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Improving Skyrim / Recommended Mods thread (Mostly about Requiem)

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
Uploading a video of me blatently cheat haxing but demonstrating that it takes 10 arrows to kill one bandit, but 2 for another, and 1 for the last. Then showing my settings and my build. It's currently processing on youtube. https://www.youtube.com/watch?v=W4DRBy-43sw

The mod doesn't completely suck, I like the idea of build variety, and the ideas that it has for difficulty, I don't like how scattershottedly they apply that difficulty, and how the player and the NPC's aren't held to the same requirements.
 

Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
Holy fucking mother of shit with a side order of shit and some shit on top, Labyrinthian is retarded in Requiem. I leveled conjuration to 75, which gave me the ability to summon 2 storm atronarchs who were able to more or less solo the skeleton dragon, giving me the key to the rest of the dungeon. I ran past the 2 Dragon Priests behind the dragon because fuck that noise and went into the dungeon itself.

Labyrinthian wasn't that bad when you had some summons and fire spells. I even managed to beat some solitary priests by having a troll tank them and shooting them with holy restoration sun bolts, which was not that effective since my restoration was only 45 or so. About 600 mana was enough to take ONE Down. Then, in the chamber right before the end boss, there were about 6-7 elite draugr AND 3 dragon priests, all of whom could oneshot me AND used mind control on my atronachs. I see NO way to legitimately beat 3 dragon priests and I was level 30! Thankfully, my game then bugged out and the priests stopped attacking. Don't feel bad about taking advantage of that bug since the mod was cheating pretty hard itself at that point. Tried fighting the end boss for a while which went OK up until the point where he summoned about 5 copies of himself plus a handful of ice atronachs all the while entering a cocoon state making him invincible while regaining health. Thankfully, he too was no match for the awesome glitchiness of the Skyrim engine and soon stopped attacking as well, making me feel very much like the game was taking pity on me after killing me literally 20+ times.

Well trolled, Requiem! But seriously, how the FUCK are you supposed to win those fights?
 

DraQ

Arcane
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Chrząszczyżewoszyce, powiat Łękołody
Uploading a video of me blatently cheat haxing but demonstrating that it takes 10 arrows to kill one bandit, but 2 for another, and 1 for the last. Then showing my settings and my build. It's currently processing on youtube. https://www.youtube.com/watch?v=W4DRBy-43sw
Depending on your skill and perks damage and (I think) ability to pass armor may drop pretty dramatically with distance.
 

Lancehead

Liturgist
Joined
Dec 6, 2012
Messages
1,550
Holy fucking mother of shit with a side order of shit and some shit on top, Labyrinthian is retarded in Requiem. I leveled conjuration to 75, which gave me the ability to summon 2 storm atronarchs who were able to more or less solo the skeleton dragon, giving me the key to the rest of the dungeon. I ran past the 2 Dragon Priests behind the dragon because fuck that noise and went into the dungeon itself.

Labyrinthian wasn't that bad when you had some summons and fire spells. I even managed to beat some solitary priests by having a troll tank them and shooting them with holy restoration sun bolts, which was not that effective since my restoration was only 45 or so. About 600 mana was enough to take ONE Down. Then, in the chamber right before the end boss, there were about 6-7 elite draugr AND 3 dragon priests, all of whom could oneshot me AND used mind control on my atronachs. I see NO way to legitimately beat 3 dragon priests and I was level 30! Thankfully, my game then bugged out and the priests stopped attacking. Don't feel bad about taking advantage of that bug since the mod was cheating pretty hard itself at that point. Tried fighting the end boss for a while which went OK up until the point where he summoned about 5 copies of himself plus a handful of ice atronachs all the while entering a cocoon state making him invincible while regaining health. Thankfully, he too was no match for the awesome glitchiness of the Skyrim engine and soon stopped attacking as well, making me feel very much like the game was taking pity on me after killing me literally 20+ times.

Well trolled, Requiem! But seriously, how the FUCK are you supposed to win those fights?

First, Labyrinthian is probably the toughest place in the main campaign with Requiem. You have to get that perk that renders your atronachs not-controllable by other conjurers. Second, did you kill those three casters (the archmage's former friends) before going after the boss? Ideally, you'd want to drag all the rest out and kill them, and take on the final boss alone at the end.
 

Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
I have that perk. It didn't work for me - they still stole my atronachs.

My download of Requiem is a few months old, though, so maybe it was fixed in a recent update.
 
Joined
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Dragon Priests are high level enemies. Not sure how high, but higher than level 30. I did beat Krosis (the one at Shearpoint Mountain, that appears alongside a dragon) around that level, but it was in a wide open space and they were busy with each other.

By the way, the manual has this tip. Try this (same goes for roll-a-die)

1.2. Adjusting the difficulty settings
By default, all difficulty settings have the same scaling for damage taken/dealt by the player. This feature
is intended to prevent your Requiem experience from being spoiled by a too low or high difficulty setting
from previous Skyrim sessions. If you consider the game too difficult or too easy with our default settings,
you can adjust the damage by using the MCM options Difficulty - Damage dealt and Difficulty - Damage
taken. Furthermore, you can also combine these settings with Weapon Damage Factor to finetune the
ratio between magic and might damage to your liking.
 
Last edited:

Lancehead

Liturgist
Joined
Dec 6, 2012
Messages
1,550
I have that perk. It didn't work for me - they still stole my atronachs.

My download of Requiem is a few months old, though, so maybe it was fixed in a recent update.
I thought I was remembering something incorrectly, so I just checked: the perk does that to thralls, not atronachs.
 

RK47

collides like two planets pulled by gravity
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Thing is, once something has high HP, high armor, magic, and summoned pets - and immune to poisons - it's a dead end for most builds.
As for early level difficulty for non-magic builds,, I fought most encounters around Whiterun taking on bounties as a warrior in heavy armor. It was manageable. Taking on Uthgerd the Unbroken made things slightly easier to blow past.

Usually light armored bandits die in 2-3 hits after they miss their initial lunge, and the heavy armor absorbs arrows well.
Unfortunately, the horse died. And I had to start looking into getting Apprentice Restoration to heal others before getting another one.

The largest issue so far is the limited carrying capacity. I intend to go Conjuration route while wearing heavy armor. 14 more skill points and I can start casting adept at lesser penalty. Took Mage Stone for +100 Magicka so I can actually cast something. Might be a mistake since most Warrior stones improves stamina and carry capacity, but whatever - I'll tough it out till I get that Rank 50 Heavy Armor perk.
 

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
Honestly, I think Requiem just isn't for me. If you enjoy it that's fine, I'm not trying to convince anyone of anything, I'm just saying my piece and trying to spread opinions that aren't just, PLAY THING, THING IS BEST THING. WUT YOU NO LIKE THING, GIT GUD TO PLAY THING. THING BEST THING.

To put it in the least dickish way possible, the way you have to fight early on, is just not fun, it's like running my cock through a meat grinder. Then taking said ground cockmeat, and eating it with a fine hollandaise sause. To have to run away from each and every encounter, looting only what you can pick up, taking advantage of exploits to eventually conquer enemies. That's just not fun. The advantages of Requiem, the difficulty, the build variety, the whole immersive RPG elements, they don't mesh well with each other, or with the base game and themes that are inherent in Skyrim. Skyrim, in encounter design, in quest design, in basically everything design wise, isn't designed as a game to make you feel weak, and so when something attempts to do so, be it mods, or something else. Even for the purpose of making you feel stronger later. It wrings hollow.

Do you want to use a sword? No, and if you do it better be two handed. The sword is a sustained DPS weapon, with low armor pen, so you can't use it against an enemy with heavy armor at lower levels. Do you want to use a mace, better be two handed, because otherwise you don't do enough DPS to really do any good.

One handed weapons have to wait until you can find a decent enchanted weapon.

So if you melee, two handed weapons are the way to go.

Armor-wise, light armor is shit, unless you plan on slowly sneaking everywhere, and you're fucked if you ever get detected, which you will, a lot, from 40 feet away.

So heavy armor, prepare to be slow.

Bows don't penetrate armor for shit. Crossbows don't either. Or otherwise have ludicrous range decrements beyond which they are worse than bows.

Want to use magic? Guess what it's shit early on TOO. Or otherwise too restrictive to be considered anything other than shit(Early on).

Grab a two handed mace, heavy armor, and just run around. But wait, if you aren't an orc, you won't be able to carry ANYTHING other than that armor and that two handed weapon. Maybe like 2 books, choose wisely.

I know my wood elf couldn't even carry a full set of heavy armor with a weapon at all. With a blistering encumbrance limit of 97, 70 of it was taken up by the heavy armor, and then a weapon weighs about 15. Have fun.

Run around, pick up shit, run away from anything that can reasonably harm you, be oneshot by those things none-the-less. Sell the shit you just gathered, and pay someone to teach you to be not shit. But you can only do that 5 times per level.

The best strategy I can come up with for Requiem, to, as you folks would put it, "Git Gud," is to pick up the first speech perk, the first smithing perk, and the first alchemy perk. Gather items outside of town running away from anything up to and including mudcrabs, craft those items into other items, sell those items, then go train at trainer, gather, craft, sell, train, gather, craft, sell, train. That's even more grindy than SWG was. Only without the whole benefit of friends to do it with.

I'm moving back to SkyRe, in contrast to Requiem, it gives build variety, it gives added difficulty, and it gives immersive rpg elements when paired with other mods. Only it does these things, while taking the, quite honestly, from a modern perspective of an action game, quite decent power fantasy gameplay elements of Skyrim in stride, rather than trying to remove them, or downplay them. It plays faster, it feels better to play, and the alterations to the balance don't make it feel like I'm playing a game trying to be another game.
 
Self-Ejected

Excidium

P. banal
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I'm moving back to SkyRe, in contrast to Requiem, it gives build variety, it gives added difficulty, and it gives immersive rpg elements when paired with other mods. Only it does these things, while taking the, quite honestly, from a modern perspective of an action game, quite decent power fantasy gameplay elements of Skyrim in stride, rather than trying to remove them, or downplay them. It plays faster, it feels better to play, and the alterations to the balance don't make it feel like I'm playing a game trying to be another game.
Do you use any mod for removing or at least toning down level scaling? The only reasons I've ever bothered with Requiem is because of the deleveled world and hand-placed loot that they advertise.
 

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
I'm moving back to SkyRe, in contrast to Requiem, it gives build variety, it gives added difficulty, and it gives immersive rpg elements when paired with other mods. Only it does these things, while taking the, quite honestly, from a modern perspective of an action game, quite decent power fantasy gameplay elements of Skyrim in stride, rather than trying to remove them, or downplay them. It plays faster, it feels better to play, and the alterations to the balance don't make it feel like I'm playing a game trying to be another game.
Do you use any mod for removing or at least toning down level scaling?
There's a skyproc patcher that the maker of SkyRe released, called WTF, that I'll try first, see if it's reasonably configurable. There's also a few others, ERSO has one that nearly delevels the world, and supposedly makes it so that the further you go from Civilization, and the higher into the mountains you get, the more powerful the people there are. May also try the base one included with SkyRe. I literally hadn't played Skyrim in about 3 months for anything other than porn, and figured I wanted to do an assassin run through, hadn't done the Dark Bro's when I had skyrim pirated before. So I figured I'd try requiem as well. Reinstalled Skyrim, etc etc, made some butthurt posts, etc, etc. Decided to hop back into Skyrim with a mod I know I like.
 

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
Looks like I was completely ignored. :negative:
You weren't so much ignored as I had just shot the bandit I showed in the video 10 more times at point blank range, so I was pissed and already set in my ways, so there was basically no point to the words I read. Thank you for the advice though. If I ever want to put my cock through a meatgrinder again, I'll be sure to PM you.
 
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Glass Fields, Ruins of Old Iran
Don't even know why you made that video. I never suggested you were lying, or whatever.

At least tell me if you tried the difficulty slider thing. All you've written suggests you ran into the same thing I did when I installed DB - enemy dealing 300% damage and receiving 25% damage (in other words, Legendary).
 

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
Don't even know why you made that video. I never suggested you were lying, or whatever.

At least tell me if you tried the difficulty slider thing. All you've written suggests you ran into the same thing I did when I installed DB - enemy dealing 300% damage and receiving 25% damage (in other words, Legendary).
Nah, unless you mean the default skyrim one, which I showed in the video, which was set to adept. You know what, fuck it, Lemme load up requiem again... I'll check it's difficulty sliders and things like that. Make sure they are all on default.
 
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Yeah, I meant the default slider. Try using Mod Configuration Menu ( EDIT: HEEEEEEERP. I meant SkyTweak) and check the damage variables. It will let you see if the slider is "lying". When I met that bug, I changed my settings back to 100%/100% (no HP bloat for you or enemies) and the game returned to what it was supposed to be.

(it's a pretty useful mod overall so you should keep it anyway)
 
Last edited:

RK47

collides like two planets pulled by gravity
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Honestly, most of these 'X is worthless, Y is better, get Z' assumptions are derived from looking too much at the perk tree and not really at the overall flow of the early to mid game.

I think we all can agree most skills are worthless without investments on their perks - so why are you so concerned about having a 'beat-all' build?

While Requiem magic may seem weak early on, realize that their true strength comes from combining different schools of magic. Conjuration paired with Destruction is excellent for early game clearing. You can't just go 'Oh I want destruction, and I just want to spam firebolt all the time'

Also

The best strategy I can come up with for Requiem, to, as you folks would put it, "Git Gud," is to pick up the first speech perk, the first smithing perk, and the first alchemy perk. Gather items outside of town running away from anything up to and including mudcrabs, craft those items into other items, sell those items, then go train at trainer, gather, craft, sell, train, gather, craft, sell, train. That's even more grindy than SWG was. Only without the whole benefit of friends to do it with.

I don't get it. None of those skills are actually fun and you complained the mods aren't fun because of that?
 

Dreaad

Arcane
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Messages
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Deep in your subconscious mind spreading lies.
Honestly, I think Requiem just isn't for me. If you enjoy it that's fine, I'm not trying to convince anyone of anything, I'm just saying my piece and trying to spread opinions that aren't just, PLAY THING, THING IS BEST THING. WUT YOU NO LIKE THING, GIT GUD TO PLAY THING. THING BEST THING.

To put it in the least dickish way possible, the way you have to fight early on, is just not fun, it's like running my cock through a meat grinder. Then taking said ground cockmeat, and eating it with a fine hollandaise sause. To have to run away from each and every encounter, looting only what you can pick up, taking advantage of exploits to eventually conquer enemies. That's just not fun. The advantages of Requiem, the difficulty, the build variety, the whole immersive RPG elements, they don't mesh well with each other, or with the base game and themes that are inherent in Skyrim. Skyrim, in encounter design, in quest design, in basically everything design wise, isn't designed as a game to make you feel weak, and so when something attempts to do so, be it mods, or something else. Even for the purpose of making you feel stronger later. It wrings hollow.

Do you want to use a sword? No, and if you do it better be two handed. The sword is a sustained DPS weapon, with low armor pen, so you can't use it against an enemy with heavy armor at lower levels. Do you want to use a mace, better be two handed, because otherwise you don't do enough DPS to really do any good.

One handed weapons have to wait until you can find a decent enchanted weapon.

So if you melee, two handed weapons are the way to go.

Armor-wise, light armor is shit, unless you plan on slowly sneaking everywhere, and you're fucked if you ever get detected, which you will, a lot, from 40 feet away.

So heavy armor, prepare to be slow.

Bows don't penetrate armor for shit. Crossbows don't either. Or otherwise have ludicrous range decrements beyond which they are worse than bows.

Want to use magic? Guess what it's shit early on TOO. Or otherwise too restrictive to be considered anything other than shit(Early on).

Grab a two handed mace, heavy armor, and just run around. But wait, if you aren't an orc, you won't be able to carry ANYTHING other than that armor and that two handed weapon. Maybe like 2 books, choose wisely.

I know my wood elf couldn't even carry a full set of heavy armor with a weapon at all. With a blistering encumbrance limit of 97, 70 of it was taken up by the heavy armor, and then a weapon weighs about 15. Have fun.

Run around, pick up shit, run away from anything that can reasonably harm you, be oneshot by those things none-the-less. Sell the shit you just gathered, and pay someone to teach you to be not shit. But you can only do that 5 times per level.

The best strategy I can come up with for Requiem, to, as you folks would put it, "Git Gud," is to pick up the first speech perk, the first smithing perk, and the first alchemy perk. Gather items outside of town running away from anything up to and including mudcrabs, craft those items into other items, sell those items, then go train at trainer, gather, craft, sell, train, gather, craft, sell, train. That's even more grindy than SWG was. Only without the whole benefit of friends to do it with.

I'm moving back to SkyRe, in contrast to Requiem, it gives build variety, it gives added difficulty, and it gives immersive rpg elements when paired with other mods. Only it does these things, while taking the, quite honestly, from a modern perspective of an action game, quite decent power fantasy gameplay elements of Skyrim in stride, rather than trying to remove them, or downplay them. It plays faster, it feels better to play, and the alterations to the balance don't make it feel like I'm playing a game trying to be another game.
Typical "I'm not a racist but..." comment. Man almost everything you complain about in requiem is a complete and utter lie or just retarded. What is this nonsense about being forced to use two handed weapons? Two handed weapons are in every way possible harder to use at the start than one handed weapons. Your wood elf couldn't carry a set of heavy armor? No kidding maybe because he isn't meant to, even if that somehow frustrates you or rides up your ass.... there is a clearly spelled out option to increase your carry weight within the mod options.... to change enemy damage.... to change your damage... to change how many times per level you can train... to change HP/MANA gain per level and on and on and on as Clockwork Knight has already mentioned. I suspect brain damage from to much immursion games. Also claiming some overall argument of what is "fun" and what is not "fun", fucking perspective, look it up in a dictionary.

I'm terribly sorry but I find your lack of Gitin Gud highly disappointing. If you prefer vanilla Skyrim you must be a pleb.
 

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
Honestly, I think Requiem just isn't for me. If you enjoy it that's fine, I'm not trying to convince anyone of anything, I'm just saying my piece and trying to spread opinions that aren't just, PLAY THING, THING IS BEST THING. WUT YOU NO LIKE THING, GIT GUD TO PLAY THING. THING BEST THING.

To put it in the least dickish way possible, the way you have to fight early on, is just not fun, it's like running my cock through a meat grinder. Then taking said ground cockmeat, and eating it with a fine hollandaise sause. To have to run away from each and every encounter, looting only what you can pick up, taking advantage of exploits to eventually conquer enemies. That's just not fun. The advantages of Requiem, the difficulty, the build variety, the whole immersive RPG elements, they don't mesh well with each other, or with the base game and themes that are inherent in Skyrim. Skyrim, in encounter design, in quest design, in basically everything design wise, isn't designed as a game to make you feel weak, and so when something attempts to do so, be it mods, or something else. Even for the purpose of making you feel stronger later. It wrings hollow.

Do you want to use a sword? No, and if you do it better be two handed. The sword is a sustained DPS weapon, with low armor pen, so you can't use it against an enemy with heavy armor at lower levels. Do you want to use a mace, better be two handed, because otherwise you don't do enough DPS to really do any good.

One handed weapons have to wait until you can find a decent enchanted weapon.

So if you melee, two handed weapons are the way to go.

Armor-wise, light armor is shit, unless you plan on slowly sneaking everywhere, and you're fucked if you ever get detected, which you will, a lot, from 40 feet away.

So heavy armor, prepare to be slow.

Bows don't penetrate armor for shit. Crossbows don't either. Or otherwise have ludicrous range decrements beyond which they are worse than bows.

Want to use magic? Guess what it's shit early on TOO. Or otherwise too restrictive to be considered anything other than shit(Early on).

Grab a two handed mace, heavy armor, and just run around. But wait, if you aren't an orc, you won't be able to carry ANYTHING other than that armor and that two handed weapon. Maybe like 2 books, choose wisely.

I know my wood elf couldn't even carry a full set of heavy armor with a weapon at all. With a blistering encumbrance limit of 97, 70 of it was taken up by the heavy armor, and then a weapon weighs about 15. Have fun.

Run around, pick up shit, run away from anything that can reasonably harm you, be oneshot by those things none-the-less. Sell the shit you just gathered, and pay someone to teach you to be not shit. But you can only do that 5 times per level.

The best strategy I can come up with for Requiem, to, as you folks would put it, "Git Gud," is to pick up the first speech perk, the first smithing perk, and the first alchemy perk. Gather items outside of town running away from anything up to and including mudcrabs, craft those items into other items, sell those items, then go train at trainer, gather, craft, sell, train, gather, craft, sell, train. That's even more grindy than SWG was. Only without the whole benefit of friends to do it with.

I'm moving back to SkyRe, in contrast to Requiem, it gives build variety, it gives added difficulty, and it gives immersive rpg elements when paired with other mods. Only it does these things, while taking the, quite honestly, from a modern perspective of an action game, quite decent power fantasy gameplay elements of Skyrim in stride, rather than trying to remove them, or downplay them. It plays faster, it feels better to play, and the alterations to the balance don't make it feel like I'm playing a game trying to be another game.
Typical "I'm not a racist but..." comment. Man almost everything you complain about in requiem is a complete and utter lie or just retarded. What is this nonsense about being forced to use two handed weapons? Two handed weapons are in every way possible harder to use at the start than one handed weapons. Your wood elf couldn't carry a set of heavy armor? No kidding maybe because he isn't meant to, even if that somehow frustrates you or rides up your ass.... there is a clearly spelled out option to increase your carry weight within the mod options.... to change enemy damage.... to change your damage... to change how many times per level you can train... to change HP/MANA gain per level and on and on and on as Clockwork Knight has already mentioned. I suspect brain damage from to much immursion games. Also claiming some overall argument of what is "fun" and what is not "fun", fucking perspective, look it up in a dictionary.

I'm terribly sorry but I find your lack of Gitin Gud highly disappointing. If you prefer vanilla Skyrim you must be a pleb.
I find your attacks ad hominem to be sorely disappointing, please enjoy this handy thing I did, notice, called the ignore button, you may be the only person on the list. I'm not saying that it's impossibru to use one handed weapons, I'm merely pointing out how the game seems to assume, that the character is bad at everything.

Anyway, I think you meant, SkyTweak, CK. Which I am downloading now.
 

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
Wow the ignore button is amazing now, it either removed my quote or his post got deleted.
 
Joined
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1,876,096
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Glass Fields, Ruins of Old Iran
Yeah, SkyTweak. Specifically, you want this screen.

S5Uxi8.png


You can just put everything damage-related on "1.00" to be sure. Then set the vanilla difficulty slider to Adept for extra-sureness. Then find a lone bandit or something to fight.

The "NPC" tab has some level scaling related stuff, I didn't have to touch that but you could try.
 

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
It's all already there, all of it's at 1.00, I have a feeling either, A: I'm just Not Gud enough, or B: My magical bug finding powers have sprung up again. Anyway, heading to try out SkyRe. It will likely stop the rage I am feeling.
 

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