I am here to present my mini-review, with counterpoints to Volourn's own.
Volourn said:
Graphics: Let's start with the easy one. The grapghics are as close to perfect as I think a game can get. Gazing around the city is a beautiful sight. The sewers are definitely a horrible place, and I can almost swear they smell too. Now, some have complained that the faces are overused; but I surely didn't notice this so no big deal. Thumbs up here. Way up.
I can't disagree with you there. I've been playing the game on the highest settings (with Frame Buffer disabled, due to my GF4 TI4200 not being good enough) and it looks top notch. There are certain areas which cause the game to lag immensely however and sometimes need you to quit/restart the game to nullify the issue. It's a minor hassle and though it doesn't happen much, I hope Bioware fixes it because it's got the ability to interrupt my long runs of the game.
Music/Sound/Voiceovers: The music is good; but its too low in the background. Needs to be louder; but overall solid soundtrack with your typical SW fare.
I feel that the music (made by Soule) is hardly "typical SW fare". It feels more to me along the lines of Morrowind than anything else. I don't here one bit of the Star Wars score in here.
Controls: Meh. I don't care for them. Theys eem clunky compared to other games. You can't even use the mouse to move.
Maybe if you paid more attention to the tutorial you'd know how to use the mouse to move, which isn't difficult by the way - though I prefer keyboard/camera movement myself, being already oriented to MMORPGS and Morrowind. Just hold the right mouse button down to enter movement mode and press left mouse button to move FORWARD. Saint's complained about the mouse dissapearing and perhaps that is a little disorienting (e.g. it should be chained into a 'forward' icon). As long as you have mouselook on (which is on by default) there shouldn't be a problem with orientation. Just don't play it adventure style.
Playing it adventure style is a great, amazing way to detract from ANY game's immersiveness because it feels like you're giving orders to your character more, rather than actually being your character.
It's just there to click on options, and move the camera around. using the keyboard to move your character around is just plain annoying to me. Good thing the pseudo turn base combat occurs more calmly so you can take your time.
I don't mean to sound like a Bioware fanboy but people with this problem usually suffer from some degree of Asperger's Syndrome and have a lot of difficulty multitasking.
Unlike NWN, it most definitely feels more hectic, and closer to tb thanks to the option of pausing at the end of each round. This option is a must half! Pathfinding is very good. It's a very rare occurance that either you or your companions get stuck on anything. YAY!
It definitely feels more hectic as compared to NWN's rather banal and mind-numbing combat. With that said, I prefer hectic situations - I've never been one for slow, pointless clicking. Pathfinding is very good and I've yet to see an NPC get stuck on anything. I've seen it happen on the X-Box version but it seems that they may have tweaked the AI settings up a notch to cater to the PC's processing capabilities.
Combat: Combat is usually on the easy side; but there are fights that are challenging, and one that is very much impossible. I just used another option given to you to pass the battle by with less risk to my party. The number of combat options that one can use is not as many as NWN, or TOEE; but it blows most other crpgs away including the IE games.
While the combat is definitely not as tactical as TOEE it certainly surpasses that of NWN's (which only allowed for a single uncontrollable henchman) and the IE games, which were nothing more than mad rushes. I've found myself using the Tab key heavily to switch between my party characters to queue various attacks and force abilities to aid my party as a whole during combat. It's not really a hassle due to the pause mode and the fact that you've only got three characters in the party at once.
It is actually worthwhile to specialing in a one handed weapon unlikes
some other games...Enemies are of average AI; but they sure do love their grenades. Your allies' AI does leave a lot to be desire.. They don't seem willing to heal themsleves, and mostly stick to just plain old attacks.
They do heal themselves, just not with medikits (Bastilla uses force heal if she has it, and will heal you as well). Their better attacks become more apparent throughout the game. I think that the NPCs just don't consider using 'power shot' all that useful at its lowest level when the chances of it hitting an enemy are far less than that of a normal shot. At the present, I have Bastilla running around with her double-sided lightstaff doing multiple flurries and using her force abilities. It's certainly nice to have a girl disable every enemy droid she encounters and casting whirlwind, push or stasis on sentients. Hardly 'plain old attacks'. Just be sure to tweak the script setting in the game to make them utilize various tactics. My Carth is a grenadier.
It is a very good thing that you can just striaght out control them in combat (which I'm sure is th reason they didn't go any more in depth with companion AI). Combat is simply fun for the most part as the battles will kill you if you just rush in thinking nothing bad will occur. Another thing I like is you don't tend to fight a mass of enemies; it's usually 4-6 maximum.
Yeah. There's no Diablo II-esque hording in this game. Monsters come in manageable groups and there's always various ways of wiping them out (i.e. through hacking consoles and turning thedefenses against them, or enabling a security droid to help you out.)
Character Creation/Development: Solid; but not spectatcular. Skills are used a lot including ones dealing with computer, mines, and stuff. Very nice to have. Persuausion si good to have. As a solider, my persuade is "only" +4, and it came in handy; but there were times I wihs I had a better skill.
Silly goose - don't you ever think of the Force? I spent absolutely nothing on Persuade, knowing very well (And reading the manual) that Force Persuade would come into play sooner or later - and it does.
One prime example is that seemingly you can join one of the two gangs on the planet. I only seemingly as I only chose to join one side; but I beleive it can be done.
Yes, it can be done. The game offers a very vast range of choices, despite looking 'expensive' all the time. In my experience, games which look 'expensive' or polished are usually very, very linear - such as Anachronox, because most of the time in developement is spent on things other than the story/gameplay and more on graphics and sound. It's nice to see LucasArts and bioware didn't skimp out on this game, offering a wide variety of things to do and paths to follow without succumbing to horrible linearity, despite the 'polished' look of the game.
NPCs: Ahh, this is the shining glory of KOTOR. I have never seen a game that has uniformly well written, and interesting npcs. Out of the 6 I now have in my party; only one is kind of bland; but it has a good exuse, it's just a silly robot. Bastila, Zaalbar, Mission, Carth, and Canderous all have interetsing historyies, and persoanlities. Their voices aren't annoying either - I thought Misison's would be; but no. Only T3-M4 loses on the interesting side bit; but you still get some humourous one sided conversations from them. If you want details of the npcs; let me know.
What I like most about the NPCs is how they interact with each other during your conversations. I have, for instance, had Bastilla and Carth argue over the merits of the freedom of privacy versus justice. Most games, like those of the Baldur's Gate line, only have NPCs speak to you one at a time, and their conversations which each other would be highly limited (Edwin never spoke to Keldorn, for example). KOTOR surprises me this way because the discussions they have with each other reveal more about their pasts, their supposed thoughts and ideals and their stance on the situations encountered. In the BG games it was typically 'good versus evil' whereas Carth holds a grudge against the Jedi Council for not helping out early in the Mandalorian Wars (of which Carth was a soldier to the Republic), to cite one example.
Dark side vs. Light side is where the role-playing comes into play. I wnated to beomce ultime dueling champ and collect on a bounty; but in the end stopped short of completing these quests because I'd have been forced to kill someone in basiclaly cold blood. Not good, indeed..
Yeah, I do enjoy quests like those. However, while I did not take pleasure in kiling him I did however feel I was doing the world some 'greater good' by ending death matches altogether with his death, even if it meant earning a few points towards the Dark Side - so long as I don't go all the way. The Dark Side is about fury, vendetta and all that so I wouldn't give into it too often or it could consume me.
Space Shooting - Bah. I hate this mini game. It's even ahrd to tell whether you are doing well, or poorly as there's no indicator at all. You literlaly are shooting blind. Very short mini game so no biggy in the long run unless you fall for the same trap I did as explained in my bugs report.
I hate this one.
Bugs: Not much here; but I did suffer from two apparant ones including a pretty big one. The first is simply the running animation repeating adnauseum. This either goes away on its own rather quick (within 5 minutes), or by just restarting the game.
I've never had this happen to me. I've had 'stutter' issues though - which are far worse. They've both been recognised as bugs with various hardware and hopefully they'll be fixed soon. It's hard to enjoy a long run of the game when that happens.
Length of Time Spent In Chapter: About 10 1/2 hours; but it surely felt longer. I think the game's timer is off a tad.
Could it be perhaps of reloading?
Conclusion: This is agreat,a nd fun game. However, if you dislike all of the other Bioware style games; you'll probably be best moving on and giving the game a past as it's very much a BIO game through and though. Any speciifc questions; don't hesitate to ask, harass, or flame.
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No way. Don't pass this one up. I've never been a fan of NWN (and in fact hated it) and as much as I played BG and BG2, my excuse is that there was really nothing else to play at the time - and those game were hardly interactive. I'd have to say that KOTOR is indeed Bioware's best game and far surpasses any expectation I had for it prior to actually playing it. The game carries the same vibe that Anachronox had for me, and has all of the good parts of Morrowind in it (the graphics, sound, ... minus the piss poor combat and lame interaction)
Guess what, it's my favorite game of the year.