You mean thats not how your life goes?The instances in this where you're forced into certain interactions or quest paths are unbearable.
Say yes to a question about clothes, out of nowhere you're now having sex with a random NPC.
I did some LARP sword fighting against real HEMA users and this is nothing like the real thing.It's a very elegant system that's arguably the closest to real life swordfighting.
I did some LARP sword fighting against real HEMA people and this is nothing like the real thing.It's a very elegant system that's arguably the closest to real life swordfighting.
The sword fighting was great. I found archery a drag because I kept needing to mentally correct my shots without a cross hair.I agree, but it's not that large of an issue even if the player were to grind it, since melee gets pretty much entirely supplanted by archery anyway. Why spend 5 min spamming riposte when you can just headshot a dude for an instant kill?
That's the way I played. Actually I could never get the hang of the sword fighting, even in the training, so I used a bow as I am a shooter guy anyway ! And I got really annoyed when I shot the first boss with a bow and the follow-up in-engine cutscene showed me defeating him with a sword. I stopped right there...
I did some LARP sword fighting against real HEMA users and this is nothing like the real thing.It's a very elegant system that's arguably the closest to real life swordfighting.
Funny. For me it was the opposite - I hated having to change directions on the fly. It felt very counter-intuitive (I liked Mordhau/Chivalry system better). I did like archery, because once you knew where to aim, you could do it reliably, while still keeping the challenge of shooting without a crosshair.The sword fighting was great. I found archery a drag because I kept needing to mentally correct my shots without a cross hair.
So you did some practical sword fighting too? Anyway you are probably right that the real thing can't really be converted into video games...I did some LARP sword fighting against real HEMA users and this is nothing like the real thing.It's a very elegant system that's arguably the closest to real life swordfighting.
I disagree. It's very much like the real thing (as far as video games allow anyway).
Perhaps that Blade and Sorcery game on VR? Never played it myself. Problem with KC:D is that the combos are rather unintuitive, I only ever managed to memorise one or two. And the main criticisms seem to be about fights against groups, with the auto lock and so on. Games combat was designed for duels and in these situations I liked it a lot.
Name one video game that has a more realistic melee combat system.
The biggest problem when facing a group of foes is that they all try to flank you behind and run into you, which is "realistic" I guess but it's not fun to play at all, instead it's very frustrating.The game is a simulation so the fighting system was appropriate. It could have definitely been done a little better but it still scratched that "realism" itch for me.
To people who argue it's not actually like real fighting, not even the best racing sim is even remotely close to the experience of driving a real car so that's a moot point.
The biggest problem with it was probably fighting more than one enemy but honestly who would try to fight a whole group in real life anyway. That's where archery or stealth came in for me.
Its not even about the gear, high enough level means you can stagger people with a simple swing and always leave them bleeding and tired, you can mow down entire legions if you use the map to your advantage.The trick is to sit on your horse, trot away at an angle and shoot everyone following you with the bow. If they have a shield, you wait until they start a swing before releasing the arrow. Once you have high end equipment, you can slay whole towns on foot without any trouble so you can ditch the horse and get some revenge.
Whats realistic (Sort of) is the progression. You truly are nothing at the start, and through training and combat experience you grow into this unstoppable force. It is incredibly satisfying when, after a long time, you turn Henry into a capable combatant.It could have definitely been done a little better but it still scratched that "realism" itch for me.
Masterstrikes ruin the system HARD tho. All the points you made are completely irrelevant when masterstrikes exist. Combos are useless because enemy will randomly masterstrike in the middle of them, it's especially annoying because better enemies masterstrike far more often, so ironically the best swordfights you can get are against trash. Against tougher opponents fights basically become the boring af quick time events with only one button - you only want to masterstrike, since any non-masterstrike attack can just result in enemy doing an unblockable masterstrike against you. If they removed masterstrike, the system would be much better.I really don't get the people who don't get KCD melee combat. Is it the decades of being exposed to shit melee combat (ala Morrowind click-click-click, or Skyrim click-click-click, or Dark Souls click-roll-click)?
It's a very elegant system that's arguably the closest to real life swordfighting. You alternate directional attacks and blocking, and when you do one directional attack, the enemy will almost always block it themselves (that's very logical, only in video games will enemies let you hit them all the time), but that creates opening to combos. So by memorizing the various combos for your weapon, you select the next step for the appropriate combo depending on the situation and eventually use the combo to land damage. While also defending yourself. Excellent system.
The only knocks on the vanilla system are masterstrike (which ruins the flow), and some variables need to be adjusted slightly for optimal flow. I linked exact instructions on how to do both in Codex review.
So you did some practical sword fighting too? Anyway you are probably right that the real thing can't really be converted into video games...I did some LARP sword fighting against real HEMA users and this is nothing like the real thing.It's a very elegant system that's arguably the closest to real life swordfighting.
I disagree. It's very much like the real thing (as far as video games allow anyway).
Perhaps that Blade and Sorcery game on VR? Never played it myself. Problem with KC:D is that the combos are rather unintuitive, I only ever managed to memorise one or two. And the main criticisms seem to be about fights against groups, with the auto lock and so on. Games combat was designed for duels and in these situations I liked it a lot.
Name one video game that has a more realistic melee combat system.
Masterstrikes ruin the system HARD tho. All the points you made are completely irrelevant when masterstrikes exist. Combos are useless because enemy will randomly masterstrike in the middle of them, it's especially annoying because better enemies masterstrike far more often, so ironically the best swordfights you can get are against trash. Against tougher opponents fights basically become the boring af quick time events with only one button - you only want to masterstrike, since any non-masterstrike attack can just result in enemy doing an unblockable masterstrike against you. If they removed masterstrike, the system would be much better.I really don't get the people who don't get KCD melee combat. Is it the decades of being exposed to shit melee combat (ala Morrowind click-click-click, or Skyrim click-click-click, or Dark Souls click-roll-click)?
It's a very elegant system that's arguably the closest to real life swordfighting. You alternate directional attacks and blocking, and when you do one directional attack, the enemy will almost always block it themselves (that's very logical, only in video games will enemies let you hit them all the time), but that creates opening to combos. So by memorizing the various combos for your weapon, you select the next step for the appropriate combo depending on the situation and eventually use the combo to land damage. While also defending yourself. Excellent system.
The only knocks on the vanilla system are masterstrike (which ruins the flow), and some variables need to be adjusted slightly for optimal flow. I linked exact instructions on how to do both in Codex review.
You're right that it can be somewhat fixed by modding the game, but when judging the combat system, you're supposed to judge the vanilla. I make a point of always saying how dogshit masterstrikes are, whenever I talk about KCD combat, because maybe if enough people complain about this shit, they'll remove it in KCD2.
Archery sucked because even after winning all the minigames and hunting deer for hours I still could not reliably hit a human at a range at which a bow would be useful. This is a case where the character skill should do the work for you.The sword fighting was great. I found archery a drag because I kept needing to mentally correct my shots without a cross hair.I agree, but it's not that large of an issue even if the player were to grind it, since melee gets pretty much entirely supplanted by archery anyway. Why spend 5 min spamming riposte when you can just headshot a dude for an instant kill?
That's the way I played. Actually I could never get the hang of the sword fighting, even in the training, so I used a bow as I am a shooter guy anyway ! And I got really annoyed when I shot the first boss with a bow and the follow-up in-engine cutscene showed me defeating him with a sword. I stopped right there...
A reminder from Warhorse's Public Relations manager:When do you guys think Warhorse is ready to talk about the giant Pebbles in the room?
LCD 2? That sounds nice, but will it be better than OLED?Lcd 2 where