Surlent said:
I have been playing WoW for few weeks now (35lv ud mage) and GW I played for few months. I agree with sol WoW has many things better like exploration. I play on pvp server, they aren't imbalanced per se but there are people on the enemy side who gang up on you when they are 10++ levels higher but this doesn't happen everytime where I play (English EU servers).
I play on a RPG server so that is not a issue.
WoW is nothing but huge grind, a long one, the quests are fed ex or kill certain monster. GW has little story progression and every mission is instanced. In WoW there are voluntary instanced missions too where you can go with groups and like already said in this thread, they take good amount of time to compete. Forming random group in gw is lot easier than in WoW.
GW is also grind, no level grind but instance grind since you end up finding little to do and just want to move on ... just to find as you progress it gets worst.
WoW have grind but at least is something to do, GW does not have grind (well unless you want collectors items, THEN you have grind) but then you dont have nothing to do.
As for the quests they are the same in GW and WoW (taking away a "overhear conversation" in GW that does not require anything but being nearby).
As for the GW missions ... they are a huge pain to get a group if you are not one of the holy trinity classes (Fighter/Elementarist/Monk) and as you can get along in WoW without doing Dungeons its not possible in GW since the quests are few.
A grip I have is GW really reminds me of Diablo in maps, you have to fight hordes of creates to go from point a to point b as WoW allows (relative) safe roads so you dont spend 20 minutes fighting your way to the next town.
GW seems more team based than WoW unless you constantly play with some one you know. You do mostly everything in gw in team whether hench or players. In WoW you can solo a lot of the quests if you want to. Because of it, I think gw puts heavier emphasis on teamwork. Granted there are quests especially those instances are hard to solo, but it might be just lower levels in WoW, people in gw just seem more tightly knit in team and the computer automatically shares loot between players.
By sharing you mean it decides what a player gets then you are right, too bad enemies end up having only 1 or 2 objects that have to be split over 8 players.
And the reason people "team up" is because the missions make up most of the game, people have no choice since henchman AI leaves a lot to desire, they also tend to be underleveled and have a poor choice of skills.
In WoW there is no such stress since most quests are set outside dungeons but that does not mean people dont team up.
Both communities have a lot of people so you can find both good and bad company there. Generally Blizzard games tend to attract idiots for some reason, even on EU servers, yet I have managed to encouter reasonable folks there.
Well remenber GW have its share of problems, like people that join up, get a elite skill and then quit.
Yes, there are idiots in both but I suspect the ratio is the same.
Hard to say if WoW is still worth a monthly fee when you can get almost equavalent game (gw) without monthly payment. Tough call. People say the mothly fee goes to maintain server cost, but on populated servers you get lag in peak times and need to wait in queie to get to the server.
GW is not even the "almost", its a distant.
GW does have the potencial to be great but they need to alter and add new things, the biggest issue with GW is that AFTER you completed Ring of Fire missions there is NOTHING to do unless you PvP.
I moved from GW to WoW because GW lacks content.