- Joined
- Jan 28, 2011
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That sounds promising, but IIRC half of Io-Interactive got fired, at least in part because every game they make is shit.snip
Sup PowerTorment
That sounds promising, but IIRC half of Io-Interactive got fired, at least in part because every game they make is shit.snip
hi thesoup???That sounds promising, but IIRC half of Io-Interactive got fired, at least in part because every game they make is shit.snip
Sup PowerTorment
It will be shit. How do I know? Let's name an established franchise that improved over time:
...
The user Infinitron was talking about worked for some part of Square Enix if I'm remembering correctly.hi thesoup???That sounds promising, but IIRC half of Io-Interactive got fired, at least in part because every game they make is shit.snip
Sup PowerTorment
i don't get it
Think he's accusing you of being an alt due to some vaguely similar post you've made with that guy.hi thesoup???That sounds promising, but IIRC half of Io-Interactive got fired, at least in part because every game they make is shit.snip
Sup PowerTorment
i don't get it
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Messages: 12,071
go for unseen using no disguises. Even using disguises can be pretty worthless given how easy you're picked out on hard/expert/purist
The challenge of Hitman was never in the "stealth". It was in coming up with creative ways to take out your target undetected. I would compare it much more to a puzzle game. Very big difference, and in my opinion IO's recasting of Absolution as a "stealth game" was its biggest mistake.Disguises were way too easy/convenient in the old games. I'm not saying this mechanic is better but knocking some dude out in a corner, taking his outfit, and having near impunity to walk through 75% or more of a level isn't challenging.