Head of Nebula Studio at Nexon
Head of Nebula Studio at Nexon
Shattered Nebula?
(Our first project is internally called Adhara, name courtesy of Adam Heine.)
Card Game
Best of luck with this endeavor! I hope it will be very fruitful, and in the long run, rewarding for RPG fans regardless of your inevitable first chopper HD titles.
Sounds like some Mass Effect like game...Card Game
Unlikely. The card game space seems too saturated, due in part to the success of Hearthstone, for it to be of interest to us. Nexon's CEO (Owen Mahoney) does not want us to create a "commodity" product, but to innovate in some way. (See the interview here, though this article focuses on mobile game but we are currently planning to create a PC game.) Nexon is profitable, lending Nebula the luxury to focus on gameplay quality, not revenue generation (i.e., we aren't necessarily making a f2p game). But it would be nice to make games that enjoy some financial success as well.
(I'm not trying to be cagey by saying "unlikely." We are currently in a prototyping phase and the actual game we ultimately create as our first is still TBD. The idea we are currently pursuing would be considered an RPG by some, but certainly not all who dwell in Codexia.)
P.S. FYI, Neal Hallford's involvement is in developing a setting for Nebula to possibly use for our games. Regardless of the gameplay specifics, I want us to create games that are grounded in a rich, detailed, and original setting. Neal, of course, has expertise in such things and he was kind enough to make the time to explore some ideas with me.
Sounds like some Mass Effect like game...Card Game
Unlikely. The card game space seems too saturated, due in part to the success of Hearthstone, for it to be of interest to us. Nexon's CEO (Owen Mahoney) does not want us to create a "commodity" product, but to innovate in some way. (See the interview here, though this article focuses on mobile game but we are currently planning to create a PC game.) Nexon is profitable, lending Nebula the luxury to focus on gameplay quality, not revenue generation (i.e., we aren't necessarily making a f2p game). But it would be nice to make games that enjoy some financial success as well.
(I'm not trying to be cagey by saying "unlikely." We are currently in a prototyping phase and the actual game we ultimately create as our first is still TBD. The idea we are currently pursuing would be considered an RPG by some, but certainly not all who dwell in Codexia.)
P.S. FYI, Neal Hallford's involvement is in developing a setting for Nebula to possibly use for our games. Regardless of the gameplay specifics, I want us to create games that are grounded in a rich, detailed, and original setting. Neal, of course, has expertise in such things and he was kind enough to make the time to explore some ideas with me.
In other news, if any of you are in Southern California or are otherwise making arrangements to travel to Long Beach Comic Con, I'll be on a panel about Worldbuilding and Magic Systems on Sunday, September 18th. Don't know the time or room yet, but I'll try and let you know when I know.
Sounds like some Mass Effect like game...Card Game
Unlikely. The card game space seems too saturated, due in part to the success of Hearthstone, for it to be of interest to us. Nexon's CEO (Owen Mahoney) does not want us to create a "commodity" product, but to innovate in some way. (See the interview here, though this article focuses on mobile game but we are currently planning to create a PC game.) Nexon is profitable, lending Nebula the luxury to focus on gameplay quality, not revenue generation (i.e., we aren't necessarily making a f2p game). But it would be nice to make games that enjoy some financial success as well.
(I'm not trying to be cagey by saying "unlikely." We are currently in a prototyping phase and the actual game we ultimately create as our first is still TBD. The idea we are currently pursuing would be considered an RPG by some, but certainly not all who dwell in Codexia.)
P.S. FYI, Neal Hallford's involvement is in developing a setting for Nebula to possibly use for our games. Regardless of the gameplay specifics, I want us to create games that are grounded in a rich, detailed, and original setting. Neal, of course, has expertise in such things and he was kind enough to make the time to explore some ideas with me.
Any hints on the type of gameplay?
Like character action game, third person shooter, turn based combat. Anything decided?
Also, I guess this is a 2018 game or maybe even later.
ksaun Thanks for the self-scoop. I trust you're allowed to post these things!