zenbitz
Scholar
- Joined
- Feb 2, 2009
- Messages
- 295
elenai said:No Its just like DRM where it punishes users not pirates.
This one leads to gameplay of type use axe and fire magic for 20mins, then capped so switch to sword and water magic. after another 20 minutes mace and earth magic. Then you want go to town speak and trade and pick locks for while. Rinse and repeat.
(And in MUDs its about how much time you can idle.)
This is just poor game design. If you can quantify what "grinding" is - then the game system can limit it or disallow it. Although a buddy of mine who worked on Spore (and PC games since Win3.1) claims that "Everyone wants us to take out grinding, but when we do, they complain there's nothing to do!"
But _sometimes_ real life is grinding. If you want to be a professional martial artist - you spend 8-12 hrs/day practicing, training, sparring, working out etc. Not suggesting that would be a particularly fun game...
Really works only level-based system in disguise. You assign to monsters and items XP and when monster is dead/ you use skill to item XP is distributed acordingly to skills you used to that object.
As level system you need steep curve/cap/no respawnable to prevent leveling by kobolds alone.
Welll, the problem there (and in general) is getting XP for things that are easy (assuming killing kobolds is easy). If the kobolds have no chance of hurting you - let alone killing or maiming you - why should you get xp for it? Actually, in general the concept of getting XP from slaughter is a bit wack (from a simulation perspective).
A simple (but I presume flawed and exploitable) mechanic might be to give XP in proportion to the damage you suffer. You want 50 xp for killing a kobold as a 10th level barbarian? Fine: Use your teeth.