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Let's Play ITZCOM: Return of the Cybernegroes (ITZ Back!)

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,103
We shall rise from the ashes when ITZ least expects it.

:obviously:
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
lpabomm23s14.jpg

Oh my... Rest in peace pieces, my cybernegro alter ego
:lol:
 

relootz

Scholar
Joined
Sep 9, 2009
Messages
4,478
i counted 21 confirmed kills for me in this game. I havent gotten any kills yet in any other game, so this is a great succes!
icon_salut.gif
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
Mudcrab Spotting

The offensive against the HQs of ITZ proceed as fast as possible. There is something, a bad omen, a sign that things are about to get even worse than they already are soon. Low frequency signals cause nightmares and terrible headaches among the few survivors, but of course, a Faraday cage was thought about when Cleve's bunker was designed, ensuring the team shall be safe from the psychological warfare methods of ITZ.

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Another run down area, this time with truly nasty monsters. Spiderlings, lower spiderdaemons, driders, were-mudcrabs(HORRIBLE CREATURES!)? Whatever those things are, they are obviously not going to be easy to deal with.

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Wisely, everybody moves towards platforms that are too narrow for those monsters to climb, and the slaughter is performed.

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Those crab-like pincers... I saw several mudcrabs today, they are horrible creatures.

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Then another assault is started

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But out of blue, I decided to give a try at making a video, so I ended with this:

http://www.mediafire.com/download.php?lzmqzgobz0b

Jewtube refused to upload it giving an error half-way through.

lpabomm34d.jpg


That mission, of course, was a success. By then, an ominous feeling burdens heavily everyone, while one of the Mastahs of the Cult of ITZ is finally identified. We need a skilled, Lithuanian Hitman grade agent to do what has to be done.

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Expectedly, this Mastah will have a legion of spiderdaemons, mudcrabs, cyberzombienegroes and niggers protecting him. This won't be easy.

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One person vs. hundreds. Make your bets.

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The engagement is fierce, brutal, and one mistake shall bring death and failure in completing this mission.

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The Mastah has been lured after dozens of machete rape gangs and cyberzombienegroes being killed, at last. With a hail of bullets coming, Sinestris does the only right thing to do, as seen.

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With a very precise hit, the Mastah is taken down.

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Now should Sinestris retreat or risk taking down as many of them as she can before running out of ammunition?

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Everything hints that it would be saner to run back to the car as fast as possible. But cowardice shall never defeat ITZ.

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A grenade is thrown at the spiderdaemon, probably won't be enough to take it down.

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Sinestris barely dodges a storm of POPAMOLE SHIT, at least no mudcrabs were found in this mission.

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I believe these screenshots really capture the zombie armaggedon theme perfectly and really gives thet true feeling of being totally surrounded and outnumbered. Eventually, a tactical retreat is in order

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*click* *click* Time to get the hell out of there, and fast, lest the spiderdaemon rape ensues.

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Sinestris comes back alive, after this deadly Lithuanian Hitman-grade mission. However, then suddenly, something happens. Cleve could feel it, and he didn't seem surprised at all by the shocking new events that were about to happen.

alien01.jpg


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Gigantic hives made of reviled, rotten human and xenos flesh began to erupt from the ground among the epicenter of ITZ, the monsters began to increase tenfold in numbers. The scale of the conflict now was beyond a small übermensch force using careful insertions to defeat ITZ.

ITZ COMING!

Now, it was no longer a covert, Special-Forces grade struggle against ITZ, now it was time for:

lpabomm35s19.jpg


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WTF? Derper wasn't sent to the last mission either?

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As if things weren't bad enough before, now, it was time to get deep into the Bodies of the Many, to sterilize them, to purge the unclean, the mutant and the xenos scum.

The virus has been so far mostly centered on Kwanzania, where the Cult of ITZ was formed, but who knows how long it'll take for it to spread worldwide? The future of humanity is at stake.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,277
Continue with your good fight, commander!

Also, some questions:

How does the psychic powers' system work? Do these evolve with xp or something? You have not explained much of these thingies.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,299
Moar, ITZ must be stopped!

EDIT:
Thx for the (abominable) video! I've never played this game before.
 

Yeesh

Magister
Joined
Nov 10, 2006
Messages
2,876
Location
your future if you're not careful...
To be Unclean
- That is the mark of the Mutant

To be Impure
- That is the mark of the Mutant

To be Abhorred
- That is the mark of the Mutant

To be Reviled
- That is the mark of the Mutant

To be Hunted
- That is the mark of the Mutant

To be Purged
- That is the fate of the Mutant

To be Cleansed
- For that is the fate of all Mutants
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
Dawn of War

An urgent mission involving the destruction of the eggs of The Many is the first priority, as the conflict reaches greater proportions.

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But then, something happens. Sewer level? SEWER LEVEL? DO NOT WANT!

At least this isn't Hollywood, so it couldn't suck that much.

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I never expected sewers to be that big, so what? The fact that Andhaira is walking over shit is just a coincidence, I swear. Thus, heading upstairs they would soon find some action.

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Notice those things attached to the sewer walls? I think I may have seen something like them somewhere else. Could such fact, covered up by the Jewmason conspiracy as "a colony of worms", be an omen of ITZ in real life?.

Now, back to the usual.

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At a distance, the objective is finally seen, the legions have all but depleted nomask's ammunition, however, and now all he has are three disposable missile launchers just in case for future spiderdaemons in the real mission to come

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Now, after such ambush attempt is dealt with, the team moves on to the real deal.

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I remember that harbor missions were full of rape in TFTD. Fortunately this isn't TFTD but still...

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As expected from a harbor, mudcrabs are aplenty. The team goes up to a tactical position in a platform to deal with the incoming mudcrabs.

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Once they're dealt with, a search for new weapons, for some of the team were running out of ammo, begins, and thus they find:

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Actually, both of these weapons, despite being very arguably "cooler" and "more stylish", are remarkably inferior to a certain AR that was already acquired a long time before:

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It's normal in this game for some of the late game weapons to be terribly unbalanced and suck, and I dunno, maybe the devs are British. The G11 has a quite high rate of fire but its very low damage threshold isn't offset by it. The G41 is almost as good as the SA-80(one of the best rifles in the game except for the late game gauss guns I presume), but it occupies more space in inventory. I'm not sure if this game has internal base accuracy stats for the guns, but AFAIK it doesn't. Still, better these guns than a shitty 9mm Pistol. Also, I hope that a gauss pistol becomes available late on so the handguns skill doesn't prove itself as totally worthless for all but the very early game.

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nomask readies his RPG, a game called "Triumph of the Will", to take down a spiderdaemon.

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Andhaira runs out of ammo, great.

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But not for long.

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This spiderdaemon proves itself tricky, leading nomask to miss two attempts at destroying it with the RPGs "The Eternal Jew" and "Final Solution". A risky head on assault is taken to destroy it. Hopefully the heavy firepower would take it down before rape ensues. Our cybernegro pulls the minigun's trigger.

SpiderMastermind.gif


OP.jpg


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It doesn't take much more once the threat of the spiderdaemons is neutered.

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Bah, just a mechanical bait to lure spiderdaemons. Real men use themselves as bait.

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Kindred? KINDRED?

vampirethemasqueradeblo.jpg


Another key information about ITZ is uncovered. As if all those fleshly appendages and hideous examples of fleshcrafting didn't give it away that there is more behind all this shit than just Machete Rape Gangs and The Many. But how could they? Using vicissitude to create Mudcrab out of human flesh is a new low for them to achieve. OH GOD BETHESDA IS GOING TO RAPE THE OLD WORLD OF DARKNESS BEFORE ITZ COMING.

:codexrage:

2812642203_544373c9f6.jpg


Gehenna, Apocalypse, 2012, Extinction of Porn, Peak Oil, there are many names, but none explains it more perfectly than ITZ.

Now it's obvious that many powers are involved with ITZ:

  • Clan Tzimisce
  • The Many (and possibly SHODAN too)
  • Machete Rape Gangs
  • Jews
  • BRIAN SURGEONS
  • NEXTGEN POPAMOLE SHIT
  • Niggers
  • Furfags
  • Vegans
  • Eldritch Abominations that remain unknown, lest madness ensues.

Humanity is really fucked.

Once the surprise is gone from the minds of everyone still struggling, we go further with our next mission. To take a pheromone key so a part of the team may infiltrate one of the bodies of the Many and purge the unclean from it. poocolator has the privilige of going in this mission with a minigun, due to the fact he is the only member of the team who has a skill in heavy weapons, and will use it with better efficiency than anyone else.

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Hook, Line, Sinker.

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Death to the Mudcrab Kindred! No mercy for canon rape, for Codexia!

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And more traps ready to go.

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A new, hulking monster is found for the first time, a Cyberdaemon. Unsure about how such creatures could harm them, the team proceeds very carefully, avoiding such creatures for now.

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Later, this grenade launcher will prove itself terribly unbalanced and a piece of shit. A pity, but that is the way it is, and there is no way to LARP a fix for such problem.

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Now this one is an useful weapon, except that the disposable missile launchers are more weight efficient, allowing effectively for someone to carry enough of them in a mission and still pack a proper rifle.

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The key is finally found. Also, a new machinegun, better and more lightweight than the M60, is also fortunately found and was used throughly in this mission. Ensuring victory for little can stand against the combined firepower of one minigun and three machineguns.

lpabomm38s69.jpg


And thus, in the bowels of the earth, a fleshly construct awaits with many horrors, those who shall dare to wipe it, to purge it, to exterminate every mutant, xenos and daemon that lies beneath the ground. It won't be an easy mission, who knows what could be found in such bowels?

The first decisive purge attempt against ITZ shall begin.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
lightbane said:
Continue with your good fight, commander!

Also, some questions:

How does the psychic powers' system work? Do these evolve with xp or something? You have not explained much of these thingies.

After every successful mission, you can distribute experience points from a common pool to every team member that participated of it. The special skills also are improved by raising their stat during this sort of "level up". Usually the special skills tend to have smaller cool down timer, better damage and can be used more oftenly in a single mission when they are raised.

As for a question on how long is this game. I don't know.

I never finished it and never got past the "War" section of the campaign, so this should make this LP interesting. I just remember it being way too long with way too many missions between each "chapter", which is why I took the "Short Campaign" option for this LP
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
ITZ COMING!

Our first assault against the body of the Many shall begin. The battle against ITZ seemed to be on its fullest.

lpabomm39s02.jpg


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A legion of multiheaded dicks attacks.

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The place is surely crowded.

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That ass-like formation is the entrance.

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Only one minute to get inside. And thus an intense battle begins.

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Supplies are searched before going down the toilet.

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Respawning enemies? Great! Now this is the real deal. This mission is incredibly important, success is vital here.

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Distant screams of "OH GOD ITS HEAVAN!" and moans that could be either from pain or pleasure surround the fleshly place, filled with alien-like devices.

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That must be the place, to the other side. A drawbridge has to be activated too further ahead.

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What the fuck is that hole? Could it be? No, it couldn't be that now, could it? To the north, a gigantic horde awaits.

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Breeding chambers further ahead, where cyberzombienegroes are being constantly spawned.

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The matriarch of the Many must be close.

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Past those ladders, ITZ COMING! ITZ COMING! Only a true RPG can stop ITZ. Kwota prepares his RPGs

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After five RPGs it's still alive but severely weakened. The team prepares to give everything against ITZ.

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VICTORY! Despite everything, this mission was a complete success! At this rate, there is yet hope.

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ITZ

:rage: :rage: :rage: :rage:

I never imagined that this was what "Short Campaign" meant, and if that is it, then it's truly anti-climatic. Because I prefer to think that than to think this was intentional somehow. This game can't be more unforgiving than TFTD strategically, no way. Just 3 missions ended as failures, and this is the outcome of such campaign.

Or maybe:

There is no way to stop ITZ COMING.

----

Unfortunately, or fortunately, this is it. After 39 missions, the game is over, and as I never intended to save/load, this means that although unexpected even by myself, this Let's Play is now finished.
 

Admiral jimbob

gay as all hell
Joined
Sep 29, 2009
Messages
9,225
Location
truck stops and toilet stalls
Wasteland 2
itz itz, itz :(

itz a cautionary fable about the inevitability of itz, itz. No matter how hard man might struggle, even when the battle seems won, itz will never be more than a baby-meat Christmas or two away.
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
ITZ got the all! :(
BTW, I completed long campaign around 80th or 90th mission.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,299
ITZ cannot be stopped that easily, it seems. :(

Thanks for the effort Cassidy, I have Abomination burned but didn't have a chance to play it.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,277
I vote to re-start too, fast forward if needed, but this war will never end until ITZ had been completely purged from the face of our sacred Terra!
 

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