Rosh
Erudite
- Joined
- Oct 22, 2002
- Messages
- 1,775
Volourn said:(Snip Volourn's usual barely-legible waste of bandwidth.)
You know, I might care to point out many more examples, if it weren't for the amusement this is providing for the old school.
Yet, no, I rather take humor in the fact that you think I'm blowing smoke because I haven't named many examples. Many of which I would guess that you wouldn't have any clue as to where to start looking.
For instance, I could mention "Shadowlands", which is only known for the lighting effects much ahead of its time, and I could certainly believe that you have absolutely no clue of what I'm talking about. While the game is a bit poor in some regards, there's still far more environment interaction than in BioWare's games (unless you count the Barrels of PHAT LEWT that drop magic weapons nearr beggars when they are defeated). There's one place I know of offhand where the game is documented. That's fine, but you have to remember to be an adult and admit your ignorance. You're the one who is making blanket claims based upon your own ignorance.
Again, just because you are ignorant as bread mold and half as knowledgable, that doesn't mean that those games haven't existed. I'm sorry if they weren't exactly Diablo, where you don't have to think much to figure out where to better inform yourself.
/me sits back with some popcorn.
So, please continue with your ignorance. You're doing nothing but providing amusement for those of us who are old and experienced enough to remember what proves you're a liar. Then there's the fact that you claim that most of the "old CRPGs" were nothing more than dungeon hacks (again, paying no heed to how the genre came about). The ironic part of it all is that at the core, with the speech system being nearly ultimately useless and the lack of in-depth representation of a P&P RPG game (other than playing on "munchkin settings"), all of BioWare's games are easily counted as dungeon hacks.
The lie of "quite a few bugs" in Wasteland was amusing. It certainly reads like the general defense checklist that most BioWhores will result to when making derisive comments about games, no matter how fictional those claims are.
Environmental interaction, especially upon a personal level, has a good part in CRPGs. It's a key part of playing inside the world. You might think it doesn't, considering that BioWare doesn't care to do such in their CRPGs, but when have they ever been interested in anything other than labeling RTS games with speech trees CRPGs? Take an RTS combat scheme, throw in a bit of speech that is just about the same every time, usually irregardless to your actual character or not complex enough so that only a very few have any depth whatsoever, and often leads to combat. Then add in a little of D&D's character system, making the game a CRPG for sure because it's got the same character system, and there you have a "BioWare CRPG".
I picked examples that your usually clueless understanding could handle. That's why I said "like" those games. I could have said Wasteland, Shadowlands, Darklands, Shadowcaster, and many more, but you would have been completely lost or frantically looking for some aspect as to why the game was bad, should be discounted and "LOLOLOL!!Biowarediditfirstandcandoitbetter!"
I know it's odd that I mention Ultima quite a lot, but i was hoping to see exactly how far you would argue your ignorance. It's not that hard to think if "If Ultima is a good game, then what if the developers made more just like it?" The simple answer is, there's quite a few.
No, I'm not going to bother to list them all for you, as if you're not going to bother doing the work for yourself, I will not accomodate you, especially when you go to great lengths to talk out of your ass. While that's novel, I would suggest a mint before you continue. The smell of your bullshit is getting thick.