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1eyedking Japanese roleplaying games are...

Wyrmlord

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way behind Western RPGs, it seems.

Playing the English translation of DQ5, which is supposed to be among the better JRPGs out there, I found it to be astonishingly backwards as compared to just about any Western RPG I have played, even the ones that people like to label as "dumbed down." I have tried a few other JRPGs on the PS2, but I didn't like them. People said that the Dragon Quest games are the true JRPGs, the good stuff, and I am still underwhelmed.

I mean, playing it has literally changed my perspective on the entire Western RPG genre. You can be virtually sure that Western RPGs are and have been superior to JRPGs in every respect. Everything that JRPGs try to do, Western RPGs have done better. That includes Bioware games, Bethesda games, all of them.

See, the starting of DQ5, you hear from townsfolk that some guy is missing when he went into the caves. I go into the caves. My 6 year old protagonist, by default, does 5-10 points of damage. The critters in the caves do 2-4 points of damage. These are all random encounters that keep happening everytime you take five steps. Finishing them was merely a quick bashing of the X-key, without any second thought. In the process of doing so, I automatically gained three levels, and a whole pile of money, that was enough to convince the shopkeeper to sell my 6 year old the best weapon that money could buy. And I only bought it because I wanted those fights to be finished faster.

So there you have it - ridiculously easy combat that requires no thought at all. And you can play this game without having any understanding of the ruleset. You can just walk around, keep pressing the X key when enemies attack you, and use the Heal Spell or the Medical Herb item to fully heal yourself. It's as ridiculous that every combat encounter produces money. Actually, it happens in some Western RPGs as well, but in Western RPGs, it's not like the amount of money you have is directly proportional to the enemies you kill. You would gain nominal money from enemies at best, and making real money means solving major quests and finding rare items. Not merely accumulation by walking down from one end of the cave to another.

I don't know what I am saying when I say "understanding of the ruleset", because there isn't any. A few basic stats (Strength, Hit Points, Magic Points, Defense) and that's it. Understanding them is a no-brainer. You don't need to, because when you level up, you automatically gain spells. Unlike Western RPGs, where you have to hunt for spells from shopkeepers or chests, or have to manually make your choice while levelling up. No, when you level up in this game, spells automatically appear onto your character's memory, simply because he went around and pressed X when he had to. The game does the job of customising your character for you. I used to have this notion that turn-based combat = superior, but the TB combat in JRPGs is extremely simplistic, and even pausable real-time Western RPGs involve more thinking.

But hey, aren't JRPGs about story? Characters? Settings? Scripted moments and cutscenes? How would those things concern a Western RPG person, who likes to read thick manuals, created a munchkined up character, explore gigantic maps, and optimize everything? Trust me, Western RPGs are still a million years ahead in terms of story, characters, settings, and cutscenes. DQ5's opening cutscene is of a king pacing to and fro in his castle, and then rushing to his wife when his child is born. Betrayal At Krondor's opening cutscene is of an assassin ambushing a camp, and then being strangled under chains of the prisoner there, who happens to be his kinsman. Even combat-focused Western RPGs have better stories, like Icewind Dale. This stuff about a six year old travelling with his adventurer father, killing easy critters, buying sharp and pointy weapons, having a gala time with it in a cave, and then being escorted by him to another town - it is absurd. Bioware's stories are so much more compelling and intelligent. KotOR's opening of a ship being attacked, and having to jump down from it, and hoping to land on the surface of a planet, on short notice; that is set years ahead of what any Japanese RPG developer could hope to conceive.

And while we are at it, there are a few JRPGs made in the West, right? Albion. That game had a rather dull opening, just like DQ5 in its ship at sea, maybe it is a JRPG convention that must be adhered to. But Albion was still more interesting. You could go around, have some interesting conversations, pick up some interesting clues, solve a puzzle about a mysterious death, before heading to the cat planet. I was a little unimpressed with Albion, but damn, it is far more interesting and engaging than a typical JRPG. Whatever the Japanese do, the West does better. If Bioware's games are technically adventure-JRPG hybrids, well goddamn, those Canucks have beaten the Japs at their own game.

So play a JRPG today. Come back to the world of Western RPGs afterwards, and see what a rich glorious world it is.
 

Don Peste

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True, but nothing new. Anyway, there are a few good JRPGs you may all already know. I find quite fun (because of the story) Okage (PS2), it's like a parody of JRPGs, or Anachronox (not japanese).


I'm going to copy your post for my English writing exam.
 

dolio

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Dragon Quest is the best of the best? I played the first one, and it was mostly grinding in one area until you could survive to grind in the next area. There was probably a story in there, but I don't remember what it was (although I don't think I finished the game, either; got bored). You got one character that was the same every game, learning the same spells and so on.

Maybe they got better in 2 - 4 or so (those at least had parties). I don't know. Anyhow, play the first for a bit. It'll probably make you appreciate #5.
 

someone else

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Steve gets a Kidney but I don't even get a tag.
I was under the impression that those JRPGs, especially the old ones are targeted at kids & teens, hence the simplicity.
 

Trash

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I got Lost Odyssey for the xbox360 because it was dirt cheap, I liked the preview movies I saw of it and it seemed to have something akin to an interesting story.

Silly me, within minutes it disgusted me with all of the stereotypical shallow fucking characters an horrid dialogues that can be found in any jrpg. The perky girl, the brooding hero and the hysterical incompetent first bad guy.

Is it that hard to actually try and invent 'human' characters in a jrpg?I just can't play a game in which I wan't to strangle the pc every time he speaks or a cutscene starts. Fuck jrpg's and fuck japan for bringing them to the world.
 

Don Peste

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Has anyone played Mother (first one)? They say it's great, but it seemed pretty boring to me, like all the others.
 

Konjad

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One day I bought four games from Final Fantasy series, because I heard about this series really good opinions and i heard it is best jRPG out there. So I thought I'm going to have some fun playing them. I was mistaken, I couldn't finish even one of these games. Japanese are good only for survival horrors (like Silent Hill series).
 
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Wilco

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No fucking shit.

After years of listening to faggots at school proclaiming love for Yuna, stalking girls who look like her and even going as far as to build a website about the girl in my school complete with poems and songs, I finally decided to waste my money and buy FF 10. I've played it and it's gay. That simple. I can understand how these guys manage to fall for this video game character though. As a woman, Yuna is totally unrealistic, I don't think these guys have any experience with women so they turn to their daydreams. Yuna is merely the manifestation of all of the fantasies of shy, cosplay retards across the globe presented in the form of a video game character.
Enduring Story? Great Characterisation? What a bunch of shit. It follows standard Japanese storytelling doctrine present in their cartoons, films and porn - confusing, cliched and melodramatic garbage. If the Japanese could create characters as well as their ability to create fantasy worlds, then maybe these games would be up to Western standards. You'd only really need to play them through once though, because hell, they're so linear that you'll never even get the illusion of making a choice.
I can praise them on their world design, it's very creative and different considering how western games copy the stale Tolkien formula repeatedly. But spending only a few hours with FF 10 made me want to go back to Fallout or Torment, both easily having more depth than the entire FF series combined.
 
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I used to be a JRPG kid when I was 8-13 or so, and I have to admit I enjoy indulging in them occasionally as a guilty pleasure. Shin Megami Tensei is a pretty solid series overall, the Pokemon games are surprisingly fun and addictive and are too light-hearted to get bogged down in faggotry, a couple of the Tales games are decent if you ignore the plot and dialogue, Final Fantasy 4-6 are alright - 6 is actually pretty solid overall - and... uh...
...yeah, that's about it from my experience. Shadow Hearts and a couple of others sound interesting, but I haven't really gotten around or gotten the motivation to try them out.
 

Lightknight

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DQ5, which is supposed to be among the better JRPGs out there
I give you permission to go and shoot the one who told you that.

You can be virtually sure that Western RPGs are and have been superior to JRPGs in every respect. Everything that JRPGs try to do, Western RPGs have done better.
Yeah, except superior combat systems and in general lots of mechanics creativity.

but in Western RPGs, it's not like the amount of money you have is directly proportional to the enemies you kill.
Fallout ? Infinity games ?

Western RPG person, who likes to read thick manuals
There's actually someone like that in this world ?

Western RPGs are still a million years ahead in terms of...//...cutscenes.
Poor you, must be hard to be blind.
 

Wyrmlord

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Trash said:
I got Lost Odyssey for the xbox360 because it was dirt cheap, I liked the preview movies I saw of it and it seemed to have something akin to an interesting story.

Silly me, within minutes it disgusted me with all of the stereotypical shallow fucking characters an horrid dialogues that can be found in any jrpg. The perky girl, the brooding hero and the hysterical incompetent first bad guy.

Is it that hard to actually try and invent 'human' characters in a jrpg?I just can't play a game in which I wan't to strangle the pc every time he speaks or a cutscene starts. Fuck jrpg's and fuck japan for bringing them to the world.
Damn, the trailer was so cool.

http://www.youtube.com/watch?v=nmZpAdxdBJI

I think this game sold very badly. The people I know who are interested in JRPGs said that even they did not like Lost Odyssey or any JRPG anymore, saying "The Japanese just know how to make the same game over and over again under a different name."

The poor sales of this game made the maker say, "How is it that Fallout 3, a game that in Japan we wouldn't even call a RPG, is selling 4.7 million copies whereas we are lucky if we sell even 2 million?" Yeah, they are eyeing the west enviously now. Mayhap, their time is coming to an end.

It seems that JRPG fans are in the same state as many CRPG fans, lamenting the tragical fall of their genre. I would have guessed it meant that there were some great JRPGs in the past. But no, JRPGs were bad back then, and I can only imagine that they are much worse now.

However, I don't want to rag too hard on DQ 5. The game is tolerable. Which is a big improvement over any JRPG.
 

Unradscorpion

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Try Ogre Battle or something like that. DQ is pretty much the most bland of JRPGS, although all of them are in general way worse than WRPGS.
 

Wyrmlord

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Lightknight said:
DQ5, which is supposed to be among the better JRPGs out there
I give you permission to go and shoot the one who told you that.
Ghostdog said that.

Poor you, must be hard to be blind.

Not that cutscenes matter.

But Western RPGs do cutscenes way better.

TTO confronting Ravel in Torment.

TTO's confronation with TNO's companions.

Gann's conversation with the The Slumbering Coven in MotB.

Myrkul encounter in MotB.

The Woodman in MotB.

Revan twist in KotOR.

Kreia's usurpery by Sion and Nihilus in KotOR 2.

Et cetera.

Do you know any JRPG cutscene better than any of the above?
 

LeStryfe79

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Cutscenes are a nice added bonus, but they never make or break a game. The cutscenes in FF8 were WAY ahead of their time, and I hated that game. I've played an equal number of games on both fronts, and although their styles are different, I've liked and disliked games of both. For example, I loved Fallout2 and FF6, but I really don't care for Oblivion or FF10. I think at different times in their existence both Bioware and Atlus have done an admirable job of combining the two styles. I have recently lost some faith in Bioware, however, and Atlus will always be hit or miss. On that note, I'm pretty sure Squaresoft shit the bed a long time ago...
 

Vaarna_Aarne

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Wyrmlord said:
It seems that JRPG fans are in the same state as many CRPG fans, lamenting the tragical fall of their genre. I would have guessed it meant that there were some great JRPGs in the past. But no, JRPGs were bad back then, and I can only imagine that they are much worse now.
The whole weeaboo crowd just isn't over their crush on Sephiroth yet.
 

LeStryfe79

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I'm probably in both boats then, lol! :lol: Which is actaually 3 boats if you count PnP.

Oh well, I can always find something interesting to do with my time. At the end of it all, everything on this forum can be simplified in the following way:
Easier, less complicated things tend to make the most money...which leaves us pointing our middle fingers at the rest of the world for even liking that shit to begin with.
 

JarlFrank

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Steve gets a Kidney but I don't even get a tag.
Lim-Lim said:
Vaarna_Aarne said:
The whole weeaboo crowd just isn't over their crush on Sephiroth yet.

After taking a look at the over detailed article in Wikipedia I'm convinced that they'll never be.

http://en.wikipedia.org/wiki/Sephiroth

Sephirot [or "enumerations", Sephiroth, Sefiroth (סְפִירוֹת), singular: Sephirah, also Sefirah (סְפִירָה "enumeration" in Hebrew)], in the Kabbalah of Judaism, are the ten attributes that God (who is referred to as אור אין סוף Aur Ain Soph, "Limitless Light, Light Without End") created through which he can manifest not only in the physical but the metaphysical universe.

So the Jews are responsible for JRPGs :!:
 

Lightknight

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Do you know any JRPG cutscene better than any of the above?
The Infinity games cutscenes were crap. Plain and simple - crap. They dont have any feeling in them whatsoever. Except the PST intro, which was semi-good.

As for JRPGs - let me ask you this : why do you think Autodesk/Alias have had clips of various Final Fantasies cutscenes inserted in Maya/Max eye candy reels since 2001 ?
 

Cassidy

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JarlFrank said:
A jRPG made by Westerners is better than most jRPGs made in Japan.

For emphasis:

A parody jRPG made by a single Westerner as a hobby which has Charles Barkley as the PC is better than most jRPGs done by professional development teams in Japan.
 

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