thekdawg21
Augur
I very much enjoy a crpg that rewards player knowledge and the paying attention of the game mechanics. And I also very much enjoy when a crpg allows a difficulty level that still keeps the game difficult once I've figured out good strategies based on the mechanics. Wizardry 7 was easy on the hardest level to me. I played semi-ironman (I deleted a character if they perished three times to a non instant-death spell) and I would have enjoyed if my knowledge of the game mechanics didn't break the game.
A good example of a game that is difficult no matter how well you know the system is X-com: EU and X-com TFTD.
I love to feel like I've accomplished something when I finished a game. Might and Magic V had a slip you could mail to the publisher (New World Computing) and they'd send you a certificate if you could prove you beat the game. I still have mine, and I am still proud of the accomplishment.
A good example of a game that is difficult no matter how well you know the system is X-com: EU and X-com TFTD.
I love to feel like I've accomplished something when I finished a game. Might and Magic V had a slip you could mail to the publisher (New World Computing) and they'd send you a certificate if you could prove you beat the game. I still have mine, and I am still proud of the accomplishment.