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I just can't get over this looking like it's just Grunker trolling us.
Update #2: Undergunned and Unprepared
Rangers, defend these people!
I'm not sure we can defend ourselves, not to mention other people.
Do it or die trying!
Azira's combination of stats (mostly high Awareness) give her superior combat initative not only to her fellow rangers, but also to all the enemies.
Fuck!
Unfortunately, she misses.
I made her take cover behind a former car, which proved to be more than a little stupid, as enemies on the left side all sport melee weapons anyway.
BTW, in this shot You can see that inXile took the 'Fallout spiritual successor' description seriously. It even looks almost like the original Fallout.
Almost as good, I mean.
On their turn, enemies only move. No attacks are made.
Angela Deth shoots three times, hitting every time and doing a total of... zero damage? WTF? Just how thick a skin does this Rail Thief have*?
Her attack triggers reaction fire from enemies. They must have gone into overwatch or something like that. Fortunately, none of them hits and one even accidentally hurts a fellow raider for 15 damage.
* apparently five points of damage thick
Eat lead, scum!
StoryFAQ hits twice, each shot dealing 1 damage...
Bleed like a little piggy!
Erebus makes our most devastating attack so far, bringing the rail thief down to 4 HP.
Commander Codex moves to finish him off, but he does not have enough AP to attack after closing in.
No idea why I've decided to attack a different enemy this time.
These guys are almost bulletproof!
Fuck, my shoulder!
Angela takes a crit to the face for 16 damage and then a regular hit for 8.
The floating numbers show both current and total damage (for this turn). It was a bit confusing at first, but is actually very useful for quick reference, after some getting used to.
What I would like is some visual clue as to who is being hit, because in combat clutter it is sometimes less than obvious, and characters don't look distinct enough to tell them apart at a glance.
Pain won't scare me!
Ok, maybe a little scare.
Mommy Angela is getting sliced and diced and drops to the ground.
Also, check the lower right corner of the screen for some clasy Infinitron trolling. This guy is everywhere. It's like he is stalking me or something. Sometimes I am afraid he will jump out of the fridge when I open it...
Nooooooo! AZIRA!
A minor bug, btw. Combat log is referring to Angela Deth as 'him'.
Or maybe we just don't know something.
Feels like I'd get more results flinging pebbles at them.
DIE!
Erebus finally finishes off the most wounded rail thief. It does not mean much, though, as half of his damage was a misfire by a fellow raider.
Stop moving!
Urk.
StoryFAQ gets pounded and falls, mortally wounded.
So much blood is falling out of me...
Keep fighting! As long as we're alive, there's hope!
I keep fighting!
Commander? COMMANDER!
Ouch.
Well, that was a less than ideal start to our adventure.
TPKs: 1
Load game.
We probably should not delve too deep into the irradiated territory. These suits are in a pretty bad shape, and we don't know what waits out there. Let's just edge along.
Seems reasonable.
Hostiles up ahead. Do we want to engage them?
Well, we are Desert Rangers.
I don't get it.
That meant 'yes'.
Watch out, it's the Red Scorpion Militia we were warned about!
We are surrounded!
Thanks, commander Obvious and private Ivegoteyestoo.
Goddamnit!
What was that I heard before, about you being skilled in using a shotgun?
Mommy Angela has 100% hit chance against every enemy in sight because she's awesome like that.
And the first RSM is down.
Good job!
Angela and her 34 HP move in front of cuddly puppies, hoping they will try to take a bite of her, instead of 16 HP Azira.
This is how you shoot, Azira. Take notes!
StoryFAQ's aim is impeccable, but his peashooter of gun deals only 3-4 damage. Even a starter knife has a damage range of 3-6 (plus bonus strength damage, +1 per strength point). Even putting simulationism aside, something is clearly wrong here.
Commander Codex bravely hides behind a truck, as he's not able to reach any enemy this turn and also not in the mood for a multiple turn charge into melee.
Ow! Bad dog!
Let's hope he's not rabid.
GAH! My leg!
Let's hope this one is.
Azira gets a leg wound, which lowers her speed, evasion and carrying capacity.
Down, boy!
Well, your mother was a hamster and your father smelt of elderberries!
You tell him, commander!
Goddamn, too close!
Angela slays another cuddly puppy. Having her on the team is almost like cheating. Almost.
Good going!
And takes cover.
FUCK!
No worry, commander, I kill him for you!
Erebus and his 6 AP won't reach any enemy this turn.
StoryFAQ hits, misses and stays in cover.
Oh, come on!
That woman scares me.
Angela moves into cover.
Codex uses some pain relievers on himself.
Azira closes in on the next enemy.
And gets his attention.
Damn, I can't get a clean shot!
Enemy's cover does not look like much, but it gives him good enough protection even for Angela to miss her shot.
I kill you for that!
Erebus is hit by other remaining RSM (for 16 damage nonetheless) and starts moving in his direction.
Fuck this, should I even bother?
StoryFAQ hits for another 3 HP. This revolver really sucks.
Angela fires a short burst at point blank, but it is not enough to down the enemy (somehow).
Let me help you with this guy, Erebus.
Awkay.
Square grid sometimes makes it hard to assess if someone is in cover or not. New XCOM has the same problem.
Here I was just hoping for the best with Erebus.
He's running away!
Don't worry, I'll intercept.
Never mind that.
Looks like the cover works.
Erebus is too slow to reach the enemy, not to even mention reaching him and still being able to attack this turn.
Search their corpses. Take all weapons you can find. Scratch that, just pick up everything.
StoryFAQ's surgeon ability is not able to cure this affliction, so Azira will keep limping for now.
Well, they were pretty heavily armed.
But it seems they used up all their ammo against us.
What? Impossible.
Actually, possible, just very, very, very unlikely.
All they had was these weird bullets branded 'test ammo' which do not fit any of their guns. Or ours, for that matter.
They have clubs too.
Erebus has a point. We got two maces and an axe. At least you won't have to run around with a knife any more.
An axe. Just fucking great.
Since ammo seems to be a major issue in the wasteland, we should probably switch to weapons doing the most damage per hit. Like this 'Old Army" OA-16.
The handaxe is indeed an upgrade over the knife, even if a swing costs 4 AP instead of 3. Not that this is mentioned on the weapon's stat sheet (it should be).
This is a slightly weaker version of Angela Deth's starting rifle. At least it seems to be worth quite a bit.
BTW, the symbol for money in this is $, but it's not dollars, coins or even bottle caps, but 'scrap'.
The mace deals good damage and it will replace Erebus' knife as a weapon of choice. Although it is not that much of an upgrade, as his strength of 10 means he deals 13-16 damage per knife hit (3 AP, so up to two attacks per round) and 25-26 per mace hit (4 AP; 1 attack). Seeing as even regular rail thieves seem to have iron skin in this game, I'll take as much damage per hit as I can.
Heh.
Crafting material, I presume?
I see something.
Hey, it's another gun!
Does it come with ammo?
Nope, sorry.
Why did I even ask.
----------
Next time: That depends. Do You guys want detailed (but more time-consuming) encounter descriptions, such as in this update, or should I just post bullet points (bullet points, get it?) and move on with the content?
Detailed encounter descriptions are good but you can quickly burn out on writing them. Perhaps you could just focus on the more critical moments of each encounter.
I'm not playing the beta so I'm probably way of the mark, but just looking at the combat screenshots gives me distinct Shadowrun: Returns vibes. I mean even the icons for burst mode etc. recall it. Hmmph.
Great updates, and entertaining, as always. Now I've found another game for my wish list (looks like 2014 is priming to be a expensive year for my gaming habit).
Maybe they should use scrip instead? It would fit in with the lack of centralized government. Scrap fits in with the scavenger-world theme, but doesn't make sense as a unit of currency. Splitting hairs, I know...
Oh god I really needed this properly written dialogue fix.
I have noticed in streams that AC/DT or whatever seems to be way too high on some armours. Once saw a guy having a shootout with noone doing any damage to anyone, despite hitting
StoryFAQ's surgeon ability is not able to cure this affinity, so Azira will keep limping for now.