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KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

Dorateen

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The Crystal Mist Mountains
While we are waiting for the next update to drop and the imminent release of Knights of the Chalice 2 (and because I'm stuck snowed in today) I decided to upload another combat video from the Hearkenwold adventure module.

Here our party confronts a group of gnolls made up of diverse classes including two gnoll clerics, a sorcerer and a gnoll barbarian. This comes from the Paladin guild quest part of the campaign.

 

Serus

Arcane
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Small but great planet of Potatohole
While we are waiting for the next update to drop and the imminent release of Knights of the Chalice 2 (and because I'm stuck snowed in today) I decided to upload another combat video from the Hearkenwold adventure module.

Here our party confronts a group of gnolls made up of diverse classes including two gnoll clerics, a sorcerer and a gnoll barbarian. This comes from the Paladin guild quest part of the campaign.


Imminent... (in the voice of Grouchy Smurf): I hate optimists.
 

JarlFrank

I like Thief THIS much
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
So I tried this when it came out, got my ass handed to me and have not tried it since. Has there been considerable improvement since the game came out?

Considerable, yes.

- a new starting area so you get to level up a few times and won't have to handle the assrape at level 1
- difficulty options that buff your characters by giving you more feats on level up, stat gains every level, etc
- minor rebalances to the most difficult combat encounters so they're not as bad anymore
 

Cryomancer

Arcane
Glory to Ukraine
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Messages
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Frostfell
F*** this shit.
"the game will launch in steam/gog in september 2021"
"the game will launch in steam/gog in jaunary 2020"
"the game will launch (...)"

When this game will come to steam/gog?
 

Berengar

Learned
Joined
Sep 5, 2021
Messages
219
Aw bummer about the token style going away. I was warming to it since it visually reminded me of my D&D sessions I run online. Would still prefer that Ultima VII look from the first though.
 

ERYFKRAD

Barbarian
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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Aw bummer about the token style going away. I was warming to it since it visually reminded me of my D&D sessions I run online. Would still prefer that Ultima VII look from the first though.
I am fairly certain you can use tokens if you want to.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Late February or March: https://www.kickstarter.com/project...-revolutionise-old-school-crpgs/posts/3415427

Update #55: KotC 2 Version 1.22 Fixes Bugs, Adds Options & Improves the Interface!

Hello everyone! Version 1.22 of KotC 2 Augury of Chaos is now available for download here for both Windows and macOS. In January, I focused mainly on the upcoming official release. I created a new five-minute video. I collected new screenshots and I created the required artwork for the store page of KotC 2 on Steam. I've almost finished working on Steam requirements.

I have also spent some time on bug fixing and the improvement of the interface in order to make the game as stable and polished as possible prior to the official release.

New Features in KotC 2 Augury of Chaos
  • Added two new options under 'Spells' allowing you to skip the explosion animation of Death Throes and the animation of the Splash effects of enchanted arrows, crossbow bolts and sling bullets.
  • When the Inventory Screen is displayed for one of your party members, you can now press one of the number keys to switch to the Inventory Screen of the associated party member. Also added a mention of this new shortcut in the help entries.
  • When opening the Inventory Screen of a party member, the party-members box in the top-right corner will automatically centre on the selected party member.
  • Revised the battles against the Sea Hags and the Evil Eye Emperor.
  • In version 1.21, low-intelligence archers (those with an Intelligence score below 6) were shooting at the nearest target even when they were using the Ready Versus Spell combat action. Now, they will target the interrupted caster.
  • You can now close the Decoding Interface screen by pushing the Escape key.
  • The Tutorial Adventure will now let you know that the armour equipped by your characters at the start of a module does not provide any Armour Class bonus.
  • Falco, the innkeeper in Finchbury, will now clarify that once you've booked the room, you can use it for your entire stay (not just for a single night).
  • In the old Character Creation interface, modifying the Strength and Constitution ability scores will automatically adjust the displayed Hit Points and Attack Bonus.
List of Bug Fixes in KotC 2 Version 1.22
  • Fixed a source of crashes in combat when creatures were swallowed whole and then brought back to the fight.
  • Fixed a source of crashes in combat when the spell Energy Wall was used.
  • Fixed a bug introduced in version 1.21 preventing movement in combat using the numeric keypad.
  • In the Script Editor, fixed the F10 shortcut key when the list of commands is sorted alphabetically. Pushing F10 when mousing over one of the script lines in the upper box allows you to select the associated script command in the lower box.
  • Fixed the script command 'Give Condition' when it's used to give characters one of the 'Ability Reduction' and 'Noncurable Ability Reduction' effects. Previously, this would cause a crash.
  • Fixed a dialogue script error when examining the Royal Mandate in your inventory screen in Finchbury.
  • Fixed a bug in the Dialogue script of Gareth in the Tutorial Adventure when talking to Gareth after the western corridor has been opened.
  • In the Tutorial Adventure, in the room of the Pool of Communion, if you chose the option to destroy the Vampire Warlock outright, the battle would take place without enemy reinforcements and Gareth's group wouldn't attack you. That's because the Scene script was assigned to the Vampire Warlock, so if the vampire was destroyed through the dialogue option before the beginning of the battle, the script wouldn't get executed. I've fixed this problem by assigning the Scene script (and the End-Of-Fight script) to the Mummy Wizard instead. Also fixed the Experience Point award when selecting the option to destroy the Vampire Warlock.
  • Fixed the position of the upper Search box in the Script Editor in full-screen mode.
  • Fixed the prone sprite of the Ratmen. It wasn't correctly centred.
  • Added a sprite that was missing for the walk animations associated with a certain shield (New_Shield1 for female characters).
  • Corrected the caster's orientation when using a healing spell to bring a character back in combat.
  • Fixed a problem with the difficulty setting of older saved games. The Options screen would just display a blank line.
  • Fixed an issue with the Spell Quickbar. It was keeping multiple copies of the same spell or psionic power. For example, Energy Ball and Energy Ball (Fire).
  • Fixed a bug occurring when clicking inside the Search box when selecting tokens during character creation in full-screen mode.
  • Fixed an error in the text description of Giant Spiders.
Next Steps for Knights of the Chalice 2
  • Finish working on the update of the PDF Guidebook. It needs an update because of all the new content in Finchbury and related areas. I've been working on this in the last few days. Also, I don't think a section about the Tutorial Adventure is really needed, so I'll skip that.
  • Finish working on the requirements for the Steam and GOG launch. Not too much remains to be done. I have been focusing on the Steam material, so now I need to upload similar material to GOG. Also, I have to work on the Steam and GOG material for the KotC 2 Digital Deluxe Edition, which I will call Archmage Edition. It will be the base game plus the two PDF guidebooks, extra artwork, and game soundtracks in MP3/WAV format (I will add the soundtracks to the existing PDF pack, too).
  • On the website, update the KotC 2 Screenshots page and the KotC 2 Features page. Also add a link to the Nexus Mods page for Knights of the Chalice 2 to the left-side menu of the website.
  • Once the release date has been set and the Steam store page is available, upload the new video on YouTube, post a new Kickstarter update, prepare a mass email for players and the news outlets, and prepare new posts for Facebook, Twitter, Instagram, the Steam forum, GOG forum, and the website.
  • I will also contact the RPG YouTubers to see if they can review the game or do an interview, as well as other RPG developers on Twitter to see if they can do a post or two on Twitter.
I really hate having to delay the release so many times, but I guess it's for the best. Anyway, finally everything should be in order for a release in late February or in March. I will let everybody know once the release date has been set and I will Count On Everyone to Help Spread the Good Word when the time comes!

As always, if you find bugs or if you have any feedback, thoughts and suggestions, please feel free to let me know here, or in the Forums, or by email at enquiries@heroicfantasygames.com.

Thank You For Your Awesome Support, Mighty Warriors, Noble Paladins and Wise Wizards! Rejoice! :)
 

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
Coming back to this now with last played version being 1.02. I plan to play Dorateen's Harkenwold, then the official release. Question on unarmed. In KOTC unarmed was essentially useless as there were no Cestas, fists etc. to grant modifiers or effects to attacks. I this still the case? A Mantis Monk sounds fun but not if they are garbage in the mid-late game.
 

plem

Learned
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Mortmal

Arcane
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Jun 15, 2009
Messages
9,185
I know it's a one-man project, but he'll seriously need 1 or 2 more months to upload a pdf to steam? if not too much remains to be done, how can it possibly take this long?

I can't remember a game being so far past 1.0 before the official release, it's like reverse early access. it's like... LATE access!!

Because uploading a pdf to steam is simple, pierre frown upon simple things. You'll get a deep learning AI on goblins before the pdf is uploaded.
 
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Serus

Arcane
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tbh it's a good thing because first impressions count a LOT for indie games
It maybe good for his sells but not good for people who want to play the damn thing!
It's not like i don't wish the guy to earn good money. More than that, if he earns enough for a diet better than made of mushrooms we can one eventually get kotc3. That means i wish him good sells both from goodness of my heart AND selfishness.
But damn, start selling it already.
 

mediocrepoet

Philosoraptor in Residence
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Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
tbh it's a good thing because first impressions count a LOT for indie games
It maybe good for his sells but not good for people who want to play the damn thing!
It's not like i don't wish the guy to earn good money. More than that, if he earns enough for a diet better than made of mushrooms we can one eventually get kotc3. That means i wish him good sells both from goodness of my heart AND selfishness.
But damn, start selling it already.

If only he'd been selling it, posters here might have been able to play it for the past year or so and maybe even beat it. Oh well.
 

Cryomancer

Arcane
Glory to Ukraine
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Frostfell
Dorateen, is hard to learn how to make custom adventure for this game?

I wanna make a adventure like I've described before

- The world : A Frozen version of Athas. We have zealot priests in some city states and wizard kings in other city states. the church has a complete monopoly on all forms of producing heat which the population desperate needs. Elves are hated by the theocratic city states and dwarfs by the magocratic city states. Arcane magic is viewed as using the power of Demons in theocratic cities hence using any spell that can't be masquarated as psionics a very dangeorous thing in theocratic cities(if I can create custom code for the spells, a system similar to masquerade break from vtmb will exist on this module). Arcane magic can't produce fire in that world, only divine magic. Over 90% of the world population live in the theocracy city states.

The wilderness will be pretty harsh, trolls and jotuns will gonna be relative common and during the winter will gonna exist almost zero trade between the city states. Resting on the wilderness will gonna take heavy toll on the characters. If they have a good source of fire, they will almost certainly attract attention of unwanted frozen monsters and if not, will take a hell of constitution damage and have a high chance of failing when attempting to memorize spells. Magical heat sources which doesn't draw attention are extremely expensive, only available in few city states for those with good relationship with the church and have charges(to prevent rest scumming and make the wilderness dangerous even for high level players). A lot of expeditions to find ancient stuff from the times where "anti athas" was a blue green planet will occur during the summer and even on the summer, resting will gonna be pretty harsh. Meat is rare among the theocracy and among the magocracy, is mostly produced by using exploiting trolls magical regeneration. Metal is expensive and only members of the church or with a license can lawful own metal weaponry.

All ""civilization"" outside of the city states are Barbarian tribes which has supernatural bodies and a religion about ancestral worshiping. They see any form of civilization as a corruption of natural order and a way to make weaklings who doesn't deserve to survive to survive.

The campaign - CHAPTER 1: The campaign will start in a major theocratic city. The starting level will gonna be something like 3~5(3 for arcane casters, 4 for half casters & psionics and 5 for pure martials, as training the magical arts is extremely hard in this world and often did in hidden and the church trains fighters). You will gonna be conscripted into a exploration force to try to find "ancient artifacts" for the holy church on chapter 1.

At end of chapter 1, you will gonna get framed by stealing a artifact and wanting to sell it to a evil necromancer wizard king, tortured with fire and then healed with magic till you ""confess"" and then, sentenced to die in the arena.

CHAPTER 2

The chapter 2 will gonna be all about surviving the winter as a gladiator and making escape plans, so you can maybe reach another city state in next year. You also get branded as a "heretic" by the church, meaning that you can't live in the theocracy anymore. The player should fight like 15 times in arena till the summer comes and he thinks in a escape plan. Using "masquerade break" spells during the arena can mean execution. The ways to escape the arena should include :
  • Seducing the head paladin (only available for females and not dwarves)
  • Developing a polymorph spell, by somehow getting books from executed wizards and assuming guards appearances ( only available for wizards )
  • Convincing everyone to join in a rebellion
  • Using brute force alone (the hardest way)
  • Stealth stealing keys and other items and leaving the city without being noticed
  • (...)
CHAPTER 3 :

The chapter 3 will be the chapter with most survival elements. PC's are expected to be lv 8~11 at this point. You will try to get into the "necropolis" till the end of summer to get answers. There is no hard time limit, but taking too much time means that the game will become extremely harsher as temperature drops. A lot of harsh encounters and optional ruins to explore will exist.

CHAPTER 4 :

When you reach the necropolis, the chapter 4 quest starts. Is similar to BG2:SoA chapter 2, but instead of money, you try to get "reputation" to get a audience with necropolis city leader. Many quests will require leaving necropolis and the city winter will gonna be harsher than the original city winter. The player is expected to be lv 10~14 at end of this chapter depending on how completionist he is.

CHAPTER 5 :

If you are a wizard, he will offers the chance to become a vampire lord after a side quest is completed. If you are a monk, he will offer the chance to establish a monastery on his city and get passive income. Death Knights, will get a chance to train with his Death Knights and each class should get a stronghold, except Clerics. HE don't trust clerics. Arcane casters also gain a wizard tower and can start to research high level magical spells (lv 7+) at high gold cost.

He will ask you to get a harsh mysterious artifact and you learn that the chapter 1 artifact was a orb of mass destruction capable of leveling entire cities and that the guys who he hired to steal it managed to steal but died in the way back to here. With no time to lose, you go in a adventure to get the artifact back and have to make a decision.

CHAPTER 6 :

Trying to find wereabouts about the artifact and expedition, you find that the artifact is now in the hands of a dragon who hates humanity trying to find a way to activate it. You climb a Vulcan mountain, fight the dragon minions and slay the dragon. He would be not only a very strong fighter, but also capable of casting fire spells empowered, maximized as a 20th level caster and reaching the dragon would be very hars, so hard that you will gonna see a lot of corpses of dead adventurers trying to reach the dragon.

CHAPTER 7 :

Now, you chose between siding with necropolis or clerics. If you side with clerics, you get "pardon" and have to defend the city walls from a siege from the alliance of all mages rulers till the clergy learns how to activate the artifact. IF you side the necropolis, same thing. After defending the city, the "cold war" between mages and clerics ends.

You can also destroy the artifact on chapter 6 and skip chapter 7 damming the world to a perpetual state of "cold war".

TL;DR - Athas is a world where water is scarce and everything is hot as hell. Why not invert and create a world where fire and hear are scarce?
 

Dorateen

Arcane
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The Crystal Mist Mountains
The toolset already allows a module builder to disallow certain classes and races. There is also a module file called Spells.sml that can be edited to delete any spells the builder doesn't want characters to have access to. The more customized setting you go, the more you might have to look into advanced scripting options. But there is no reason you could not create an authentic Dark Sun adventure.
 

Serus

Arcane
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Small but great planet of Potatohole
Just write him an email, man.

People who want to play the damn thing can email him at any time.

enquiries@heroicfantasygames.com
That's true and i knew for a long time. But:
- i'd loose the reason to complain (very important)
- part of experience with a new "new" game is that others play it too at the same time. Most people who bought it in advance already did.
- i dislike playing things that i subjectively think are unfinished. Even if doesn't make sense in this case.
 

Serus

Arcane
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Small but great planet of Potatohole

Tavernking

Don't believe his lies
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Australia
It's flawed but I actually like the new art style. Can't stand the abstract circle tokens he had before.... I also can't stand card games for the same sort of reason.

If it was on Steam I'd buy it right now.

 
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Abu Antar

Turn-based Poster
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13,582
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Idgaf about art style, as long as the gameplay is rock solid.
 

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