I believe if an enemy is adjacent to a ranged unit, you can attack with melee. You do like half damage, so I can't see why you'd want to in any other situation, and usually it's better to move away and use a ranged attack if possible.Ok, I just looked up a walktrough, it's literally unwinnable without expert fire. Who thought fighting 3600 nagas twice was a good idea? So fuck this campaign.
Anyway, is there a way to make a ranged unit like titans attack something in melee? In HoMM5 you could make them do it with ctrl or shift.
So, I'm playing the Dragon Slayer AB campaign and does it piss me off. I'm close to just outright cheating. I have to fight 15/10/10 Fairy Dragons, and those disgusting spellcasting HP-Sponges just kill off half my army with their hilarous 2000 dmg+ spells (oh god the chain-lightning). Since I will have to fight more of those fuckers, losing half my army sounds like a really bad idea. So any hints how to deal with them? I got Expert Earth and Air, but no fly or dimdoor to just get around them and they are blocking the way forward. I tried some anti-magic, that just mean they kill other units, and just bringing one stack won't work, since I got nothing that can kill 35x750 hp.
Also, is there a way to make a ranged unit like the titan attack something in melee when they aren't blocked?
Same here, although after the first 2 maps, I only maxed my main and fuck the rest.
So, I got another question. How do I deal with a shitton of high tier necro units? Both blind and beserk don't work, so those 240 dread knights and 110 dragons and all the other shit just come pouring out of the castle with no way to stop them. Thought about Forcefield, but don't have that
Yeah, the one-way portals and border gates are something they've started using extensively in SoD, and it was like the very definition of lazy and fucking annoying design. And the worst thing was that it also made its way to Homm 4 because they must have thought it was an excellent way to add challenge or someshit.
So I'm playing the SoD campaign and have to rant. I am at the 4. Crag Hack mission and it's like the designers went out of their way to make it as annoying and tedious as possible. My enemy is a necro with 3 towns, all three of them hiding behind those new border guards that don't disappear and the tent is behind one of those. So untakeable without fly and dimdoor (which I obv. not have), also they got a one way monolith right next to my second town because fuck you. Urge to play ~0. Also the AI fleeing everytime they are loosing is incredibly annoying.
Yeah, the one-way portals and border gates are something they've started using extensively in SoD, and it was like the very definition of lazy and fucking annoying design.
Yeah, the one-way portals and border gates are something they've started using extensively in SoD, and it was like the very definition of lazy and fucking annoying design.
IIRC it was used at the end of the original campaign as well. Unlike HoMM 1 and HoMM2, I don't think I completed any of the HoMM 3 campaigns due to those annying one way portals, and started playing quality used made maps instead.