Nutmeg
Arcane
Well, people quickly started mentioning games quite different to what I originally had in mind (old title of the topic used the wording "ordered formations" in lieu of "groups", which corresponds with the the first three lists below), but why fight it? Here's what people have been talking about:
Games where (some) units are models arranged in *ordered* formations, real-time, fictional:
Siege (1992)
Shadow of the Horned Rat (1995)
Dark Omen (1998)
Zeus (2000)
Dominions (2001, 2003, 2006, 2013, 2017)
Warrior Kings (series) (2002, 2003)
Battle for Middle Earth (series) (2004, 2006)
Black and White 2 (2005)
Mark of Chaos (2006)
King Arthur (series) (2009, 2012)
Total War (series) (2016, 2017, 2022)
Bad North (2018)
Games where (some) units are models arranged in *ordered* formations, real-time, historical*:
Walls of Rome (1993)
Caeser 2 (1995)
Sid Meier's Gettysburg (1997)
Caeser 3 (1998)
Pharaoh (1999)
Sid Meier's Antietam (1999)
Cossacks (series) (2001, 2005, 2016)
Total War (series) (2000, 2002, 2004, 2006, 2009, 2010, 2011, 2013, 2015, 2018, 2019, 2020)
American Conquest (2002)
Emperor (2002)
Praetorians (2003)
Knights of Honor (series) (2004, 2022)
Imperial Glory (2005)
Crusaders (2008)
Imperium Romanum (2008)
Grand Ages: Rome (2009)
Histwar Les Grognards (2009)
King's Crusade (2010)
Hegemony (series) (2010, 2014, 2015)
Scourge of War (series) (2012, 2015)
Ultimate General (series) (2014, 2017)
Seven Years War (2015)
Ancestors: Legacy (2018)
Grand Tactician (2020)
The Valiant (2022)
The Great War: Western Front (2023)
Games where (some) units are models arranged in *ordered* formations, turn-based, historical*:
Pike & Shot: Campaigns (2015)
Sengoku Jidai: Shadow of Shogun (2016)
Field of Glory (series) (2009, 2017)
Games where (some) units are squads of models, real-time, fictional:
Starship Troopers: Terran Ascendency (2000)
Ground Control (series) (2000, 2004)
Kohan (series) (2001, 2004)
Dawn of War (series) (2004, 2009, 2017)
Empire at War (2006)
Tiberium Wars (2007)
Halo Wars (2009)
Iron Harvest (2020)
Starship Troopers: Terran Command (2022)
Games where (some) units are squads of models, real-time, historical*:
Panzer Command (series) (2006, 2011)
Company of Heroes (2006, 2013, 2023)
World in Conflict (2007)
Graviteam Tactics (series) (2012, 2016)
Wargame (series) (2012, 2013, 2014)
Syrian Warfare (2017)
Regiments (2022)
Warno (2022)
Games where (some) units are squads of models, turn based, fictional:
Final Liberation (1997)
Armageddon (2014)
Games where (some) units are squads of models, turn based, historical:
The Troop (TBD)
Games where (some) units are squadrons (as in aviation or space flight) of models, real-time, fictional:
Haegemonia (2002)
Empire at war (2006)
Strange, but related, Japanese takes:
Dragon Force (1997)
Ogre Battle 64 (1999)
Yggdra Union (2006)
Last Remnant (2008)
Lost Technology (2017)
*Historical includes historical fiction.
Games where (some) units are models arranged in *ordered* formations, real-time, fictional:
Siege (1992)
Shadow of the Horned Rat (1995)
Dark Omen (1998)
Zeus (2000)
Dominions (2001, 2003, 2006, 2013, 2017)
Warrior Kings (series) (2002, 2003)
Battle for Middle Earth (series) (2004, 2006)
Black and White 2 (2005)
Mark of Chaos (2006)
King Arthur (series) (2009, 2012)
Total War (series) (2016, 2017, 2022)
Bad North (2018)
Games where (some) units are models arranged in *ordered* formations, real-time, historical*:
Walls of Rome (1993)
Caeser 2 (1995)
Sid Meier's Gettysburg (1997)
Caeser 3 (1998)
Pharaoh (1999)
Sid Meier's Antietam (1999)
Cossacks (series) (2001, 2005, 2016)
Total War (series) (2000, 2002, 2004, 2006, 2009, 2010, 2011, 2013, 2015, 2018, 2019, 2020)
American Conquest (2002)
Emperor (2002)
Praetorians (2003)
Knights of Honor (series) (2004, 2022)
Imperial Glory (2005)
Crusaders (2008)
Imperium Romanum (2008)
Grand Ages: Rome (2009)
Histwar Les Grognards (2009)
King's Crusade (2010)
Hegemony (series) (2010, 2014, 2015)
Scourge of War (series) (2012, 2015)
Ultimate General (series) (2014, 2017)
Seven Years War (2015)
Ancestors: Legacy (2018)
Grand Tactician (2020)
The Valiant (2022)
The Great War: Western Front (2023)
Games where (some) units are models arranged in *ordered* formations, turn-based, historical*:
Pike & Shot: Campaigns (2015)
Sengoku Jidai: Shadow of Shogun (2016)
Field of Glory (series) (2009, 2017)
Games where (some) units are squads of models, real-time, fictional:
Starship Troopers: Terran Ascendency (2000)
Ground Control (series) (2000, 2004)
Kohan (series) (2001, 2004)
Dawn of War (series) (2004, 2009, 2017)
Empire at War (2006)
Tiberium Wars (2007)
Halo Wars (2009)
Iron Harvest (2020)
Starship Troopers: Terran Command (2022)
Games where (some) units are squads of models, real-time, historical*:
Panzer Command (series) (2006, 2011)
Company of Heroes (2006, 2013, 2023)
World in Conflict (2007)
Graviteam Tactics (series) (2012, 2016)
Wargame (series) (2012, 2013, 2014)
Syrian Warfare (2017)
Regiments (2022)
Warno (2022)
Games where (some) units are squads of models, turn based, fictional:
Final Liberation (1997)
Armageddon (2014)
Games where (some) units are squads of models, turn based, historical:
The Troop (TBD)
Games where (some) units are squadrons (as in aviation or space flight) of models, real-time, fictional:
Haegemonia (2002)
Empire at war (2006)
Strange, but related, Japanese takes:
Dragon Force (1997)
Ogre Battle 64 (1999)
Yggdra Union (2006)
Last Remnant (2008)
Lost Technology (2017)
*Historical includes historical fiction.
Will be re-done once thread stabilizes.
But general observations are:
1. Lots of real-time historical games, specifically games from the Total War series and their clones (is it fair to say Total War clones? I guess it's like Doom clones, in that it wasn't the first, but it was definitely the game that everyone cloned). Popular periods are the time of Rome, the 17th to 19th centuries (various theaters), and of course World War 2.
2. This approach to units seems to be a 21st century thing. Very few examples from the 90s, none from the 80s.
But general observations are:
1. Lots of real-time historical games, specifically games from the Total War series and their clones (is it fair to say Total War clones? I guess it's like Doom clones, in that it wasn't the first, but it was definitely the game that everyone cloned). Popular periods are the time of Rome, the 17th to 19th centuries (various theaters), and of course World War 2.
2. This approach to units seems to be a 21st century thing. Very few examples from the 90s, none from the 80s.
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