Gragt
Arcane
Of course, it's a common problem in games where death is so trivial and suddenly a character dies for good, but Ammon regretting the deed is a nice touch and isn't overdone.
:DAndyman Messiah said:Myron, from Fallout 2. James Marsden would grew up to play Cyclops in the X-Men movies but to me he'll always be the brother of Jason Marsden, the voice of Myron, baby! Myron! How the fuck would I quietly assassinate political targets without his super stimpaks? Easily among the top three bestiest boysiest followers you can have in F2. Disagree if you dare, motherfucker! Cyclops got nothing on this whining, fucking worthless piece of shit weakling! Fun fact: I always shoot him in the head before we go to the Enclave. Got no use for him there...
The fact that he was trying to save the world, regardless of method or cost, put him as a good guy in my book. He was determined all the time and tough in carrying out his determination, but as he was determined to save every single puppy in the world - he was a softie.Gragt said:Ammon Jerro isn't a softie; he is tough and determined all the time, and the only moment when we see him break is when he regrets killing Shandra. It doesn't make him any weaker and if anything it is a nice touch that gives some humanity to the character and puts in perspective his fight against the King of Shadows, a fight where he does mostly the wrong thing for the right reasons. Just because his ultimate goal is a selfless one doesn't make him soft, after all he decided to fight evil with evil.
It's cheesy, still. That he'd go autarktis/indie/anarch sympathizer is clear.Gragt said:If you ask me, the whole idea of vampires living among humans already stretches disbelief so why not a pirate turned biker? I do not really believe he did it for the preservation of his beard, more because it suits Jack's lifestyle. He wants to be free and does not mind living on the fringe of society, even vampire society.
zerotol said:Sarah Kerrigan is the best of course, the king bitch
Torquemada is the main antagonist in the actual comic the game is based on.Luzur said:http://www.youtube.com/watch?v=kdzfOXkZrY0
this Nemesis? i dont remember any Torquemada from that game.
Andrej said:The fact that he was trying to save the world, regardless of method or cost, put him as a good guy in my book. He was determined all the time and tough in carrying out his determination, but as he was determined to save every single puppy in the world - he was a softie.Gragt said:Ammon Jerro isn't a softie; he is tough and determined all the time, and the only moment when we see him break is when he regrets killing Shandra. It doesn't make him any weaker and if anything it is a nice touch that gives some humanity to the character and puts in perspective his fight against the King of Shadows, a fight where he does mostly the wrong thing for the right reasons. Just because his ultimate goal is a selfless one doesn't make him soft, after all he decided to fight evil with evil.
Ammon parachuted in from better fantasy.Casus belli said:Ugh- I can't believe I'm philosophically interpreting the NWN2 OC. It leaves a bad taste in my mouth.
Vaarna_Aarne said:I'd say the best character EVAR is Torquemada from Nemesis the Warlock. !
Vaarna_Aarne said:Torquemada is the main antagonist in the actual comic the game is based on.Luzur said:http://www.youtube.com/watch?v=kdzfOXkZrY0
this Nemesis? i dont remember any Torquemada from that game.
I thought the game would be a hardcore RPG, instead i got an action third person shooter with RPG influences.
I agree that very shallow in comparison to most games is incorrect but i compare it to the best of RPG's (PS:T, BG2)
Qwinn said:I just finished ME for the first time, and I have to say, I have -no- idea why there's so much disdain for it around here (other than, well, it's the Codex). I think it's a damn fine game, with a -lot- of the things that people around here demand all the time. For example, I think it actually has at least as many real "choices and consequences" as any other "real RPG" out there.
Qwinn said:Actually, I should add that one reason this game is more replayable to me than most is because in most games, the "evil" path is a non-starter. I have no desire to play a maniacal psychotic with no redeeming qualities and no care if the world burns down around him. In this way, I think ME has a lot -more- depth than most games. Renegade isn't "evil", he still wants to save the galaxy (as anyone -sane- would want to), he just does it with less patience for multiculti platitudes than the Paragon and with a lot of snark. I seriously wish more games would do alignments in this fashion than the stereotypical "good" and "evil" paths.
Qwinn
Qwinn said:snip
Andrej said:The fact that he was trying to save the world, regardless of method or cost, put him as a good guy in my book. He was determined all the time and tough in carrying out his determination, but as he was determined to save every single puppy in the world - he was a softie.
I wonder if we played the same game. He leads an army of demons and had few villages burned because it was in his way. He wants to save the world from the King of Shadows but applies the "need of the many over the need of the few". He won't hesitate to kill anyone in his way, even his granddaugther. If that's your idea of a softie, I do not want to imagine what your grandpa did to you when you woke him up from his afternoon snoze.
Andrej said:It's cheesy, still. That he'd go autarktis/indie/anarch sympathizer is clear.
I didn't like Beckett at all in Bloodlines, he struck me as pretty damn pointless.
He won't hesitate to kill anyone in his way, even his granddaugther.
Qwinn said:In terms of consequences from gameplay choices, the achievements provide many.
In terms of consequences from dialogue choices, there is as much consequences -in dialogue- as you could ask for. As an example, go talk to the Ambassador and Captain in the Alliance Embassy after every main mission quest, and your choices will always be reflected in that dialogue. I don't have a problem with consequences being mainly in dialogue... what I find really obnoxious is when no one even -notices- your choices. I like how your choices are reflected in the "news" in the elevator rides as well.
Now, if you're requiring that dialogue choices have deep implications in the actual gameplay of the game... well, let me ask you, what choice did you make in the game where you felt there should have been a serious consequence that didn't happen?