I did read the whole thread and was just replying to your stupid posts on the subject. Just because you can get the PFS on the first lvl doesn't mean you have to use it. If you want to make the game more challenging play without a shield or don't use the PFS or DSS. Flamelurker hits harder and faster when he's at low hp. Fight him, get him to low hp and then just defend for a few seconds, he should speed up his attacks, usually throwing 5 or 6 strikes ending with an explosion attack.
holy shit you're stupid. the whole point of the discussion was that
with a good shield bosses in DeS are just as easy (if not easier) than the ones in DkS. "try to fight boss Y without shield X" is besides the point
Not absolute bullshit. I've tested on trash mobs. Haven't tested it on bosses. But as far as I can tell I'm right. I haven't tested it on Gwyn.
it IS bullshit because the game doesn't have "special rules" for bosses. it works exactly the same as in DeS (and yes, i have also tested on regular and BP enemies). you're just dumb
By best combo I mean combo for your playstyle, that should have been self explanatory, and no the str and dex bonuses on weapons don't scale as well as the intelligence ones. I'm actually wondering if you've even taken a look at the weapon grade bonuses.
i wonder if you even bothered to understand how the game works. magic weapons have to deal with 2 defence ratings, while pure physical only with 1. thus, a weapon dealing 500 pure physical in the vast majority of cases (and always in PvP) will deal more damage than one dealing equal (and often more) split damage (unless the enemy you're attacking is particularly vulnerable to some element or magic). that's why the vast majority of decent or better PvPers either roll hybrids (40-50 str od dex + either 30 fth or 32 int) or just go pure physical (usually with powerful unenchantable weaponry like some BK weapons) or in some rarer cases pure Int (since the Moonlight sword and Butterfly horn deal pure magic damage instead of split and the moonlight sword's 2h r2 knocks back)
edit: here have some numbers so maybe you'll understand (unless you suck at math more than you suck at reading, which i would find hard to believe)
character with 16 str, 20 dex, 50 int, blighttown lower bonfire, vs that firebreathing insect thing:
enchanted claymore +5 (total AR 582): 335 damage
magic balder sword +9 (total AR 419): 191
claymore +15 (total AR 361): 220
moonlight GS +5 (total AR 480): 348
channeller's trident +5 (total AR 436): 220
butterfly horn +5 (total AR 337): 224
claymore +15 buffed with CMW (tin catalyst; total AR 772): 507
I may be wrong about this I've only seen pvp videos of it happening where someone would be stunlocked while getting hit over and over with a lightning weapon. I'm wondering though then why was everyone complaining about lightning weapons, getting stunlocked by them, and not using other weapons that scale better and do more damage?
you ARE wrong and it was proven by members of the DeS/DkS community that have devoted quite a bit of time to testing these things out. the complaints had nothing to do with an imaginary better stunlocking capability