Shaewaroz
Arcane
Fallout did it right. You don't need to pickpocket anyone, but you can get huge benefits by stealing when the opportunity presents itself. Pickpocketing in Fallout is part of the exploration - you're curious to know what you could pickpocket from different NPCs.
What other games that are not essentially about stealing (like Thief), but where pickpocketing is rewarding and exciting? To me pickpocketing should allow the player to find unique and useful items that they would not be able to find otherwise (except by killing the NPC).
I really, really like games where you can find unique stuff though pickpocketing. I've made entire playthroughs of games like Baldur's Gate and Final Fantasy 7 around trying to pickpocket every single NPC/enemy in the game. This is probably also one of the reasons why I liked FF XII so much, since stealing from enemies is a major part of the game.
Also, how would you change gameplay mechanisms to make stealing more realistic and/or fun? In most games stealing is either done in combat or being found out immediately results in everyone trying to kill you, forcing you to reload. How could you encourage stealing as a way of exploration without forcing player to reload after failing?
Other games that did it (at least partly) right:
BG 1 & BG 2
Underrail
Morrowind
Chrono Trigger
Final Fantasy games
What other games that are not essentially about stealing (like Thief), but where pickpocketing is rewarding and exciting? To me pickpocketing should allow the player to find unique and useful items that they would not be able to find otherwise (except by killing the NPC).
I really, really like games where you can find unique stuff though pickpocketing. I've made entire playthroughs of games like Baldur's Gate and Final Fantasy 7 around trying to pickpocket every single NPC/enemy in the game. This is probably also one of the reasons why I liked FF XII so much, since stealing from enemies is a major part of the game.
Also, how would you change gameplay mechanisms to make stealing more realistic and/or fun? In most games stealing is either done in combat or being found out immediately results in everyone trying to kill you, forcing you to reload. How could you encourage stealing as a way of exploration without forcing player to reload after failing?
Other games that did it (at least partly) right:
BG 1 & BG 2
Underrail
Morrowind
Chrono Trigger
Final Fantasy games
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