Riddick would be a better example than Kotick.
I don't know who Riddick is other than some strange easter egg character in Fallout Tactics, but I bet he couldn't sue you out of your children and your kidneys, all while being praised by media
Riddick would be a better example than Kotick.
Go watch Pitch Black.Riddick would be a better example than Kotick.
I don't know who Riddick is other than some strange easter egg character in Fallout Tactics, but I bet he couldn't sue you out of your children and your kidneys, all while being praised by media
I think the main thing holding primitive settings back is lack of combat equipment. Having a CRPG with just some spears, swords, leather shields, and grass skirts/animal skins that are really no different than any other piece of equipment is what thinking of a primitive setting gets me. Less complex/non-medieval western society (and up) = less social and combat trappings to play with.
Also, what do you do with a setting where muskets have been invented? They're horribly inaccurate, prone to break, have long recovery time after a single use, but get a few rows of men together and the best swords, axes, shields, and armor you can craft might as well be plastic because you're dead without an effective surprise attack. Has anyone tried making a non-stragegy game CRPG in this era that didn't feel ridiculous? I mean- good-bye now useless heavy, stinky armor and hello weird-looking clothes that wouldn't protect you from a butter knife. On the plus side there have been a ton ofinterestingstupid fire-arms made of varying d/effectiveness even up to recent times (note the duck-foot pistol:
Aim at what you love most and destroy the world around it!)
I think the main thing holding primitive settings back is lack of combat equipment. Having a CRPG with just some spears, swords, leather shields, and grass skirts/animal skins that are really no different than any other piece of equipment is what thinking of a primitive setting gets me. Less complex/non-medieval western society (and up) = less social and combat trappings to play with.
Yes.
Also, what do you do with a setting where muskets have been invented? They're horribly inaccurate, prone to break, have long recovery time after a single use, but get a few rows of men together and the best swords, axes, shields, and armor you can craft might as well be plastic because you're dead without an effective surprise attack. Has anyone tried making a non-stragegy game CRPG in this era that didn't feel ridiculous? I mean- good-bye now useless heavy, stinky armor and hello weird-looking clothes that wouldn't protect you from a butter knife.
With Fire & Sword if it counts. You'd still be retarded not to use the heaviest armor available there, muskets or not. Armors up to three-quarters were still extensively used well into 17th century.
Black Death 1347-51
About 45–50% of the total European population died during a four-year period.
In Mediterranean Europe, areas such as Italy, the south of France and Spain, where plague ran for about four years consecutively, it was probably closer to 75–80% of the population.
Half of Paris's population of 100,000 people died.
In Italy, Florence's population was reduced from 110–20 thousand inhabitants in 1338 down to 50 thousand in 1351.
At least 60% of Hamburg and Bremen population perished.
The Great Famine of 1315-1317 (or to 1322)
The Great Famine was the first of a series of large-scale crisis that struck Europe early in the 14th century, causing millions of deaths over an extended number of years and marking a clear end to an earlier period of growth and prosperity during the 11th through 13th centuries.
Starting with bad weather in the spring of 1315, universal crop failures lasted through 1316 until the summer of 1317; Europe did not fully recover until 1322.
It was a period marked by extreme levels of criminal activity, disease and mass death, infanticide, and cannibalism. It had consequences for Church, State, European society and future calamities to follow in the 14th century.
Historians debate the toll but it is estimated that 10–25% of the population of many cities and towns died.
While the Black Death (1338–1375) would kill more people, it often swept through an area in a matter of months whereas the Great Famine lingered for years, drawing out the suffering of the populace.
Black Death
About 45–50% of the total European population died during a four-year period.
In Mediterranean Europe, areas such as Italy, the south of France and Spain, where plague ran for about four years consecutively, it was probably closer to 75–80% of the population.
Half of Paris's population of 100,000 people died.
In Italy, Florence's population was reduced from 110–20 thousand inhabitants in 1338 down to 50 thousand in 1351.
At least 60% of Hamburg and Bremen population perished.
The historical aftermath of the Black Death as a setting for a Medieval Post Apocalyptic RPG.
I don't think that's ever been done before.
In the US, I think part of the appeal of post apocalyptic fiction and doomsday prepping is that more and more people feel marginalized by the continuing decline of our economy. The skills needed to thrive in a post apocalyptic situation would be vastly different than those that make one rich now. Also, paper money would be worthless so one's current lack of it would be meaningless.
Good point, too. Postapoc: a worthless hobo's fantasy, where everybody is as pisspoor and helpless as him.
Good point, too. Postapoc: a worthless hobo's fantasy, where everybody is as pisspoor and helpless as him.
You mondblut seated on a throne mounted on top of a BTR-80, as you drive down the road surrounded by your Motorbike Machete Warriors leisurely surveying the former “Leningrad Oblast” now the Kingdom of Mondblutia!
But hey if you want to be a "pisspoor hobo" that's up to you...
Black Death 1347-51
About 45–50% of the total European population died during a four-year period.
In Mediterranean Europe, areas such as Italy, the south of France and Spain, where plague ran for about four years consecutively, it was probably closer to 75–80% of the population.
Half of Paris's population of 100,000 people died.
In Italy, Florence's population was reduced from 110–20 thousand inhabitants in 1338 down to 50 thousand in 1351.
At least 60% of Hamburg and Bremen population perished.
The historical aftermath of the Black Death as a setting for a Medieval Post Apocalyptic RPG.
I don't think that's ever been done before.
Edit: Early Year in the same Century.
The Great Famine of 1315-1317 (or to 1322)
The Great Famine was the first of a series of large-scale crisis that struck Europe early in the 14th century, causing millions of deaths over an extended number of years and marking a clear end to an earlier period of growth and prosperity during the 11th through 13th centuries.
Starting with bad weather in the spring of 1315, universal crop failures lasted through 1316 until the summer of 1317; Europe did not fully recover until 1322.
It was a period marked by extreme levels of criminal activity, disease and mass death, infanticide, and cannibalism. It had consequences for Church, State, European society and future calamities to follow in the 14th century.
Historians debate the toll but it is estimated that 10–25% of the population of many cities and towns died.
While the Black Death (1338–1375) would kill more people, it often swept through an area in a matter of months whereas the Great Famine lingered for years, drawing out the suffering of the populace.
The Medieval Ages have great potential as PA setting.
I must have access to this smiley elsewhere on the internet. This is perfect for being a grammar snob. Why does the Codex have all these great smileys that I can't get anywhere else?
Why does it delight in torturing me!?
The historical aftermath of the Black Death as a setting for a Medieval Post Apocalyptic RPG.
The historical aftermath of the Black Death as a setting for a Medieval Post Apocalyptic RPG.
The closest example to a real-world post-apocalyptic scenario I can think of are the Americas in the years after the arrival of the spaniards. Old world infectious diseases raged on the unprepared populations with a virulence that makes the Black Death look like a common cold in comparison. Societal disintegration and political chaos ensued. According to some estimates 90% of the native population died. This was what allowed the europeans to take over: they were basically fighting the survivors of a biological apocalypse.
I think the idea behind a post-apocalyptic setting is that it happens to everyone, not that an invading force is unscathed while your people are wiped out.The closest example to a real-world post-apocalyptic scenario I can think of are the Americas in the years after the arrival of the spaniards. Old world infectious diseases raged on the unprepared populations with a virulence that makes the Black Death look like a common cold in comparison. Societal disintegration and political chaos ensued. According to some estimates 90% of the native population died. This was what allowed the europeans to take over: they were basically fighting the survivors of a biological apocalypse.
The USSR from 1922-1953?Anyone else ever wondered what the aftermath of George Orwell's Animal Farm would be like? It was a pretty scary story.
The USSR from 1922-1953?Anyone else ever wondered what the aftermath of George Orwell's Animal Farm would be like? It was a pretty scary story.
don't forget VD's fabled generation ship game. post-apoc on a goddamn spaceship
Also, what do you do with a setting where muskets have been invented? They're horribly inaccurate, prone to break, have long recovery time after a single use, but get a few rows of men together and the best swords, axes, shields, and armor you can craft might as well be plastic because you're dead without an effective surprise attack. Has anyone tried making a non-stragegy game CRPG in this era that didn't feel ridiculous? I mean- good-bye now useless heavy, stinky armor and hello weird-looking clothes that wouldn't protect you from a butter knife. On the plus side there have been a ton ofinterestingstupid fire-arms made of varying d/effectiveness even up to recent times (note the duck-foot pistol:
don't forget VD's fabled generation ship game. post-apoc on a goddamn spaceship
Why limit your self to a spaceship?
The Post Apocalypse, IN SPACE!!!
The fall of theRomanGalactic empire ushering in a new dark age.
Breakdown of central authority.
Large parts of space sinking to a tech level far below space travel, maybe even below the industrial revolution.
Neo-Feudalism.
Warlords carving up their own empires out of the wreckage.
Completely weird societies/cultures arising from people being trapped on isolated hostile worlds, and having to survive on their own.
Take stuff like Isaac Asimov's "Foundation Series", Strugatsky Brothers "Noon Universe", or even "Dune" for inspiration.
The possibilities are endless...