies.
Luzur throws a grenade on them as a small force of Machete Rape Gangs begins to be slaughtered.
After they are done, the fact no large daemons were spotted yet seems very strange. Maybe this is a trap.
Forget about that.
And with the spiderdaemon defeated, a horde of CZNs advance from the south.
Nothing to comment about this that hasn't been comment already. The entire mission feels like a Deja Vu.
Yes, this update is like imagedump because I've ran out of things to add to spice it up and this level is particularly repetitive. However, I'll post a long overdue Bonus tl;dr with the Autopsy reports of all creatures to compensate for it in its end.
But not as repetitive as grinding level-scaled MUDCRABS, I suppose.
Not even one shot of a weapon capable of piercing through a meter of steel is enough to take down these mudcrabs. It is the proof that they indeed are vampire mudcrabs.
This is starting to look like Oblivion due to the multiple waves of mudcrabs.
Then the CZNs appear to change this fact.
And the only weakness of the railgun is revealed: the fact that like in any big fucking gun, its ammunition tends to not last for much time.
Enemies come from all sides.
With the sector clear, pipka and others begin the search for more weapons and ammunitions.
Not as good, but a quite excellent alternative to the railgun.
But pipka isn't the only one needing a new weapon with more ammo.
Thus an exchange happened. Now, two miniguns, one machinegun and one railgun. They were truly prepared for ITZ.
The entrance to the Body of the Many is located, but going there now will force the team to hurry up to get inside, while they haven't yet scavenged everything that is there to be taken. Instead, the spiderdaemon is the only objective.
Before going through that nasty hole, the team will explore that last part of the map still unexplored, hoping to find either another rail or minigun.
Facing more gangs.
Chopping them into pieces with their unparalleled firepower.
Three miniguns and a railgun. Now their confidence in their chances in this mission increased significantly.
Also, I forgot to mention:
Imagine Cleve carrying a handheld minigun as his titanium bones can endure its recoil to have the "feel" of this update and of the next one
Once everything is searched, they begin to head towards the Body of the Many.
Crippling the last cyberzombienegroes around. There is something strange here. The enemy forces have been far less powerful compared to the ones in the previous mission.
Could it be a trap?
If it is, now there is no turning back.
Cleve vs. the Matriarch of ITZ, who shall win?
And of course, like promised:
==============================
Bonus TL;DR: Autopsies of ITZ
Prepare for some really disturbing fluff.
Cyberzombienegro Autopsy # 1
Lab Report IND-0771F
Our dissection of the Cyberzombienegro has revealed several key pieces of information. The creature contains the genetic information from more than one human being; indeed this example appears to be an amalgam of a man and a woman, or more accurately the remains of them.
One thing is clear; this is no living creature. It has no functioning circulatory or respiratory systems and its brain stem is truncated, the cranium being eviscerated and containing only protoplasmic fluid and redundant nerve endings.
The dissection was cut short when the specimen dissolved as we tried to flush the chest cavity with water.
Cyberzombienegro Autopsy # 2
Lab Report IND-2954G
This body has much in common with the previous sample, but in a far less damaged state. Within the bowel a semi-metallic mass is linked via a grossly enlarged ganglion to a device in the hollowed out brainpan. Once removed from the corpse the function of these two linked units can be clearly understood.
Wiring the bowel unit to an electrical source causes the cranial unit to operate. This mechanism functions as a wide array motion tracker, any motion within range of the unit causes rapid electrical impulses to pass down the nerve bundle and activate the neural mass.
It appears these creatures sense their environment solely through the motion of objects.
Multiheaded Dicks Autopsy #1
Lab Report STD-5761C
Although only stunned at the time of capture this creature arrived at our labs inert and lifeless, just like the Initiate creatures we have examined. This is clearly not a living organism, at least by any normal measurement, but neither is it a simple re-combination of cadavers.
The example we have is not affected by water as the CZN was, and unlike those rotten corpses is biologically complete and seemingly female. This creature, code-named: Multiheaded Dicks, seems designed and bred (or built) for a particular function.
The dissection commenced with the emptying of the chest cavity and the removal of several lumps of gelatinous flesh that are barely recognizable as massively altered organs. Throughout the body the familiar metallic filaments run in chaotic phallic bundles to dense whips of sharpened dicks tissue.
The lack of ocular facilities in this creature made us look for other sensory devices without success.
Multiheaded Dicks Autopsy #2
Lab Report STD-9134W
This second creature provided a revelation, confirming one of our wilder hypotheses; these creatures are paired entities. Each creature possesses but one hemisphere of a once human brain, and each has devices fitted in to the brain halves, extremely high frequency audio transmitters. These devices operate on paired wavelengths, effectively connecting two creatures together. This sample and the previous one have identical implanted components, and although dormant they can be made to react one to the other in a partial way under laboratory conditions.
The DNA analysis of tissue samples from these bodies confirms not only that there are many human body components in these creatures, but also that the genetic material of other animals is also present, most notably canine and chameleon DNA. This explains their cloaking ability and amazing speed.
YIFF IN HELL MUTANT SCUM!!!!!
Our experimentation has shown that these creatures sense the world through thermal variation, we also discovered the skin of the creature is extremely susceptible to heat damage.
RECOMMENDATION: KILL IT WITH FIRE!
Spiderdaemon Autopsy #1
Lab Report SPD-8461T
This huge creature is encapsulated in an incredibly tough exoskeleton; we have had to resort to extreme measures to crack its carapace open. Industrial power tools, cutters, angle grinders and drills replaced the accuracy of the scalpel as we delved inside this mammoth.
Like the previous creatures examined the Spiderdaemon has no "eyes"; instead it uses vibration sensors in its legs to sense the world around it.
This first autopsy has revealed that the Spiderdaemons are both deadly fighting machines and a core part of this grotesque army's wider plan. They are endowed with enormous armor protection and the ability to induce bacteriological infection. Deep in the body of the behemoth is a massive gland that contains many different chemicals, under analysis new contagious bacterium and lethal toxins have been revealed.
The corpse of a soldier was injected with the cocktail of chemicals the Spiderdaemon carries and within seconds the corpse was full of electrical energy. The Spiderdaemon is able to reanimate corpses as cyberzombienegroes; these biological machines are the carriers of a new disease, one perhaps even more vile than the plague that has decimated the country.
Spiderdaemon Autopsy #2
Lab Report SPD-0143A
The autopsy initially focused on the embryo sacs in the chest cavity of the creature; our initial suspicion was that the creature could asexually reproduce. But on examination the contents were clearly human in origin, each sac contains an almost mature human embryo, still living inside the body of this monster. Each foetus is blind, deformed and diseased serving only one function in the biology of this monstrosity, the provision of human protein(AKA: Babymeat) for motive power.
The difference between this creature and the previous example is that the earlier examinations were of older creatures, they had drained the energy from the gestating humans to provide motor power, moving their enormous bulk around the city. This specimen is a less mature individual and therefore the grotesque function of its body is far clearer.
Mudcrab Clan Kindred Autopsy #1
Lab Report KND-8009A
Our dissection began by bisecting the creature at the point where the torso meets the abdomen. The lower portion was then washed with acid to remove the outer layer of organic material. This revealed that the lower body consists entirely of a prosthetic mechanism, a sophisticated multi-limbed transportation device.
This creature is a hideous fusion of human and machine, the whole beast appears like some grotesque mechanical mudcrab.
Our exploration of the lower body revealed the creature to be clearly capable of enormous speed and agility. A second human brain is encased in the mechanical abdomen and this transfers the bipedal motion from the primary brain stem into insect like quadruped movement of the lower limbs.
Mudcrab Clan Kindred Autopsy #2
Lab Report KND-7542J
This second specimen shows differences when compared with the first creature captured. There are obviously different types of "Kindred", possibly fulfilling different roles in the Brood hierarchy. Unlike the Spiderdaemons however these creatures appear devoid of any biological function, but seem to be designed solely for fast attack and combat efficiency.
The secondary brain is linked to an array of sensors in the front of the chest cavity. As we further explored the creature we realized the function of this sensor array, like a soldier ant pheromone markers control the Kindred. The sensors are sensitive to secretions found in other Brood creatures and objects.
Cyberdaemon Autopsy #1
Lab Report TND-1905Q
Standing twice the height of a man the Cyberdaemon is a huge specimen, a giant amongst the Many, towering above even the mighty Spiderdaemon. This creature has a steel exo-skeleton, welded to the flesh of two once human bodies. One cadaver is enlarged, by what process we cannot imagine, to superhuman proportions. The smaller normal corpse is fused into the chest cavity of larger body. This smaller body contains a normal brain with a direct synaptic connection the nervous system of both bodies.
The larger body has an altered brain stem; the primary function of this atrophied organ is unknown, but is clearly linked into the primary brain of the smaller body in order to pass in additional information to the creature. Other preliminary observations during the dissection have shown the Cyberdaemon has a modular upper shoulder socket capable of growing different devices.
One peculiarity of the creature is that all the eyes of both heads are modified to have a very narrow, but long, field of vision.
Cyberdaemon Autopsy #2
The Cyberdaemon is a formidable foe in combat, its huge body mass and incredible strength mark it as the most powerful single creature in the Many armory. But even this behemoth has limitations; its slow speed and massive bulk limit its maneuverability in the confined spaces of the city.
The creature has an acute sense of hearing, the secondary cortex mass in the upper cranium has two functions, the targeting of hostile units with the quad eye system, but the tunnel like vision of these sensors limits their use for more general use. To this end the Cyberdaemon is equipped with an active audio array. Mounted in the center of the lower chest this high gain device can literally hear a pin drop a block away.
Be very afraid.