Pretty obvious which method he prefers.
would incentivize savescummingThen what about probabilistic checks, but with costs for failing?
so do flat checks that can't be postponed / are not transparent beforehandwould incentivize savescummingThen what about probabilistic checks, but with costs for failing?
Compress the scale? 0-10 rather than 0-100. VTMB does thisI don't know how to avoid the '59=bust,60=bingo' problem
Yeah, and that was my following suggestion to a degrre. I was quite fine with VTMB's comparative compression. Every skill increase felt meaningful due to its 'chunking'.Compress the scale? 0-10 rather than 0-100. VTMB does thisI don't know how to avoid the '59=bust,60=bingo' problem
Sawyer's non-transition is one of those things that continually perplex me.Anybody asked him whether or not he will finally transition because he is uncomfortable as a white male?
He has greek ancestry, I think?Sawyer's non-transition is one of those things that continually perplex me.Anybody asked him whether or not he will finally transition because he is uncomfortable as a white male?
- Commiefornia mind virus
- Low testosterone
- Game designer
- Autistic (focus on perfect balance™)
- German
- Cyclist
The man looks like someone's grandmother for fuck's sake.
9 years from this to grandma? What kind of sorcery is this?
A short answer to someone's question about how to approach balancing abilities (or weapons, in the examples I give) in a game prior to receiving feedback from players.