Reject_666_6
Arcane
This forum loves tactical, turn-based wankery, so let's give it what it wants!
Battle for Wesnoth is a simple, open-source TBS that puts semi-importance on each individual unit and allows you to rename it, have it gain exp and carry over to future scenarios.
Perfect for a short LP.
We'll be playing one of the Dwarf campaigns.
There's nobody on the map right now, so we must create and so does the enemy. I'll be recruiting 7 units initially, plus renaming the Gryphon.
Whoever wants to sign up, choose your unit type and a name to represent your unit. First guy who claims the Gryphon gets it.
Here are your choices:
Here's a short tutorial on how everything works:
HP is obvious.
Moves represent how many hexes a unit can move each turn. Attacking is allowed on adjacent hexes and is free once per turn. Each unit has two or three attacks. 6-3 means that a unit attacks three times for 6 damage if it hits, the percentage of which varies depending on the terrain the enemy unit is on + various bonuses/penalties. When you attack, the enemy always retaliates if it can and the attacking goes in turn. For example, if you have 6-3 and the enemy 10-1, you hit once, then the enemy, then you two more times. Ranged attacks can only be retaliated against by other ranged attacks, and melee by melee.
XP is gained after each attack or defence and lot more through landing the killing blow.
Units always get two random perks on creation, giving them some bonuses like an extra hex of movement, less XP necessary for level-up, etc.
Alignment affects how much damage units do during day/night/twilight. Dwarves are all neutral so there aren't any bonuses or penalties.
Units cost gold per turn as upkeep, captured farms generate gold and heal you if you keep your unit on them a turn.
Anyway, I'll get more into detail when the situation calls.
CHOOSE!
PS - this requires virtually no editing, so it won't interfere with the MotB LP.
Battle for Wesnoth is a simple, open-source TBS that puts semi-importance on each individual unit and allows you to rename it, have it gain exp and carry over to future scenarios.
Perfect for a short LP.
We'll be playing one of the Dwarf campaigns.
There's nobody on the map right now, so we must create and so does the enemy. I'll be recruiting 7 units initially, plus renaming the Gryphon.
Whoever wants to sign up, choose your unit type and a name to represent your unit. First guy who claims the Gryphon gets it.
Here are your choices:
Here's a short tutorial on how everything works:
HP is obvious.
Moves represent how many hexes a unit can move each turn. Attacking is allowed on adjacent hexes and is free once per turn. Each unit has two or three attacks. 6-3 means that a unit attacks three times for 6 damage if it hits, the percentage of which varies depending on the terrain the enemy unit is on + various bonuses/penalties. When you attack, the enemy always retaliates if it can and the attacking goes in turn. For example, if you have 6-3 and the enemy 10-1, you hit once, then the enemy, then you two more times. Ranged attacks can only be retaliated against by other ranged attacks, and melee by melee.
XP is gained after each attack or defence and lot more through landing the killing blow.
Units always get two random perks on creation, giving them some bonuses like an extra hex of movement, less XP necessary for level-up, etc.
Alignment affects how much damage units do during day/night/twilight. Dwarves are all neutral so there aren't any bonuses or penalties.
Units cost gold per turn as upkeep, captured farms generate gold and heal you if you keep your unit on them a turn.
Anyway, I'll get more into detail when the situation calls.
CHOOSE!
PS - this requires virtually no editing, so it won't interfere with the MotB LP.