Chapter XVII: This is madness!
Before we're able to get to Gedron we encounter another small group of Draj troops. Sadly for them, they haven't heard about my party so they believe we can be friends.
We can leave them peacefully or go with them. But there's also a third option to take advantage of their ignorance and naivety...
:twisted:
Well, they were only soldiers and didn't attacked me first so maybe I shouldn't be so cruel... Oh, come on, burning them was fun! I haven't found those reapers so let's move on to Gedron.
There's a strange statue missing head and part of tail in the centre of the village...
...and a well. It's just another way to the underground where we've helped Tynan's ghost.
Let's talk to the authorities first. Something (sixth sense? intuition? the fact that it isn't the first RPG I've played?) tells me there'll be a quest for me.
Dude have some serious problem.
And he asks inane questions!
Twist no. 1!
I doubt he'd really do this because he had to make a huge effort to gain control under them but checking his patience isn't worthy the risk, isn't it?
Twist no.2! - he want to find a peaceful solution for the problem.
Not that I don't believe he doesn't want simply to use us to do what he want and then attack us without releasing the control.
I don't think we'll be able to buy anything worth a damn from one of these crazy men...
Apart from being brought to madness by the defiler, he's also selling some useful... trash. Probably imported from the Netherlands so such price is insanely low!
Do I have to do anything more here? Oh, I almost forgot. I should bring the cure from the Teaquetzl cleric. I hope there's anybody who will be able to use it.
Direction: north!
I don't want to be rude but, man, you really are ugly!
You're not any more handsome.
10 000?
But still, it's a good idea to save some money.
I'll be back when I save the village.
Direction: east!
There are only two roads to the eastern part which may be a problem because both are blocked:
And the western part is occupied by some drummers...
...while the healer's sister is in the northeast part:
You can find the rock on the map to check it easily.
Fireball shot in the centre of previously shown group of drummers should solve my problems. The mageras hit hard but they are rather vulnerable. It should leave only few ones that are scattered around.
But the enemy is blatantly cheating by teleporting a new group! Which means Tank is the only one tough enough to survive the battle. Well, I can reload later and now I'll just check how to help the girl.
Certainly not this way.
But I find a rope with a hook so I'll be able to repair the bridge.
Voilà!
Hmm... tentacles...
Oh, sorry, I've just been lost in a dream for a while. Let's proceed to extermination.
Hey, it doesn't look like tentacles!
Twist no.3!
One part of statue found, another one should be south from there. On the way we encounter...
Actually, there's nothing but two mastyrials (not a problem although their venom may be considered dangerous for less tough party members) and some lizardmen.
Of course the red marked option is not the one I clicked. I think so...
Twist no.4 - not only he releases the control but also offers a chance to fight giving me the first strike.
Twist no.5!
I refuse to wait.
Everything settled, we can talk to the NPCs to hear how awesome heroes we are!
Something to remember: don't plan such long updates. It's quite tiresome to make them.