Dawn of War
An urgent mission involving the destruction of the eggs of The Many is the first priority, as the conflict reaches greater proportions.
But then, something happens. Sewer level? SEWER LEVEL? DO NOT WANT!
At least this isn't Hollywood, so it couldn't suck that much.
I never expected sewers to be that big, so what? The fact that Andhaira is walking over shit is just a coincidence, I swear. Thus, heading upstairs they would soon find some action.
Notice those things attached to the sewer walls?
I think I may have seen something like them somewhere else. Could such fact, covered up by the Jewmason conspiracy as "a colony of worms", be an omen of ITZ in real life?.
Now, back to the usual.
At a distance, the objective is finally seen, the legions have all but depleted nomask's ammunition, however, and now all he has are three disposable missile launchers just in case for future spiderdaemons in the real mission to come
Now, after such ambush attempt is dealt with, the team moves on to the real deal.
I remember that harbor missions were full of rape in TFTD. Fortunately this isn't TFTD but still...
As expected from a harbor, mudcrabs are aplenty. The team goes up to a tactical position in a platform to deal with the incoming mudcrabs.
Once they're dealt with, a search for new weapons, for some of the team were running out of ammo, begins, and thus they find:
Actually, both of these weapons, despite being very arguably "cooler" and "more stylish", are remarkably inferior to a certain AR that was already acquired a long time before:
It's normal in this game for some of the late game weapons to be terribly unbalanced and suck, and I dunno, maybe the devs are British. The G11 has a quite high rate of fire but its very low damage threshold isn't offset by it. The G41 is almost as good as the SA-80(one of the best rifles in the game except for the late game gauss guns I presume), but it occupies more space in inventory. I'm not sure if this game has internal base accuracy stats for the guns, but AFAIK it doesn't. Still, better these guns than a shitty 9mm Pistol. Also, I hope that a gauss pistol becomes available late on so the handguns skill doesn't prove itself as totally worthless for all but the very early game.
nomask readies his RPG, a game called "Triumph of the Will", to take down a spiderdaemon.
Andhaira runs out of ammo, great.
But not for long.
This spiderdaemon proves itself tricky, leading nomask to miss two attempts at destroying it with the RPGs "The Eternal Jew" and "Final Solution". A risky head on assault is taken to destroy it. Hopefully the heavy firepower would take it down before rape ensues. Our cybernegro pulls the minigun's trigger.
It doesn't take much more once the threat of the spiderdaemons is neutered.
Bah, just a mechanical bait to lure spiderdaemons. Real men use themselves as bait.
Kindred? KINDRED?
Another key information about ITZ is uncovered. As if all those fleshly appendages and hideous examples of fleshcrafting didn't give it away that there is more behind all this shit than just Machete Rape Gangs and The Many. But how could they? Using vicissitude to create Mudcrab out of human flesh is a new low for them to achieve. OH GOD BETHESDA IS GOING TO RAPE THE OLD WORLD OF DARKNESS BEFORE ITZ COMING.
:codexrage:
Gehenna, Apocalypse, 2012, Extinction of Porn, Peak Oil, there are many names, but none explains it more perfectly than ITZ.
Now it's obvious that many powers are involved with ITZ:
- Clan Tzimisce
- The Many (and possibly SHODAN too)
- Machete Rape Gangs
- Jews
- BRIAN SURGEONS
- NEXTGEN POPAMOLE SHIT
- Niggers
- Furfags
- Vegans
- Eldritch Abominations that remain unknown, lest madness ensues.
Humanity is really fucked.
Once the surprise is gone from the minds of everyone still struggling, we go further with our next mission. To take a pheromone key so a part of the team may infiltrate one of the bodies of the Many and purge the unclean from it. poocolator has the privilige of going in this mission with a minigun, due to the fact he is the only member of the team who has a skill in heavy weapons, and will use it with better efficiency than anyone else.
Hook, Line, Sinker.
Death to the Mudcrab Kindred! No mercy for canon rape, for Codexia!
And more traps ready to go.
A new, hulking monster is found for the first time, a Cyberdaemon. Unsure about how such creatures could harm them, the team proceeds very carefully, avoiding such creatures for now.
Later, this grenade launcher will prove itself terribly unbalanced and a piece of shit. A pity, but that is the way it is, and there is no way to LARP a fix for such problem.
Now this one is an useful weapon, except that the disposable missile launchers are more weight efficient, allowing effectively for someone to carry enough of them in a mission and still pack a proper rifle.
The key is finally found. Also, a new machinegun, better and more lightweight than the M60, is also fortunately found and was used throughly in this mission. Ensuring victory for little can stand against the combined firepower of one minigun and three machineguns.
And thus, in the bowels of the earth, a fleshly construct awaits with many horrors, those who shall dare to wipe it, to purge it, to exterminate every mutant, xenos and daemon that lies beneath the ground. It won't be an easy mission, who knows what could be found in such bowels?
The first decisive purge attempt against ITZ shall begin.