thesheeep
Arcane
I think you need to re-read that.Just for the sake of being argumentative, this is a rather tricky point. If we take player skill completely out of the equation, we'll get, as I've said, Progress Quest. Combat tactics is already a player skill, and arguably so is build optimization.The outcome of a character's actions is determined by the character's skills/stats/attributes, and NOT by player skill.
"the outcome of a character's actions" - how those actions come to be isn't part of the definition. The player gives the orders, of course.
But no matter how skillful the player is, the outcome of each action is based purely on the character's stats.
That there is a kind of player skill in building the character is a given after the second point of the definition - I mean, someone has to build/advance the character, right?
I'm not entirely sure if Progress Quest is actually a game. I mean... do you really "play" it? Does the player do anything?
Assuming that it is a game, though:
Progress Quest is kind of the core of what a game needs to have to qualify as an RPG - assuming that stuff like combat, etc. is actually resolved using character stats. Don't know, never played it more than a minute...
It is utterly boring, of course, but being good isn't required to fulfill a definition.
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