What does not kill you, makes you stronger. Commander Codex is now the axe cop.
StoryFAQ will keep his pew-pew revolver for the moment.
For some reason now Angela lets us use her equipment, so Erebus got Ace's Wrench, which is a minor upgrade over a regular mace.
Azira is the only original team member still using firearms, at least until she runs out of ammo.
Angela and her M1-1 Carbine.
Good find, Azira.
I think we've reached the edge of the map.
There is no such thing.
Wait, I see something.
Let's check it out.
I have bad feeling about this.
Yeah, me too. SF, check if You can do something about Azira's leg. I'd prefer everyone in top condition before we seek trouble.
I can't do anything about this at the moment. Not here anyway.
Man, you suck.
I see dead people.
Watch out, hostiles!
It's some kind of a machine!
Taking cover.
My bullets do shit to it.
Apparently, Angela is so awesome she can make robots bleed.
Fuck.
It poked me!
...
Hey, that's exactly like when...
Let's focus on the combat, shall we.
Some borked combat log description in the screenshot above, btw (at the bottom).
What the hell!?
My ears!
What is this horrible noise!? I can't hear my thoughts!
...I like it...
Erebus and his 6 AP won't attack this turn.
There's more of them!
Well, yes. I doubt all the dead bodies were created by the poking music box here.
Nice hit, commander!
Azira shoots the rave bot for 6 damage and Angela switches her rifle to the OA-16. Its superior base damage should help overcome robots' damage resistance.
Reloading a gun takes 6 AP, so she won't be shooting this turn.
This is barely doing anything!
You should grab an axe, like commander.
Ouch! Ow! Stop that!
And I will strike upon thee with great vengeance and furious anger!
Bam!
Remind me never to get on Erebus' bad side.
Commander Codex is hit once.
Same with Erebus.
AARGH!
And then the octotron spins into action, hitting Erebus for a total of 17 damage.
Jesus!
Azira is subject to some reaction fire from killer robots, but fortunately they miss.
Damnit, Azira, stop wasting ammo like that!
Shit!
I think I'm in love...
Out of ammo! Reloading.
Azira loads her last four shells into the shotgun. She seems to be getting more turns than the other characters, btw. Probably a result of her high perception.
Yeah, it doesn't make much sense.
*sigh*
You shall not pass!
Just die already!
Fuck, this isn't going well...
Commander!
I don't have time to bleed.
Oh, we're so fucked now.
Maybe we should run away while the bladeswinger is busy with Angela?
You are such an ass.
I think you've made her angry...
Sometimes Angela goes rogue and attacks enemies by herself. Here she is also fired upon by killers' reaction fire.
BTW, the 'AKiller' in combat log should be 'A Killer'.
I must ask her for some tips on accurate shooting.
Only two of them left. Moving in!
Yeah, ok.
I'll just hide here until Angela destroys them... I'll, uh, flank them.
Shit, shit, shit, shit... Whew.
Jesus!
Angela is once again out of control, once again a subject to reaction fire and once again missed.
And once again, she strikes true.
Check this out, Azira gets two turns in a row.
My bullets just bounce off of them, doing nothing!
Shit, need to reload.
Although I might as well not bother, it seems...
Angela moves on her own again. She only shoots once per turn when doing this, despite her AP allowing two shots.
Aah! I'm dying! They're killing me!
Oh, God! No!
I will fear no evil... I will fear no evil...
Angela does her usual thing.
Christ!
AH-!
Angela is under heavy fire, but none of the shots reach her.
She finally comes to her senses and I am able to control her in combat.
The first Killer is down, only one left.
It misses twice.
Angela's accuracy is much better.
The firefight continues. I wil skip it until something else happens.
It happens when Angela is down to two bullets. Both shots hit, but deal zero damage. WTF.
Having no other choice but to close into melee, Angela abandons her cover and is promptly shot.
And then shot again.
She goes rogue...
...and hides behind a cover.
And then goes rogue again.
Next bullet finishes the encounter...
Well, it was still closer than I expected.
TPKs: 2
Load game.
Are you sure we should be going this way?
Yes, those robots we went around back there seem dangerous. Let's just scout this area.
I hope you know what you're doing.
Ok, that's far enough. Let's go back.
Agreed.
I think it wants to play!
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Next time: Codex' team gets sliced and diced and decides to fight weaker robots first.