Delterius
Arcane
A dialogue system based on character attributes is not a gameplay mechanic?but the ultimate replayability lies in gameplay mechanics which, by themselves, produce choice and consequence.
You and most others create this distinction between Story and Gameplay that does not really exist. The best games tell their story through gameplay sequences. In fact, all games end up doing that. Fallout isn't a CYOA as opposed to Real RPGs but rather the same logic of character driven C&C applied to dialogue driven gameplay. That is because Adventure games are centered around the exploration of a gameworld while RPGs are about character creation and development. Blobbers are also part of that genre because of the character driven C&C within the confines of their dungeon crawling storytelling.
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