DraQ
Arcane
Do those character enforce completely different gameplay strategies on their players?mondblut said:DraQ said:Enabling multitude of varied builds, yes.
A fair share of action games has several characters to pick from.
Ok, scratch the "at the beginning of the game" part.Those stats are not stats in RPG sense, as they are invariant and you have no influence over them that would allow you to create a character at the beginning of the game.
A fair share of "RPGs" - you know, those very intuitive ones - do not have any kind of character creation in the beginning of the game.
Are you really dumb enough to claim, with a straight face, that no ruleset exists if you can't directly observe it, or are you just a good actor?Also, what about the difference between character driven gameplay of an RPG and twitch driven gameplay of a common FPS?
Character driven gameplay exists when there is a ruleset to explore instead of "intuitive gameplay".
But what are you toying with using these tools?Way to dodge a question, but tell me - what are your characters to you and what interest do you have in RPGs?
Characters are instruments to explore the gameworld and overcome its challenges with, which is the interest I have in RPGs. They are a set of tools to toy with. Does it answer your question?
It is readable for humans - in form of a more accurate simulation. Because accurate simulation allows events to be more different from one another, therefore being more memorable and overall more fun, because more accurate simulation allows the game to behave in a more flexible and interactive manner, which is extremely valuable once you realize that there is no human brain on the other side (GM) you could let evaluate your plan, finally, because simulation is what computers do well, and creativity is what they don't do well, so it's only logical to take the capacity of the medium into account when you create content for it - straight adaptations of books into movies often fail for good reasons - a novel is vastly different medium from a film. Why should PnP RPGs and cRPGs be an exception from this rule?Groof said:DraQ said:Is freeing the mechanics from the constraints of human readability good enough? Computer can crunch a lot more numbers in a millisecond than a bunch of nerds with dice could during the entire session - it would be good if some of these numbers had some substance rather than simply being used to calculate awesum! nextgen! bloom.
Substance that is not readable for humans. All the non-human players are gonna have a ball.
Why the fuck are people on the Codex so thick lately? I feel as if I was on the modern day TESF, trying to debate wave, after wave of hopeless morons.
Fuck this shit.