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Let the DRM rape continue! New SimCity

racofer

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Yes. I'm posting this in general gaming instead of the strategy forum. Why? Read on.

  • http://ca.kotaku.com/5806136/simcity-is-coming-back-but-you-may-not-like-how

    SimCity is Coming Back (But You May Not Like How)

    SimCity is a series beloved by millions, and one that's sadly been neglected of late while the Sims franchise went supernova. Now, according to MCV, it's coming back.

    Only, you may not like what comes next.

    It seems that EA is bringing SimCity back as a Facebook game, hoping to steal a share of the casual market away from the likes of Zynga's CityVille and FarmVille.

    It's most likely in development at EA's social specialists, Playfish.

    Now if you'll excuse me, I'm off to pretend this news story instead started with the line "SimCity 5 Coming To PC In 2012".

SpandamRape.gif


:x :x :x
 

sgc_meltdown

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"SimCity kind of worked itself into a corner, (because) we were still appealing to this core SimCity group. It had gotten a little complicated for people who had never played SimCity.

We want to take it back to its roots where somebody who had never heard of SimCity can pick it up and enjoy playing it without thinking it was really, really hard."

--Will Wright, 2004
http://en.wikipedia.org/wiki/SimCity_4#Future_updates



...open-ended problems of discovery are "student-centered," Wright emphasizes with a hint of dramatic pause (which, for his speedy explication, is just a few eye blinks). Open-ended games like The Sims and Grand Theft Auto have a near infinite variety of solutions. "Your solution and my solution are entirely unique to us; it actually represents you in some way. Now you want to share that solution in some way."

Wright's explanation seems to confirm the wildly popular success of SimCity's progeny, such as FarmVille, which have flooded Facebook newstreams with requests to join what is apparently the thrill of digital agriculture. Riffing off on the social aspect, Wright claims that multi-player shooters are far more social than anti-social. "A lot of parents, when the kids are playing Doom or Quake, or whatever, thought the kids were being overly aggressive," he rebuts, "But, in fact, if you look at those games, what these kids were doing were playing with teams and they were being amazingly cooperative."

The social and problem-solving aspects of video games should leave educators with optimism, claims Wright, as the underlying scientific method needed to solve any video game is the critical lesson.

"That's the most important lesson they're learning, in any of these games, is how to approach any complex system, whether it's how to program their Tivo, how to build a city in SimCity, or how to get that kid in the school yard to be your best friend. How to approach any system like that and methodically figure it out."

For a final jab against more traditional media, he says that while the scientific method applies to games like Quake and Grand Theft Auto, "it does not apply to movies, TV, [or] books," he says, "which is why I think video games are uniquely positioned."
http://www.fastcompany.com/1758410/simc ... ertainment


Oh, Simcity fans. Welcome to the decline.

Most Requested Sim City 5 Features from the Fans
Based on years of reading message board posts!

It's what could have been: a slightly updated interface to Sim City 4 with these features would have made Sim City 5 a truly epic city building simulation:

* A re-instatement of the Water Tool, River Tool and Rain Tool.
* Adjustable Sea Levels & above sea-level ponds.
* Seasons that change and affect the city.
* Multiple tilesets (USA, Euro and Asian) selectable by city.
* Intricate industrial & commercial categories that are accounted for (like biochem, lumber, media, fishing, oil drilling, etc.), helping regional areas serve more of a purpose.
* The ability to designate state or county boundaries with a boundary tool.
* No more radials - but tile-based ranges, for police, fire, etc.
* Removal of the "grid", ability to freely place zones, buildings and streets that are not bound to 1x1 squares.
* For the game to remain 2D, rather than 3D.
* Additional sub-menus for downloaded custom content, so that everything doesn't have to be crammed into the parks menu.
* Persistent (dormant/active) volcanoes.
* More wild animal types (wild buffalo, etc.)
* The game "Sim Copter 2," for use with Sim City 5 saved game files.
* Tighter programming - no more "zoom crashes."
* Re-instatement of hydroelectric power and functional dams.
* The possibility of a globe, much like that in Spore - where you can create cities within provinces within states within countries within a globe.
* Road and highway types to have natural curves. Bridges to be able to go under and over other bridges. Diagonal bridges. The ability to build and place road and rail under bridges.

Mr Wright is on his way to becoming the Peter Molyneux of simulation games.



Players are eligible to buy "Playfish Cards" at Walmart, Walgreens, and Toys 'R' Us stores. Once redeemed on the Playfish website, players earn "Playfish Cash" (PFC) to spend on virtual goods in games.It is the cash that shared across the Playfish games, the cash avaliable from credit card, PayPal, mobile phone and offers
 

Angthoron

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Awesome news, I'm going to rage the whole day now. Fuckers. First they make that Sim City Societies shit and when that flops hard, they figure that it was still too fucking hardcore and decide to make a Fagbook game? FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF-


:x :x :retarded:





sgc_meltdown said:
Most Requested Sim City 5 Features from the Fans
Based on years of reading message board posts!

It's what could have been: a slightly updated interface to Sim City 4 with these features would have made Sim City 5 a truly epic city building simulation:

* A re-instatement of the Water Tool, River Tool and Rain Tool.
* Adjustable Sea Levels & above sea-level ponds.
* Seasons that change and affect the city.
* Multiple tilesets (USA, Euro and Asian) selectable by city.
* Intricate industrial & commercial categories that are accounted for (like biochem, lumber, media, fishing, oil drilling, etc.), helping regional areas serve more of a purpose.
* The ability to designate state or county boundaries with a boundary tool.
* No more radials - but tile-based ranges, for police, fire, etc.
* Removal of the "grid", ability to freely place zones, buildings and streets that are not bound to 1x1 squares.
* For the game to remain 2D, rather than 3D.
* Additional sub-menus for downloaded custom content, so that everything doesn't have to be crammed into the parks menu.
* Persistent (dormant/active) volcanoes.
* More wild animal types (wild buffalo, etc.)
* The game "Sim Copter 2," for use with Sim City 5 saved game files.
* Tighter programming - no more "zoom crashes."
* Re-instatement of hydroelectric power and functional dams.
* The possibility of a globe, much like that in Spore - where you can create cities within provinces within states within countries within a globe.
* Road and highway types to have natural curves. Bridges to be able to go under and over other bridges. Diagonal bridges. The ability to build and place road and rail under bridges.


Yeah good thing there's Cities XL 2011 that actually has most of the abovementioned stuff. Hopefully the devs push out 2012 sometime soon, at least some way to get my Sim City fix.
 
Self-Ejected

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How unexpected! :roll:

Glad I don't care about this series. The only fun I had in Sim City 2000 was loading my cousin saves and spawning disasters.
 

Zed

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Codex USB, 2014
SimCity 2000 was one of the first games I played extensively. Childhood rape :(
 

Angthoron

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Well at least Cities XL 2011 is actually a pretty good successor to Sim City games. Been quite enjoying it, especially with a mod or two from the community.
 

racofer

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Angthoron said:
Well at least Cities XL 2011 is actually a pretty good successor to Sim City games. Been quite enjoying it, especially with a mod or two from the community.

Is that so? I had a bad impression of this game after its first installment. I shall give it another try then.

Care to specify which mods you're using and why?
 

felipepepe

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racofer said:
Angthoron said:
Well at least Cities XL 2011 is actually a pretty good successor to Sim City games. Been quite enjoying it, especially with a mod or two from the community.

Is that so? I had a bad impression of this game after its first installment. I shall give it another try then.

Care to specify which mods you're using and why?

Yeah, I also tried CitiesXL when launched and was quite disapointed, quite buggy game and slow interface. Does CitiesXL 2011 really holds up to SimCity or it's best to just reinstall Simcity 4?
 

Angthoron

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racofer said:
Angthoron said:
Well at least Cities XL 2011 is actually a pretty good successor to Sim City games. Been quite enjoying it, especially with a mod or two from the community.

Is that so? I had a bad impression of this game after its first installment. I shall give it another try then.

Care to specify which mods you're using and why?


Well, since I started playing it only "recently", there were a few mechanics (water, food etc supplies) that were kinda sorta confusing, so I have an economy rebalancer mod (makes trading with OmniCorp more viable, as in, you can actually trade at a decent profit), a "Utopian Environmental Agency" that I used until I figured out how pollution works in this game (it's different from SC series in a way) and a magic supply depot that gives "infinite" water, electricity and waste processing supply (which is really a must for a beginner, I was rather raging with the amount of electricity and water consumption, and the way that you could only plop down water towers at a huge distance from each other). Ah yes, and a mod that doubles the housing capacities for a more compact, but more populated city. I think in the hindsight that one was unnecessary but eh, it has its pros and cons anyway so whatever, and the tax rate incomes actually make some sort of sense that way.

There's some other mods that might be helpful to improving the game, I just didn't want to go all-out modding spree-whee on this. Also, if you're getting a "demo" version of 2011, it might be a good idea to get it updated to the latest version and look up for a community group fix that removes the lagging of the game menus (they will still lag a little, but not quite as much). http://forum.citiesxl.com/viewtopic.php?f=59&t=644 contains most of the game's mods, though some are only in German and some links are now dead.


And yeah, I was also somewhat "ehhhhh" when I started playing it, got fucked over with the Sim City line of thinking of the RCI demand and with a somewhat lousy interface re: roads (hint: you can lay 4-lane avenues at the beginning of the game, just click on the "more" icon in the roads menu for MOAR options), but then it kinda grew on me and I'm actually starting to get the logic in supply/demand and the likes. In a way, I would actually say that Cities XL 11 actually does a better city sim experience than SC games as you can't, say, get away with spamming commercial buildings fuck-knows-where and hope they'll influence the citizen happiness, you actually have to put 'em shops near houses and shit.

Also, road intersections actually influence the heavy traffic values so you have to think how to place the roads, as making two intersections too close to one another can make for some epic congestion even though you'll have the best 4-lane road; you can also totally fuck up a highway by having it intersect with a small country road. Sadly, public transport is a little obscure and I'm just now getting the hang of it, and the more stations per line you're trying to put down, the more the interface will lag until you're done. Laying metro lines can be quite a godless experience, and so far, I've not managed to make a single line that is used at even 50% of its capacity, and that's not to forget that executives and elites won't ever (or almost ever) use it anyway, so you have to design the city with THAT in mind as well. Makes sense though.

As for Cities XL vs Cities XL 2011 thing, from what I read, 2011 is much improved as XL is made with MMO mentality in mind, and once it was converted to single-player, it never fully worked out. 2011 is made by a different team based on many of the XL designs, but it's a single-player game by design, so, it should be better, though as I've not yet played the original XL, I don't have a valid point of reference.


Bottomline is, it's not exactly Sim City, but it is the closest that we can get in the foreseeable future, and it does have its charms and good sides. I'd say to give it a try if you find it with a good price (Steam sale in 3 days, might be there), or try a "demo" of it. If you have any questions about this or that obscure mechanic, I can try to explain those, as some of the mechanics really are somewhat obscure, and abovementioned mods at least fix them by temporarily making them go away. Overall, it's a very enjoyable Sim City 2000 clone if you can get into it.

And yeah, it's more of a 2K clone than 3K/4 copy in my opinion. Can't explain why, just feels that way.


And yeah, the night-time city in this game looks positively awesome in motion.


P.S: When playing too long (3 hours and upward), the game begins to produce a massive memory leak, so it's a good idea to occasionally save and restart the game when you feel it's getting choppy.
 

Phelot

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Oh well. I grew up with SimCity. In fact, my old school had SimCity as some kind of educational program. From then on I was hooked. 2000 was amazing to me. I spent hours upon hours on it. 3000 was somewhat of a disappointment to me, mostly because I didn't think it added that much more other than better graphics and you still couldn't build small towns effectively.

SimCity 4 was great, though. Being able to create connected cities, small towns, and farmland was wonderful. Of course the Decline was also present. The Rush Hour expansion was retarded with all the "mini games" and shit plus all the The Sims integration.

Oh well, I wasn't expecting a new SC so not much to rage about.
 

Angthoron

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phelot said:
Oh well. I grew up with SimCity. In fact, my old school had SimCity as some kind of educational program. From then on I was hooked. 2000 was amazing to me. I spent hours upon hours on it. 3000 was somewhat of a disappointment to me, mostly because I didn't think it added that much more other than better graphics and you still couldn't build small towns effectively.

SimCity 4 was great, though. Being able to create connected cities, small towns, and farmland was wonderful. Of course the Decline was also present. The Rush Hour expansion was retarded with all the "mini games" and shit plus all the The Sims integration.

Oh well, I wasn't expecting a new SC so not much to rage about.

Heh, I actually had a very similar experience with SCs, loved the Classic and the 2000 versions, 3K was a big letdown with its cartoony look but still quite entertaining, and 4 was once again awesome but somehow I couldn't get into it anymore as much as I wanted to, and for some reason it runs like shit on my new system.

Rush Hour, once I acquired it, turned out to be a sore disappointment, I guess I was subconsciously hoping for something at least somehow in the direction of Sim Copter or Streets of Sim City or something, where you could get a different view of your "creations".

Interesting enough, there is something of that kind of a mode in Cities XL 2011, where you can click on any car and then zoom in real close to see the street-level view, which is, once again, pretty cool. If only you could drive those cars yourself.
 

ghostdog

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1. Fire up Sim City in dosbox
2. Start building a humble city
3. Loose patience and start typing "FUNDS"
4. Build supercity.
5. Tornado comes and destroys it.
6. ????
7. Fun.


Cl4Dr.png
 

Angthoron

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I once built a huge city, pretty much all filled, just a few areas covered in woods for larping value (and also a river), and then got bored and kicked in a few disasters. What followed was a massive meltdown of 70% of the power stations and whee, the game was fun again because I had to rebuild the horribly destroyed city and build around irradiated tiles and stuff. Spent ages on the restoration project, too.

Didn't FUNDS the restoration either, it was just fun doing it.
 

sgc_meltdown

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Angthoron said:
fun again because I had to rebuild the horribly destroyed city and build around irradiated tiles

you either lose as a city planner

or succeed long enough to see yourself become a city destroyer

Sim City: Dark Mayor (Windows/PS3)
 

felipepepe

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sgc_meltdown said:
Angthoron said:
fun again because I had to rebuild the horribly destroyed city and build around irradiated tiles

you either lose as a city planner

or succeed long enough to see yourself become a city destroyer

Sim City: Dark Mayor (Windows/PS3)

The idea reminds me of Afterlife. Haven't played it in ages...can't even remeber if it's good or bad.
:?
 

Phelot

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Angthoron said:
4 was once again awesome but somehow I couldn't get into it anymore as much as I wanted to, and for some reason it runs like shit on my new system.

Rush Hour, once I acquired it, turned out to be a sore disappointment, I guess I was subconsciously hoping for something at least somehow in the direction of Sim Copter or Streets of Sim City or something, where you could get a different view of your "creations".

4 seems to have some optimization problems since I've heard a lot of people complain about performance.

Yeah, Rush Hour was so lame. All the dumb driving games. Drive a police car awkwardly through your city! And as a reward you get a super police station :lol:

I was also pissed that you had to place police departments in the middle of nowhere in order to bring down the crime waves going on in your cornfields :lol: There were a lot of dumb issues like that, but as far as I know, if you want to build a small/medium town, than 4 is the only thing out there. I enjoyed creating agricultural societies with a country fair and small town feel.
 

Angthoron

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phelot said:
Yeah, Rush Hour was so lame. All the dumb driving games. Drive a police car awkwardly through your city! And as a reward you get a super police station :lol:

Wow, you actually went and did that? I tried for a bit, then raged and stopped playing. How the former awesome of Maxis got to make shit like this, I will never know, but I'm guessing it would've made a great Facebook game so maybe we'll see it in 5im City Facebook.

I was also pissed that you had to place police departments in the middle of nowhere in order to bring down the crime waves going on in your cornfields :lol: There were a lot of dumb issues like that, but as far as I know, if you want to build a small/medium town, than 4 is the only thing out there. I enjoyed creating agricultural societies with a country fair and small town feel.

Heh, yeah, that was another annoying thing. Actually another kinda neat thing with CXL2K11 is that you don't need to build police stations to cover your industrial zones, and farms & offices count as exactly that - industrial zones. In fact I'd say CXL2K11 gives a great way of building up a rural community that you can then use as a bread basket for the rest of your cities - all you need for it is Unskilled Workers and a couple of Skilled Worker houses for municipal services and silos etc, the rest is just Unskilled Worker houses (if you use low density/medium density sets, you get a very rural feel) and random-shaped (well, random as per your choice, but they can look p.much like fields look from the air) fields all around. Now that I think of it, that's probly my next project.

One thing that CXL2K11 is missing sorely though is the lack of disasters and even basic fires. Nothing to wreck your perfect society in a matter of minutes except your own economic incompetence. No floods, no fiery inferno, no earthquakes, tornadoes, meteorites, not even some lousy giant gorilla attack.
 

BLOBERT

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SIM CITY IS A FAGGOT PEACE OF FAGGOT SHIT FAGGY GAME GOR FAGGOTS BROS LOLOLOLOLOOL CONSOLETARDS
 

Angthoron

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No bro. Sim City is a bro game. You can even larp that you build a BROthels in Amsterdam and that the sims are all pimps and pushers and you have no police stations at all but lots of parks and hospitals for rehabs and victims of domestic violence. Come on bro.

5im City on the other hand, is a FAGGOT PEACE OF SHIT FAGGY GAME FOR FAGGOTS ON FAGBOOK.
 

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