i thought you'd let it go, but instead you put a lot of effort into this and i'm gonna honor that.
Well, at least I helped you raise the intelligence of your posts.
for the Codex.
you wanted to know what i thought was bad about the game. you also said i didn't need to write an essay on it so shove it.
Yes, but calling stuff bad still doesn't qualify for a coherent argument. You can write an argument without writing an essay, you know? Just saying...
I consider Bethesda games to have bad writing.
Skyrim and Oblivion had writing/writers?
Oh, I see what you did there. Nice L1 troll maneuver.
PS. Oh.. and bolding the part where I said how I agree that IE games had better combat as if this somehow proves something, does not mean the combat in PoE is bad. You can have great combat with some other game having even better combat. Me having to explain these basic concepts of rational thinking however proves you are an idiot, which is why this is the last post I will spend on you.
PoE has better writing than Arcanum?
Yes.
Let me explain something about writing.
Oh, this is going to be rich... Lets hear it.
The base of it is a fairly simple concept. It needs to motivate and be coherent.
That is only one aspect of it. Another one is how the characters talk and behave, plot holes, convenience plots, quality of how sentences are formed, diversity of characters, etc. Me having to point this out to you just tells me that you don't even know what writing is. Which is what I expected from you based on the quality of your previous posts.
Arcanum told you that your blimp was attacked and crashed. After the crash a dying gnome gave you a ring together with his last wish. Some Virgil guy came along and said something about a prophecy you seem to be the center of and he believed in it so strongly that he would follow you around. Exploring the map will eventually lead you to find another crashed flying machine. the one from the attacker, inside of which there's a strange amulet.
Right from the start Arcanum gives you 3 motives to start/continue playing.
Yes, it does motivate me to continue playing from a perspective of a player, because it tickles my curiosity and I want to know where the story will go from that point on - just like in a movie or a book. But from a perspective of a character - which is what good writing in games is about - it doesn't necessarily motivate me to go on this quest. Here is what I mean.
1. Being a survivor of a crashed blimp and getting a ring from some dying dwarf doesn't mean I have to go onto this adventure. It only motivates the character if you play a character who wants to fulfill the dying wish of a dead dwarf. If you play a coward, or an evil prick who doesn't give a shit about all of this, there is no reason to continue.
2. Virgil in the beginning sounds like a fucking lunatic or an imbecile at best. Taking anything he says seriously at face value is just weird. I mean, if you consider Virgil's tripping all over his words as a convincing motivation for your character, you don't know what good writing means, son.
3. Exploring the map and finding a strange amulet is optional. And even if it wasn't, it doesn't mean you have to go on a quest to solve this mystery.
On the other hand in PoE:
1. You fall sick to a mysterious sickness right from the start (Its not just a tummy ache as is later revealed). It doesn't matter if you are a coward or an evil prick, you are sick so you want to make yourself feel better, so right there you have a much better reason to do something, and once it is revealed that its not a tummy ache but symptoms of being a Watcher, you have even more reason to dig deep into this both from a perspective of the character and the player.
2. You are attacked. It doesn't matter if you are a coward or an evil prick, you don't want to fucking die, so the same rule applies.
3. You were on your way to Gilded Vale anyway, and you get to choose your own motivations while you speak with Calisca. It doesn't matter if you are a coward or an evil prick, you get to choose your motivation for doing it.
4. You start seeing dead people, spirits, you can't sleep at nights, you have visions, and all sort of crazy shit starts happening. It doesn't matter if you are a coward or an evil prick, you care about what is happening to you, so the same rule applies.
5. When you get to Gilded Vale, your plan to settle down or do whatever your motive there was has changed, because:
a.) The lord of the place is a major prick and you staying there is risky. It doesn't matter if you are a coward or an evil prick or a do-gooder, you don't want to fucking die, your priorities will have to change - and you get a bunch of options how you will proceed from that point onward.
b.) You talk to the hanged lady and she tells you where to search for answers, so for your own fucking good you want to do just that.
6. And if all of that is not enough, you still have the alternative to get to the bottom of the whole hollowborn mystery, which is plaguing the whole land and you being a part of that land now, might make you wanna check into it with your new powers. Even if you play a villain it still makes sense to check into hollowborn stuff, because its not good for anyone that this is happening. Not even yourself.
7. After meeting another watcher that has gone mad, you have another reason to check into it.
Do I need to say more, or did you have enough whipping?
the fact that your blimb has been attacked and you almost died should make you wonder why and who did it
No, because it is obvious from the words of that dying dwarf that the attack had nothing to do with you. The attack was about the boy and the ring the dwarf was carrying. If you play an evil character or a coward or just a selfish dude, why would you care about it? Its like surviving a plane crash and then saying that you should become an investigator. And funny how you ignore the fact that in PoE you were also attacked and have every reason to fight for your survival, and from that point shit just keeps happening that keeps pushing you forward whether you like it or not. Like I said, try to be consistent with the rules you yourself are putting out.
the fact that some cult thinks you are the chosen one should make you wonder why
Or you should perhaps think that this here is someone you should steer clear off? Especially since Virgil is such a blundering idiot in the beginning of Arcanum. Jesus Christ, son. Why don't you join the Jehovas witnesses then? I am sure how they will tell you that your very soul is at stake? You should investigate
the fact that a dieing gnome made a request of you with his dieing breath should make you try and fulfill it.
Why? What if I just want to get to safety? What if I am a thief and just want to sell the ring? What if I am a coward and want to throw the ring, because I don't want to get involved? What if I have pressing matters of my own to attend to? No, son. PoE handles it batter, but I know there is no fucking way you will accept my argument, because then you will have to admit all the things I said about your posts. So you will keep writing retarded stuff and hoping you prevail by sheer persistence. Well good luck with that, because I won't be answering to you anymore.
PoE tells you you are on a caravan and it stops because you have fucking tummy aches. To top that you have to search for berries yourself. (1st incoherence and the motivational value ist beyond shitty).
Well, you don't really give the whole story here, do you? And you over exaggerate to make a point. Read my 7 points of motivation in PoE to get the whole picture. With that being said I think that searching for the berries for yourself while being sick is a bit silly (it is actually something I already mentioned before as an example of convenience writing, but I only wrote it because I missed the part it was the case of "Rumbling rot" aka Tummy ache as you put it). Therefore it is only a problem if you assume the sickness is something serious. And as you put it yourself it is nothing more than a tummy ache. And you do get an escort. So not much of a problem when you think about it.
And the caravan didn't stop because of your tummy ache, but because the path was blocked and needed to be cleared.
then the caravan gets attacked and the people who mindlessly and mercilessly and without any fear or doubt killed everyone, stop to chat with you about their god and their wives and how their day has been and even make weird requests of you to drop your weapons while holding a knife to a hostages throat. why the fuck do they need a hostage?
Again, you over exaggerate to make a point. They ambushed the caravan and you arrived just as they were ready to finish things yp. They use Heodan to get an upper hand, so he is not really a hostage. And even if he was, perhaps they had questions for him about where other people have gone? You do know that there was another group of people that traspassed into the cave before your caravan arrived? It's not as crazy as you want to make it sound and asking questions 1 guy that you keep alive is usually a smart thing to do. And to not try and use the merchant to get an upper hand when you arrive would be kind of stupid. You trying to talk reason into them is a completely believable scenario and just because you are a retard and perceive it as a friendly chat does not mean that it really is a friendly chat.
why the fuck do they talk with you in the first place? they're on a fucking killing spree!!!
They don't stop to talk to you. You just made that shit up. And as I said, perhaps they had questions for Heodan, so they didn't immediately kill him. It is usually smart to leave 1 or 2 people alive so you can ask questions. Or perhaps they saw how you dealt with the guards just before you arrived in the camp and thought, hmm.. perhaps I can get them to drop their weapons. There is a million of good reasons why they would do exactly what they did and the game doesn't need to spell every single thing for the player, you know? If you have a problem with this scenario, which is taken from million books and million movies, you are just stupid as fuck.
(2nd incoherence) so you're the only batman in that caravan and despite what seemed to be major health problems (the caravan stopped to cure you, remember?)
No it fucking didn't! Play the fucking game before you speak bullshit. I thought so as well the first time I started the game for testing purposes, but upon actually listening to the intro narrative it says quite clearly:
One of the travelers signals for the caravan master to stop on your behalf. He pulls just in time to avoid plowing into the trunk of a fallen tree
THAT BARS THE WAY AHEAD. YOU WILL GO NO FURTHER TONIGHT.
So, one of the travelers signals the caravan master to stop, but that doesn't mean the caravan master would decide to stop if he wasn't stopped by the trunk blocking the path. And the caravan master even says they need to clear the path before being able to continue. So nobody stopped because of you having tummy-ache as you put it. They stopped because they needed to clear the path. You could at least get your facts straight before you decide to speak about a certain topic.
kill them after everyone else only managed to die.
If they were ambushed, which they probably were with the trunk being in the way and everything smelling like an ambush, this is nothing strange.
(3rd incoherence) suddenly you're in some caves and the first thing you find is resting supplies, but you get told by that idiot companion that if you rest she leaves and if you do she actually does because it seems the people who just killed the entire caravan were piece of cake for her, she's not even scratched. Never mind that the other two, you with stomach aches and the need for berries and that rogue who has an open torso or whatever really need to rest.
Omg.. she has a selfish personality and a will of her own. Bad! Hhhhhhhhh...hhhhh...hhhhhhhh! Away!... Away with you good writing! Everyone needs to be good and think of others, because... because... because if you create anything other than a loving and caring character it will be bad writing. HHHHHHHH! HHHHHHH! We can't have selfish characters. She even has a backstory and she has more important people to live for... like her sister that she mentions. But we cant have that! HHHHHHHHHHH! HHHHHHHHHH! *creates a cross with his fingers*
At this point I am not sure if you are trolling or are you seriously stupid as fuck.
(4th incoherence) somehow you manage to get out of the cave and both your companions get one hit while you get superpowers. but you're some hipster health activist that has to see a problem with that cause maybe you will die about a hundred years from now due to radiation poisoning or something.
At this point you are just making stuff up. There are plenty of reasons for you to look into this. You know... like trying to find out what is happening to you. I know.. logic, right? And why you survive the biawac is explained is by the dwarven animancer in Gilded Vale: Your soul was too strong for the biawac to be taken.
Bad combat and bad stat design: Again, I agree that IE games had better combat. Well.. IWD and BG anyway. PST... not so much, but that is a story driven game and combat is not in such focus.
:D you're such a genius. who would have thought that PS:T was a story RPG?
Again, L1 troll maneuver.
I've got news for you: Arcanum and BG/BG2 were also story RPGs.
Yes, they were and I never claimed anything to the contrary, you idiot. All I was saying is that the focus on combat was much bigger in BG/BG2 than it was in PST. Me having to point this out to you demonstrates you are an imbecile.
But that's not all: PoE is also a story RPG even if sawyer will talk about combat more than about the story.
Soooo... if its a story RPG, then we have established that combat is not necessarily the thing that can determine how much the game sucks by itself. Thank you for agreeing with me, now you can go away.
you should think the combat is bad. RTwP is bad by definition. it's just a clusterfuck of nonsense. arcanum at least had action points based turn based combat as an alternative.
And this here is the crux of the problem. You personally hate RTwP systems. PoE has RTwP -> therefore PoE sux. And like I said in my second post to you. Nobody gives a shit what you personally like or dislike. Compare the system with its predecessors and see how it stands in comparison with other RTwP games. And when you do that, it stands up to the best. It is worse than BG just by a small margin and BG had excellent RTwP combat. Anyone who says RTwP is bad by defualt is a moron.
Actually, if you say you personally dont like it, I am ok with that. But to claim how you personally don't not like RTwP and from there conclude the system is objectively bad - that is what makes you a retard. I am ok with people having personal preferences, but to say "I hate RTwP -> therefore RTwP sux" is retarded beyond belief. Its shoving your personal preferences into reviews and trying to make an objective claim out it.
Arcanum has turn based combat, but objectively horrible turn based combat. So I am not saying I hate turn based combat and from there making an analysis. I look at how the turn based combat behaves in comparison to similar games that do TB combat, like Fallout. And I can say objectively that the fact how you cannot aim at different body parts makes the combat much worse than in Fallout. I could go on, but this is not about Fallout vs Arcanum. It is just to illustrate the difference between how I think in comparison to you.
For example, the fighter class in BG didn't really have any abilities until Throne of Bhaal.
yes he did you dumbfuck! he had the ability of being able to wield any kind of weapon and wear any kind of armor.
Those are proficiencies you idiot. They are not abilities, and even if they were, which they fucking ARE NOT, it is completely irrelevant to what I was talking about. I was talking about abilities like knockdown, etc which make your fighter a much more interactive experience to play, whereas in BG 90% of the game you just position him and let him absorb damage while you actually play with other characters. I mean, if you need to trivialize my points to absurdity to make a point, then you don't have a point by definition. Yes, I know he can use any fucking armor he wants, while the mage cannot. Yes I know he can become an expert in various weapons, while other classes cannot. But that does not change the fact he has no abilities until Throne of Bhaal which would allow you to play the class in a more interactive way.
he also had the ability to improve proficiency with any kind of weapon and above any other class.
You just called it proficiency you moron. Proficiency .... NOT AN ABILITY? Ok?
Not knowing that disqualifies you from discussing stats and combat. I'm not gonna explain why the stats and combat mechanics are stupid to someone who doesn't understand that the very principle of party based RPGs is having highly different classes with very strict distinctions.
Wow.... you really are stupid as fuck. First you confuse proficiency with abilities while completely missing the point of what I was trying to say, and then you tell me that I don't understand the distinctions. Look in the mirror, you dumbfuck.
Bad story: Riiiiight... Can you elaborate on this one, because this is completely new to me. From what I read people usually complained about minor annoyances. Not the story. But I am sure it will be brilliant.
of course i can. it has a lot to do with the writing. read the arguments about the writing and you also understand how such a story can't be good from the get go.
So the story complaint is actually the writing complaint? Ok... I addressed that already, so that probably means you have no story problems. Good. You see... that is why I wanted you to give me examples, otherwise fucktards such as you can just put an adjective bad in front of everything and claim certain aspects of the game suck, while not even understanding what they are talking about.
Bad pathfinding: This was a problem in older games as well. I don't see any difference really.
i see a big difference. 15 years of difference. newer technology. gps and stuff.
That is not a difference in the game, though. And if it is the same as in IE games, then your argument fails, because your whole point was that we didn't compare it to older titles and how PoE sucks in comparison to older titles.
The bad AI: You mean like being a carbon copy of the older games except this time the enemies won't be running between your party members like a confused chicken while you pick them off with a bow and arrow? Somehow I fail to see how this qualifies for bad AI.
i'm sure the AI challenges you to the max.
Again, when you have no arguments you just resort to L1 trolling. How adorable.
bad itemization has a whole thread here on the pillars of eternity subforum. inform yourself. it's about that unique sword you get for finding all the pieces and then a smith to put it back together only to realize you could have just enchanted one. nothing unique about shit like that.
Still a minor annoyance at best.
Bad focus on balance: And... IE games were balanced... right? Need I remind you that certain classes could solo the game, while it was impossible for others? Not really ideal balance, is it? Or perhaps you mean getting wiped because you stumbled all of a sudden on an opponent that you couldn't beat? Hmm... reminds me on my playthrough of BG when I stumbled upon a flying skull that wiped my party in 4 seconds, or a similar experience with eye of a beholder. Or with my first encounter with a dragon. Each time I got wiped. But I learned, leveled up, came back and then fucked them royally. I mean, you wanted people to compare it to older games, so when I do that, I don't really see a problem.
bad focus on balance does not mean bad balance. it means the focus is badly made. you shouldn't make a fucking story RPG and then focus on combat balance.
Wot?! I can't even make sense of that sentence.
Bad inventory design: PfffffffffffftttthahahahahahaHAHAHAHAHA! Really now?
Ok.. ok... lets compare it to original IE inventory system. In IE games, when you wanted to check what your party has in their inventory, you had to open each character individually. In PoE, you see the inventory of a whole party in 1 screen, while retaining individual inventories for each party member. Yep... you are retarded. I mean,... if PoE improved 1 thing it improved the inventory design.
yes, a bottomless pit is a bad inventory design.
That is not inventory design though. It is a convenience created because of a huge number of items created specifically for crafting and enchantment and cooking. IE games didnt have crafting, so they didn't need extra room for those items. And there is a limit as to how much you can carry per person in stash, so its not bottomless. if you don't like it, you don't need to use it you know. Just pretend its not there. All it will put there is the crafting items. Other stuff still goes in inventory by default. Besides, BG had bottomless bag too, although you had to buy or find it if I remember correctly.
Bad companion design: worse than BG2 and PST, better then BG1 and IWD&IWD2. Better then Arcanum and Fallout 1 and 2. Need I say more?
maybe it's just me but i didn't really care for any of my companions in PoE.
Its probably just you then.
The big bad dragons: Why are dragons bad?
that actually criticizes everything about the setting. you have new names for every possible race and a bunch of lore to go with that but you have the same fucking races you see in every other generic piece of shit game. and of course you have to have dragons because dragons are awesome (aka the skyrim design)
So does almost every single RPG or fantasy book ever made. Still don't see how this is bad. It goes back to Tolkien who had 2-3 names for every race, village, town and mountain. Why is that bad? Forget it.. its a rhetorical question because I won't be answering to your bullshit anymore. I don't have time for retards.
The bad quest design: Disagree. It is on the same level as BG trilogy.
it's generic. the fact that it's not worse doesn't make it better. the fact that it came 15 years later does make it worse because it's the same old soup.
Look, you fucking moron. You told me to compare PoE with older titles. THAT WAS YOUR WHOLE POINT. I did just that and now you turn it into... oh well.. it could be better because 15 years has passed.
You....
....bumbling....
....imbecile....
...
if you can have good reputation based on deeds and cruel reputation based on what you say it kinda makes a mess of the whole reputation design.
Well, I usually play a consistent character, so I must have missed this. But if it is true, I guess you make a good point.
The bad resting design: Because resting for 72 hours after each fight is superior and more realistic than to actually having camping supplies and being limited in the amount of rest you can take.
so basically every fight takes the same amount of rest time to heal various wounds.
I agree on that part. However, that does not address the point which I raised - that spam resting is no longer allowed which is a good thing. And even with a good point that you raise here, I still like PoE resting system more overall, because I had a huge issue with spamming rest in previous games. I guess what they could do is add different amounts of resting time for different kind of injuries as it was the case in IE games. That would make it perfect.
also you're heading to a 15 level dungeon with a party of 6. why don't you take the same amount of resting supplies with you as when you stroll around the city? you blow your resting supplies on the first level or the first 2 levels and go back to the village and again you take the same amount of resting supplies with you because obviously you don't need more. It's a stupid fucking design decision and it's only there because it inflates the time you need to play the game.
Actually its there to prevent rest spamming. Which is a good thing. And wait.. .you are complaining about having a bottomless bag, but you want to have limitless camping supplies? ... *facepalm*...
also per encounter abilities make no sense at all. none. there is simply no justification of having any ability that is only possible to use once per fight but then every fight.
Yes there is. Its called being winded and out of breath. And its not like this rule applies to all abilities. It applies only to those that it would make sense for, like knockdown which you would expect requires some extra force. Some abilities are modal, some are passive etc, so its nothing like you describe it.
you'd think the redrick hold quest would be a big enough matter to have some real consequence. it doesn't.
It actually does, but not in the big picture. Its the same kind of choices and consequences you get from Telltale games, where choices and consequences are more of an illusion. Still, the fact that BG had almost 0 c&c, maks PoE superior in that particular department, and again your complaint was that we didn't compare them to the older titles, which we fucking did and PoE has many advantages over BG. Its not better overall, but it only misses that mark by an inch.
The bad pricing and economy design: Every game has a problem with that.
so no improvements here even if you are right.
No improvements does not equal bad in comparison to older titles, now does it you dumb idiot? The only way you can prove that PoE is bad is to first prove BG trilogy is bad, because as you can see when we compare these things you complain about, they existed in both games. So, if you now want to change the argument to BG sucks, and PoE is even worse, good luck with that because any person who knows anything about games also knows that BG is a classic and an amazing game. One of the best in its genre.
bad combat will not make arcanum or PS:T suck because they have solid writing. a good structure of motivation and reward. this one doesn't and if it focuses on balance and combat although it shouldn't it does make it suck.
The points that you raised, I demonstrated are full of shit. The only part where you have a valid complaint is the random loot and some minor annoyances which are easy to ignore.
Now piss off.
PS. Don't take it personally. I insult people for fun, not because I really mean it. But I do think your post is for the most part full of crap.