Azrael the cat said:
They don't care what the gaming press calls 'next-gen', and I think that is part of what infuriates so many gaming journalists and western players. How dare they make Turn-based games when game journalists and marketing hype has already declared that TB games are obsolete!
Speaking of Final Fantashitty and Square...Well, as early as FF7 it was either real-time, sorta (can't really remember exactly how it worked), or real-time with pause. You could choose.
With FF 10(2) they abandoned their supposed principle about every game being one story about one world, or however that bullshit went (I'm sure they had it stapled on a wall or something).
With FF 11 they abandoned an entire traditional game for an MMORPG.
With FF 12 they seemed to mimic MMORPG style play, no swirling new screens for combat, etc. It had a storyline as thin as a wafer.
-All in all if the japs do anything its chase after 'innovation' and trends, within their 'rpg' industry its change within a very narrow template at times (particularly the mainstream stuff) but there are no real 'tried and true' principles. The new FF line is three games, a 'traditional' style one I guess, some shit for cell-phones, and a 'fighting' game. Apparently combat was 'inspired' by the idiotic CGI movie that was a sequel to Final Fantasy 7, of all things.
The japs sometimes make really unique games, if you consider smaller developers, etc., - as far as not being next-gen? The whole damn nation is essentially taking American everything from 10 - 30 years ago and exaggerating it a hundredfold. Not exactly 'next-gen', but always trend and pop-culture oriented.