Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

GONE MOPPING: Let's play Space Quest Zero!

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,295
Fucking hipsters with their EGA graphics!

:decline:
 

Tramboi

Prophet
Patron
Joined
May 4, 2009
Messages
1,226
Location
Paris by night
Interesting (or not) nerdy fact : AGI is not even EGA, it is 160x200 instead of 320x200, because it was tailored for the PCJr and graphics weren't changed on the other more deserving platforms.
(And honestly, I prefer amateur games with these kind of symbolic graphics than ugly detailed ones)
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
wow been so long since ive seen text graphic adventures. those were my first games. :) good stuff.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
obviously. surprised never found a phaser on them.
 

MMXI

Arcane
Joined
Apr 28, 2011
Messages
2,196
Crooked Bee said:
As far as I'm concerned, the decor could use colours incorporating the always favoured black with autumn hues. :obviously:
M:

This game doesn't seem too bad. Usually fan games are quite terrible. It's way too easy so far, but hopefully the difficulty will ramp up.
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Update 5: Between a fish and a talking tree

Previously on Space Quest Zero:
OH MY THE STATION IS UNDER ATTACK
EVERYBODY'S DEAD
WHAT'S UP WITH THIS GUY'S HEAD
I'LL JUST PUT THIS CHIP IN HERE
HEY SWEETIE WAIT FOR ME (said to a mysterious blue alien girl)
AAAH IT'S A VIRUS
OH NO I CAN'T BREATHE

02sqzero_0349.png


So where did we go wrong?

02sqzero_0361.png


Well, for starters, we shouldn't have let ourselves be pulled by the underwater current.

Instead, we should've gone after that little white box descending straight to the bottom of the lake (?). As a matter of fact, it's a survival kit, and boy do we need it.

02sqzero_0362.png


We only have a few seconds to type GET KIT to grab it, however, before we run out of air.

02sqzero_0363.png


Then we have another moment to open it and see what's inside.

> open kit

02sqzero_0367.png


OH HEY A REBREATHER

> wear rebreather

O.K.

02sqzero_0371.png


Fancy rebreather mask put on, we don't need to worry about drowning any more.

02sqzero_0372.png


A rope! Every adventurer's favourite toy.

> examine lighter

02sqzero_0374.png


I can only hope this lighter is waterproof.

(It is.)

(Everything is waterproof in the future. Except Roger.)

02sqzero_0376.png


> examine fish

02sqzero_0379.png


Nothing more for us to do on this screen, so let's move on.

02sqzero_0385.png


GIANT UNDERWATER TESTICLES

THAT DOESN'T BODE WELL

02sqzero_0386.png


Huh? Why's that, I wonder?

02sqzero_0396.png


Let's just swim over there...

OH NO WHAT'S THIS

02sqzero_0398.png


I CANNOT MOVE

02sqzero_0400.png


Roger Wilco, now plant food.

So yeah, the thing is, we must somehow manoeuvre around that pink paralysing testicle hair.

AND BOY I TELL YOU THIS AIN'T EASY

02sqzero_0406.png


Took me several retries before I got this right.

02sqzero_0409.png


MORE OF THEM

Easier this time, though. More room for manoeuvre.

02sqzero_0413.png


Freedom at last!

Our exciting underwater adventure isn't over yet, however. Now for a most unintuitive thing...

> take plant

02sqzero_0418.png


What would we need fucking weed for?

Oh, I see now. Forget I asked.

02sqzero_0424.png


LABION I MISSED YOU SO

02sqzero_0425.png


Civilisation? Here? :roll:

> look

02sqzero_0428.png


TO THE EAST

02sqzero_0436.png


Hmm... What's that thingy on that bush over there?

> examine bush

02sqzero_0443.png


Fruit!

> take fruit

02sqzero_0446.png


What a delicious-looking fruit! I wonder what it tastes like...

> eat fruit

You remove the fruit from your pocket and give it a quick polish on the sleeve of your shirt.

05sqzero_bonus0003.png


Yummy!

05sqzero_bonus0004.png


Uh-oh

WHY HAS MY SKIN TURNED PINK ALL OF A SUDDEN?!

05sqzero_bonus0008.png


Aaaahh mommmyyyy

05sqzero_bonus0011.png

05sqzero_bonus0012.png


What a pathetic way to die. :(

02sqzero_0438.png


Anyway, quite a suspicious-looking log you've got there!

02sqzero_0439.png


What for?

Oh well why not.

> examine log

You look inside the log and find...

02sqzero_0453.png


Sadly, before you can grasp it, he slinks away.

What else could be there, eh?

> examine log

You look inside the log and find...

02sqzero_0460.png


Nada? :(

But... but... there's GOT to be more!

> examine log

You look inside the log and find...

02sqzero_0469.png


Sadly, before you can grasp it, the wind blows it away.

This can't be all!!

> examine log

You look inside the log and find...

02sqzero_0477.png


Sadly, before you can grasp it, he slinks away.

Oh FFS. Even a snail is faster than Roger.

> examine log

You look inside the log and find...

02sqzero_0483.png


Sadly, before you can grasp it, he slinks away.

Bah! We don't need no worm anyway.

> examine log

You look inside the log and find...

02sqzero_0486.png


Oooh.

02sqzero_0487.png


Anything else?

> examine log

You look inside the log and find...

02sqzero_0490.png


Yay! We're rich now!

02sqzero_0494.png


Buckazoids are Space Quest's currency, by the way.

But hey, that tree in the middle looks somewhat suspicious...

02sqzero_0501.png


An adventurer could always use a branch! For one thing or another, you know.

02sqzero_0504.png


This looks like a perfect walking stick. As you tear the limb from the tree, you are startled by a nearby shriek.

02sqzero_0508.png


Aaaah!

tree.png
I AM YOUR FATHER, ROGER.

02sqzero_0514.png


tree.png
HOW DARE YOU TREAT YOUR FATHER LIKE THIS?

Er, well...

02sqzero_0510.png


Tree diplomacy?

> talk to tree

02sqzero_0512.png


There are two ways we can go about this situation, actually. We can return the branch to the tree and get something in return, or we can take the branch with us and get that something in another manner. We opt for the latter 'cause, really, fuck that stupid tree. Plus the latter option should bring us more points!

AND I LOVE POINTS

EVERYBODY LOVES POINTS

02sqzero_0516.png


Oh hey a hut! I wonder who lives there.

Death count: 6 (x1 gone garbage-chuting, x1 gone flying, x1 gone into space, x1 gone swimming, x1 gone plant feeding, x1 gone berried)

Next time: get out of here, stalker!
 

MMXI

Arcane
Joined
Apr 28, 2011
Messages
2,196
Crooked Bee said:
There are two ways we can go about this situation, actually. We can return the branch to the tree and get something in return, or we can take the branch with us and get that something in another manner. We opt for the latter 'cause, really, fuck that stupid tree. Plus the latter option should bring us more points!
So the game branches on a branch? Interesting.

Crooked Bee said:
:roll:
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
wow i hope that buckazoid isn't that important. that looking into log thing feels pretty unnecessary.
 

Sceptic

Arcane
Patron
Joined
Mar 2, 2010
Messages
10,872
Divinity: Original Sin
So the game branches on a branch? Interesting.
:lol:

This is a weird game. In many ways it seems to take the worst of AGI games; the underwater sequence reminded me of PQ2's. It certainly doesn't feel anything like SQ1.
 

Tramboi

Prophet
Patron
Joined
May 4, 2009
Messages
1,226
Location
Paris by night
Seems our Crooked Bee got a promotion from "Worker Bee" to "Queen Bee" and is too busy eating royal jelly to do space janitoring anymore!

(Sidenote : We French enjoy cutting royalty's heads)
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Update 6: The feeding habits of cave bees

I HAVE A FEELING

02sqzero_0516.png


I have a feeling that hut looks somewhat... familiar.

02sqzero_0518.png


Oh wait I know!

02sqzero_0522.png


It's a huge satellite dish!

02sqzero_0520.png


A board! Good thing our protagonist is an avid board collector.

roger.gif
I am?

Roger, dear! But of course you are!

roger.gif
...Are you sure?

Oh, just shut up and trust me.

roger.gif
Alright, mum.

... Mum?

...

Son, you're adopted.

roger.gif
...

And only for the duration of this LP! So don't get any ideas.

Now be a good boy and pick up that plank, Roger.

> take board

02sqzero_0526.png


Time to head inside the hut now.

Just what kind of ALIEN BEING could make its home inside a satellite dish?

02sqzero_0532.png


An... old man?

> look

The room is aglow with a warm firelight. There is an unmade bed against the wall, a large table to the south, and a small chest beside the door.

02sqzero_0537.png


:o A crooked old man!

> examine man

02sqzero_0540.png


Stew? Yuck! Next he's gonna tell me it's his birthday and no one came to his party!

(I just hope this stew's secret ingredient isn't swamp mud!)

> examine bed

02sqzero_0543.png


Eww, crumbs!

> sleep on bed

02sqzero_0544.png


Mission? What mission?

02sqzero_0545.png

02sqzero_0547.png


Okay, I got it. No time to sleep! The blue alien girl awaits!

02sqzero_0548.png


Sheesh, I'm all embarrassed now.

> examine table

02sqzero_0550.png


Hmm, perhaps.

You also see a bottle of glue on the table.

> read papers

02sqzero_0557.png


ALIEN PAPERS! SO EXCITING!

02sqzero_0560.png


Cave BEES!

:yeah:

02sqzero_0561.png


They sound like crooked bees alright!

One of the pages deals with folklore, describing a local primal culture.

02sqzero_0565.png


Puzzles and dungeons! This game is an RPG, after all!

The remaining pages are indecipherable.

> take glue

02sqzero_0573.png


Now that we have the glue, let's GLUE THE OLD MAP UP!

02sqzero_0580.png


Er, I mean chat him up.

02sqzero_0581.png


For. Fuck's. Sake.

> open chest

02sqzero_0577.png


The old man won't let us open his chest while he's around, by the way.

I wonder how we could make him... depart.

> talk to man

The old man clears his throat and raises an eyebrow when he looks at you.

02sqzero_0595.png


Swamp mud? Swamp mud!

> taste soup

02sqzero_0611.png


What, no gruesome death? :decline:

> talk to man

The old man clears his throat and raises an eyebrow when he looks at you.

02sqzero_0598.png


> talk to man

The old man clears his throat and raises an eyebrow when he looks at you.

02sqzero_0605.png


Duly noted.

> talk to man

The old man clears his throat and raises an eyebrow when he looks at you.

02sqzero_0584.png


...

Why would a Jedi Master need a walking stick?

02sqzero_0587.png


Well, we do have that branch we cut off the tree...

02sqzero_0589.png


Tell that to the tree, duh.

02sqzero_0591.png


Be ours soon the chest will, yay!

Now we should just exit the hut area and re-enter it...

02sqzero_0626.png


And the old man is gone!

:yeah:

> look in chest

Rummaging around in the old chest you find...

02sqzero_0632.png


> take orium

02sqzero_0636.png


> examine orium

02sqzero_0639.png


Getting the orium is what we needed the tree's arm for. Alternatively, we could've given it back to the tree and it would've given us a hunk of amber in return, which serves the same purpose.

02sqzero_0641.png


Sorry, an old man took it. Nothing I could do about it.

02sqzero_0645.png


Oooohhh...

What was that about a totem and fruit again?

> examine totem

02sqzero_0654.png


He looks like a total meanie.

And everybody knows total meanies like fruit.

> talk to totem

02sqzero_0661.png


..."Roger"?

02sqzero_0663.png


GOT SHIVERS DOWN YOUR SPINE ALREADY, READER?

Because you should.

> give fruit to totem

You place the fruit into the totem's mouth.

totem1.gif


WORDS CANNOT EXPRESS IT

02sqzero_0677.png


And...

Nothing.

There must be another way we could go about it.

02sqzero_0684.png


Okay so we grab another fruit and return to the totem.

02sqzero_0686.png


We have a devilish plan.

02sqzero_0687.png


Heh heh heh.

> feed fruit to totem

You place the glue covered fruit into the totem's mouth.

02sqzero_0695.png


Success?

02sqzero_0698.png


Success! We can now enter the dungeon.

02sqzero_0704.png


What is this, fucking Prince of Persia?

Death count: The same. But not for long.
 

Tramboi

Prophet
Patron
Joined
May 4, 2009
Messages
1,226
Location
Paris by night
And thus it was proved I'm a mean bastard (meaning I'm between a low bastard and a high bastard of course).
The game is quite good. But this animated statue mouth is pure evil wizardry.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Drink pool water
Search pool
Look down chasm
Jump across
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Update 7: The plot thickens

So here we are, in a Prince of Persia-like dungeon inside a fruit-loving totem on a distant planet called Labion in a game proudly named Space Quest Zero.

And truth be told I don't like the look of it...

02sqzero_0709.png


The cold stone floor is littered with small holes in the eastern section, and is divided down the middle by a deep chasm. A basin of water rests along the western wall.

RK47 said:
Drink pool water

Nope, sorry, I want to show off the death-from-starvation ending. Yes, that means I'll have to replay this entire section later. /masochist

RK47 said:
Search pool

Could you repeat that? Differently?

RK47 said:
Look down chasm

The chasm stretches into darkness. You can faintly hear the echo of water trickling down there.

So is there really water down there I wonder...

02sqzero_0713.png


We'll find out shortly.

02sqzero_0715.png

02sqzero_0716.png


Welp. That didn't really work out well.

RK47 said:
Jump across

07sqzero_bonus0001.png


Jumping over chasm by entering a simple text command? You REALLY think that's what a chasm is there for?

02sqzero_0721.png


No, that wouldn't have been annoying enough.

"You have to WALK THE FUCKING PLANK, YOU BASTARDS." (c) A Space Quest Zero developer who preferred to stay anonymous

02sqzero_0722.png


Walk it carefully!

02sqzero_0723.png


Lest you fall down, again and again!

The problem is, you can't just walk straight. Noooo, you must make it to the middle of the plank first, stop, take one step to the north (god forbid you take two steps instead!) and THEN head east again. FFS.

02sqzero_0724.png


You retrieve the board.

We might need it later.

02sqzero_0734.png


Funnily enough, it is perfectly possible to retrieve the plank from right under your feet.

02sqzero_0735.png


Feel free to guess what happens next.

But what about those holes in the floor?

spike.gif


Ouch, that must hurt.

02sqzero_0731.png


I know. Isn't it great. :)

02sqzero_0738.png


But what if we manage to finally get to safety?

"To safety?" I hear you ask. "Shoot that bee!"

And you'd be correct in your scepticism.

02sqzero_0740.png


Another exercise in funambulism awaits us!

> look

02sqzero_0744.png


Handrails line some of the more dangerous spots on the path, which is made dangerously slick from the humidity and spray from the waterfalls.

> examine water

02sqzero_0742.png


One wrong step and...

02sqzero_0748.png


Roger, dear, is that your hand barely sticking out of the water? :roll:

02sqzero_0750.png


Why, hello there, waterfall thingy.

02sqzero_0751.png

02sqzero_0754.png


Naturally, it's VERY easy to take a wrong step on this slippery path.

02sqzero_0762.png


But what if we manage to safely get across?

02sqzero_0765.png


Why, we reach an underground secret lab, of course! What else would you expect?

02sqzero_0766.png


There is a swarm of cave bees here.

02sqzero_0783.png


The cave bees are surprisingly friendly...

...for now.

02sqzero_0770.png


Oh-kay!

02sqzero_0772.png


What is this, the 1880s?

:rpgcodex:

02sqzero_0776.png


What about the middle door, then?

02sqzero_0777.png


Nope, doesn't ring a bell.

02sqzero_0779.png


MAYBE!

02sqzero_0790.png


All the doors are secured by a passcard system, and there's no getting in at the moment.

So let's head further west.

02sqzero_0793.png


> look

02sqzero_0796.png


There is a passcard lying on the floor under one of the computer panels.

A passcard! Just what we need!

> examine passcard

02sqzero_0802.png


> take passcard
> examine passcard

02sqzero_0807.png


Now what else is there around here?

There is a flashing red button on the panel along the northeast wall.

> examine console

02sqzero_0811.png


The main control button is plainly marked "analyze."

When in doubt, press a button!

> push button

You push the flashing red button. A recorded voice emanates from the panel:

02sqzero_0816.png


Eww. Gross. Guess I'm not a cave bee, after all.

02sqzero_0818.png


Poor thing.

02sqzero_0821.png


Hey, looks like there's something on the shelf!

02sqzero_0824.png


> take beaker

You pocket the beaker.

02sqzero_0831.png


Gooey!

02sqzero_0833.png


One of the canisters is broken, and its contents have spilled onto the floor.

[Intelligence] Something sinister is going on.

But what about that glass case in the middle of the room?

02sqzero_0843.png


Aw a little slime devil.

> take devil

02sqzero_0847.png


You'll be warm in there, little one.

02sqzero_0850.png


I... I don't want it to implode. :( I wanna hug it and pet it and play with it all day long...

I WANT TO BE A SLIME DEVIL

02sqzero_0851.png


Ahem. Yeah. Back to business.

Now that we've got the passcard, we can access Dr. Bowdler's room.

> use passcard

You insert the passcard into the slot. A short click is followed by the sound of pneumatics as the door begins to open.

02sqzero_0854.png


IT'S OPEN

SO WHAT ARE WE WAITING FOR

LET'S BRAVE IT

02sqzero_0855.png


OH SHIT

02sqzero_0857.png


COAT HANGERS ARE EVIL!!

True story.

So are cliff hangers.

'Til next time!

Death count: 9 (x1 gone garbage-chuting, x1 gone flying, x1 gone into space, x1 gone swimming, x1 gone plant feeding, x1 gone berried, x1 gone chasm crawling, x1 gone spike climbing, x1 gone down the drain)
 

Sceptic

Arcane
Patron
Joined
Mar 2, 2010
Messages
10,872
Divinity: Original Sin
This game is... I don't know. Reminds me of all the deathtraps in SQ2, but somehow doesn't seem as fun. And the plank puzzle is lifted straight out of KQ4. I should try removing it from under Rosella's feet sometime.
 

MMXI

Arcane
Joined
Apr 28, 2011
Messages
2,196
Yes. I have to say that my opinion of the game has nosedived after this last update. But hey, I'm not the one playing it. MORE!
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom