Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,038
But they aren't really RPGs as you've just stated.Minor nitpick: there's plenty of combat-heavy strategy/tactics games that don't have a real character system...A character system is a vital part of the combat system as you can't have one without the other. Same goes for resource management and anything used in combat or improve your combat abilities.
A fully functioning RPG combat system requires:
- character system
- item system (properties and such)
- magic system if any
- crafting system if any
- creatures system if any (different abilities and such)
- resource system if any
- the combat system itself with all the above mentioned systems integrated
It is yet the combat system can't be separated from the character/item/crafting/alchemy systems.... and isn't AoD at least partially an experiment in building a character system that's also viable for pacifist playthroughs?
In general, I agree. IF the poorly done "exposition, dialogue, dramatic story twists, companion interactions, (fake) C&C, giant towns with nothing but stores and pez-style quest dispensers" can't be improved, it's better to remove them for good and focus on the atmosphere and combat. However, if they can be improved, I'd rather have that than nothing but combat.Imho a major part of the appeal of LoG right now is also that there hasn't been a story- and dialogue-free RPG for such a long time. Almost every modern RPG, including Kickstarter projects, insists on tons of exposition, dialogue, dramatic story twists, companion interactions, (fake) C&C, giant towns with nothing but stores and pez-style quest dispensers, and it's all just such a mind-numbing drag. SR:HK was at its best when it was just a series of missions you choose from in some random subway station to get money and loot, and it was at its worst when you had to click through pages and pages of inane companion dialog or make a decision like whether the people on some floating trash island should start a revolt. It really hurts the pacing, and in the end SR:HK and these other games would have been better off if all of that stuff had just been cut out.