Survivors mission first, guns mission second. No rest for Ben!
Time to save some people! 5 zombies are wandering around those tents and ambulances, but as usual Arthur and Ben take care of them easily. That's the problem with being so good at melee, I get confident since we can take 5 zombies at once easily and then some random shithead zombie takes a big bite out of Ben. Surely that won't happen this time though.
Loot from the triage tents: Antibiotics (10 medical units), aspirin, duct tape
HAVE AT THEE, ZOMBIES. Things get slightly hairy when Ben runs out of stamina from swinging his crowbar so much, but we avoid taking damage again. From what I can tell of the quest compass, it's saying the survivor(s) are in the fire department with the ambulance parked in front. Time to head inside and check it out. Surprising the mission objective was in view of the exit if that's the case.
Loot from firehouse: Painkiller (6 medical units), 2 gauze (3 medical units each), water jug (3 food),
And it looks like there's a barricade back with the spiral staircase there.
Another goddamn child just behind the barricade!
And on the second floor, a couple zombies. Would have to guess they were with the little girl and later zombified, as they're behind the barricade with her.
Nothing noteworthy on the third and final floor, except a decent view. All trunks searched but no items. The cursor is over our entrance point, to give an idea of how close this was to the exit.
Well, what the hell. Super fast and easy mission. Got some slight medical supplies, and saving children is good for morale at least, and it's not like we're desperately low on food at all. I'll call that a wild success. We go from 39 medical units to 61 in the fort.
Since that was so easy, time to dive right in to the next mission, the nearest weapons one. I set Janey Howard to working on the barricades with the rest of the survivors and head out.
Looks like there's our objective. Short jog from the entrance point with minimal zombies on the loose. We manage to pick up duct tape, nails, car battery, and a jug of gasoline on the way over. 4-6 zombies inside by the look of it but shouldn't be any trouble.
Shouldn't be any trouble until I hear gunfire. Yes, there's a soldier zombie in there firing a rifle one-handed. Things just got a lot more dangerous.
Rest in peace, Arthur. Those soldier zombies don't fuck around. Nailed him with a shot across the street. Patch notes mentioned making soldier zombies more accurate and by gum they are. Still not particularly good shots, but fuck.
Both (There was a second in the back of the store) soldier zombies down. Ben got shot in the legs which leaves him moving at walking speed (No jog or sprint) until he gets healed, but did relatively little damage to him. Let's see what the prize is for losing Arthur.
Loot: 2 MREs (10 food units), 2 medkits (10 medical units each), a box of shotgun shells, a car battery, 3 boxes of 7.62, an AK-47 (7.62), a box of .458 win, a tommy gun (.45 ACP), 2 boxes of .308, a box of .40, and 3 boxes of .45 ACP
I end up leaving behind a fancy M4, basically a nicer version of the M16 back at base. I do this due to limited inventory capacity and the fact that it uses 5.56 ammo which we have very little of. We're better stocked for the AK and tommygun. I could leave some food or medical supplies behind, but unless we had gobs and gobs of 5.56 ammo I just don't see the advantage to having two rifles of the same type, particularly when one (Both?) fire in bursts and will chew through ammo quickly when used.
Ben gimps his way home. The fort is at 321 food, and 81 medical supplies.
Janey Howard's story:
"When Bobby and I were together, we would take turns sleeping. One of us would watch out for zombies, and the other would lie down. We took turns hiding and looking for food, too. I was good at finding things, and then I could come back and tell Bobby where they were; he was a lot stronger than me and he could carry more stuff. We did ok that way for a while, but then one day Bobby went out to get food and he didn't come back; when I went looking for him I saw that the zombies had blocked the way. My brother was smart-he would have tried to find a way around. They didn't get him so easy."
Journal:
About 39% more work done on upgrading barricade 1, about 12% remaining
We managed to finish building barricade 2!
Skills:
Algernon raised first aid to 26
Christine raised carpentry to 2
Ben (PC) raised clubs to 40, Colt detective to 6, interaction to 28, pistol to 57, scout to 6, sneak to 17, spot to 37
Janey raised hand to hand to 2, scout to 45, sneak to 45,
Lucia raised carpentry to 3, metal working to 2
Rowan raised carpentry to 2
Morale:
We lost Arthur, -1
Ben's hurt, -1
Saving Janey, +1
We finished a barricade, +1
Reputation improved by 2
One survivor mission, one supplies mission. We're at 290 food today and eating 31 units a day at the moment. So assuming we don't gain any more survivors, we've got MORE than enough food to reach ITZ.
What's the plan now, Codex? Probably could do both missions today. But should we bring a new meatshield with Ben? Or maybe tackle the survivor mission first solo and see what bropanions we get to bring to supplies mission?
Not sure why that final picture got fucked up like that. Looked normal in-game. 7 days remaining until ITZ.