Serus said:
This is a contradiction. Explain please: in BAK use-based works or always degenerates ?
Whenever opportunities for skill increase are not expendable, use-based turns into grinding abusefest.
BAK: very slow increase, all combat encounters are preset, most opportunities to increase non-combat skills are one-at-a-time (like playing music in any single pub). *Despite* that, some skills can be grinded, like stealth (running around a spotted enemies loaded with those elven boots). Also, the tempo of increase makes it a not very fun system.
Serus said:
No good and balanced use-based crpg since, i don't know... JA2 (not rpg tough).
Are you kidding? JA2 has more grind than Daggerfall and Morrowind combined. Take Wisdom 85 to learn better, take an hour crawling around heavily loaded, take an hour mining and defusing mines, take an hour crawling in the enemy's view, take an hour beating a tank with a crowbar, take 100 hours doing anything but actually exploring the world and fighting enemies.
Now it's another thing that JA2 can be enjoyed and completed without all this crap, but, so are all other use-based games, including bethsoft ones. And Failure 3 isn't use-based, for the record.