From description looks like trash, but after closer looks reveal some interesting ideas. only 2 developers does not bode well, especially if 1 is involved in shit talks in discord.
2x factions - teutonic order and baltic pagans (as fantasy races inspired by this estethics)
each faction will have 2x heroes - pagans have Meness (this black circle dude) and Saule (blonde chick)
order has this male archangel Gabriel ... 2nd is not done yet.
depend on which hero you pick, you have access to different units and buildings - which is a shame because it locks some combinations (hero+unit+building). And is shame again, because it means that the game is made as competitive from start. Which is impossible to do by 2 guys. they should focus on making max flavours and then left balancing to community - if the game ever become popular.
4 resources - food, wood, faith, wealth (gold).... and housing (food =/= housing). Very good selection IMO. Player dont harvest wealth from start, as the gold counter showing 0 on screens, which is excellent. It would be resource for late tier units/upgrade.
Each faction start with main building - holy tree or church. Which is used i presume to spawn workers for faith. Excellent and interesting.
Houses are placed asymmetrical
you see below farm, granary and lumber camp that have 2x head icons above. You build a resource structure and then by clicking on this icon you will auto assign guys to work. Which i like because it will reduce eco micro.
there would be some global spells that you have quick access into at the top of UI. Nice that devs think about interface and reduce of mechanical involvement in clicking UI or pressing buttons.
combat units carry different equipment, that is only cosmetic i think. F.ex. foot man can have mace or sword, or different shield type. Spear man has a spear or pitchfork.
You can see that the same units has upgraded version with different textures (red horseman below). Wonder how upgrades are achieved - like in Dawn of War buy, or with experience?
flying units are launching projectiles. Why flyers cant attack in melee in most rts? it looks odd graphic wise?
there is no sync kills. there is no scattering of units from explosion. Even the skills effect (you see whirlwind twice) are not disturbing units animation. i hope the late tier monster will toss infantry around. Step back from DoW1. Only spears and arrows are stick into units.
i really like units. tier 1 looks great. griphon cavalry riders. looks like higher tier units are a bit bigger (akimbo swords dude). on 1st screen in this post, there is black knight with halberd and shield on back. below you see 2handed guy with shield on back. Teuton knight (with wings on helmet and cape) have foot version (top screen with church).