DragoFireheart
all caps, rainbow colors, SOMETHING.
- Joined
- Jun 16, 2007
- Messages
- 23,731
Note: This thread assumes you are playing on Very Hard and Hardcore mode is on. Mods and Unofficial patches are not included in my discussions.
One of the things I love about New Vegas is the sheer gun variety. Guns, Energy weapons, various CQC weapons, and explosives all make for a fun experience (even in the shit Gamebyro engine). VATs is tolerable and gives the game some strategic depth (even if it's not comparable to Fallout 1/2 targeting system).
Weapon Categories
==============
A fun aspect of New Vegas is making a character build to capitalize on the various weaponry. Some of the traits you take at the beginning of the game have a massive impact on how you'll handle your weapons. For example, Fast Shot is a great trait for semi-automatic weapons but is terrible for full-auto weapons. Contrast this with Triggered Discipline, which is amazing for Full auto weapons but makes semi-automatic weapons lack luster. Speaking of traits:
List of Traits
==============
===========================================================================
Those are just the traits I have tested. Firearms and other weapons would span much longer walls of text. It's probably better if i just answer specific questions if you have them (assuming of course you can tolerate the Gamebyro engine enough to play this game).
One of the things I love about New Vegas is the sheer gun variety. Guns, Energy weapons, various CQC weapons, and explosives all make for a fun experience (even in the shit Gamebyro engine). VATs is tolerable and gives the game some strategic depth (even if it's not comparable to Fallout 1/2 targeting system).
Weapon Categories
==============
Energy Weapons: I've tested quite a few and most of the really good ones are laser weapons. Observe:
In case this video is later taken down: the regular Gatling Laser with the correct energy weapon perks and all of the mods can shred Deathclaws apart.
Note that most energy weapons are semi-automatic. Only a small handful are full auto. Something to keep in mind when picking traits.
Energy weapons tend to be superior to guns when handling heavily armored enemies.
My biggest gripe with Energy weapons is their durability. The break VERY quickly. Make sure you use Optimized ammo or you're going to be going through lots of Weapon Repair Kits. And hunting for the parts to make the kits is tedious and boring (pre-Dead Money).
One other note is the Pulse Gun. It deals heavy damage to robots and those Brotherhood scum. HOWEVER, the ammo type and weapon skill has no impact on this damage. Therefore, you can use bulk ammo and still deal the heavy damage with it. Very useful for Old World Blues DLC for any character.
Gun: Lots of fun choices, but most are usually inferior to their Energy weapon counter parts. The Riot Shotgun with the respective shotgun perks is terrifyingly powerful though. Also, there are quite a few stealth options while going with guns. Finally, guns tend to handle 0 DT enemies better than Energy Weapons do to JHP/HP rounds. Cazadores, Night Stalkers, and Tunnlers come to mind.
Explosives: Deals heavy damage, but bad to use if you are in something's face. I've also heard reports of a bug that causes the damage of explosive weapons to be 0. While I have not had this personally happen, it's something to be aware of. Fun to use, but I have found that I can deal far more damage with guns or energy weapons for a fraction of the weight, less perks, and don't have to worry about being up close.
Melee/Unarmed: Suicidal against Deathclaws and Cazadores. I've tried this and it's quite bad. You will die very quickly unless you burn lots of chems for these enemies. Melee/unarmed can do solid damage but the melee range is really bad considering the Damage Threshold System and how easy it is to lose health quickly to high-damage weapons. Could be useful if mixed with explosives though, but I wouldn't use any of these weapons beyond making some stealth kills.
Summary: Energy weapons are usually superior to Guns. If you don't like Energy weapons or Guns, do a mix of Explosives w/ Unarmed or Melee.
In case this video is later taken down: the regular Gatling Laser with the correct energy weapon perks and all of the mods can shred Deathclaws apart.
Note that most energy weapons are semi-automatic. Only a small handful are full auto. Something to keep in mind when picking traits.
Energy weapons tend to be superior to guns when handling heavily armored enemies.
My biggest gripe with Energy weapons is their durability. The break VERY quickly. Make sure you use Optimized ammo or you're going to be going through lots of Weapon Repair Kits. And hunting for the parts to make the kits is tedious and boring (pre-Dead Money).
One other note is the Pulse Gun. It deals heavy damage to robots and those Brotherhood scum. HOWEVER, the ammo type and weapon skill has no impact on this damage. Therefore, you can use bulk ammo and still deal the heavy damage with it. Very useful for Old World Blues DLC for any character.
Gun: Lots of fun choices, but most are usually inferior to their Energy weapon counter parts. The Riot Shotgun with the respective shotgun perks is terrifyingly powerful though. Also, there are quite a few stealth options while going with guns. Finally, guns tend to handle 0 DT enemies better than Energy Weapons do to JHP/HP rounds. Cazadores, Night Stalkers, and Tunnlers come to mind.
Explosives: Deals heavy damage, but bad to use if you are in something's face. I've also heard reports of a bug that causes the damage of explosive weapons to be 0. While I have not had this personally happen, it's something to be aware of. Fun to use, but I have found that I can deal far more damage with guns or energy weapons for a fraction of the weight, less perks, and don't have to worry about being up close.
Melee/Unarmed: Suicidal against Deathclaws and Cazadores. I've tried this and it's quite bad. You will die very quickly unless you burn lots of chems for these enemies. Melee/unarmed can do solid damage but the melee range is really bad considering the Damage Threshold System and how easy it is to lose health quickly to high-damage weapons. Could be useful if mixed with explosives though, but I wouldn't use any of these weapons beyond making some stealth kills.
Summary: Energy weapons are usually superior to Guns. If you don't like Energy weapons or Guns, do a mix of Explosives w/ Unarmed or Melee.
A fun aspect of New Vegas is making a character build to capitalize on the various weaponry. Some of the traits you take at the beginning of the game have a massive impact on how you'll handle your weapons. For example, Fast Shot is a great trait for semi-automatic weapons but is terrible for full-auto weapons. Contrast this with Triggered Discipline, which is amazing for Full auto weapons but makes semi-automatic weapons lack luster. Speaking of traits:
List of Traits
==============
Built to Destroy
+3% more Crits
Weapons lose condition 15% faster.
Thoughts: If you are going to be using a lot of weapons with high crit rates, like the various sniper rifles, A Light Shining in Darkness, or a vast majority of energy weapons (works well with laser weapons in particular) then this trait is for you. I personally hate this trait because I hate having to repair my weapons often. Taking this trait makes me 15% more OCD, but if you want more crits, take it and be ready to either hunt for scrap to make Weapon Repair Kits or do Dead Money so you can have an infinite amount. It goes without saying that this trait is worthless for explosive weapons. Note that weapons which are glitched to being indestructible from weapon mods (Holorifle for example), this trait is basically a free crit bonus for those weapons.
Fast Shot
20% faster rate of fire (for semi-automatic guns/energy weapons ONLY) and 20% less AP cost in VATS (guns and energy weapons)
20% less accuracy.
Thoughts: Do you love semi-automatic guns or energy weapons? Yes? Then take this trait. The increase rate of fire is amazing with the various accurate rifles in this game. The accuracy loss in real time is not very noticeable, but you'll have a shorter range in VATS. If you like VATS and you took this trait, I suggest getting Concentrated Fire: allows multiple headshots from a mile away. Also, make sure you take Commando/Gunslinger so you can have 95% accuracy in VATS. This trait is bad for full-auto weapons. They do not fire faster. The increase speed in firing speed affects only semi-automatic fire. Needless to say, good luck hitting anything with full-auto weapons with this trait.
Four Eyes
+2 Perception while wearing glasses
-1 to base Perception
Thoughts: This trait is ass, don't take it,
Good Natured
+5 to Speech, Medicine, Repair, Barter, and Science
-5 to Guns, Energy Weapons, Melee, Unarmed, and Explosives
Thoughts: Ah, one of the skill traits. Good if you want an early game boost if you plan on only using one weapon skill and you're really indecisive about traits. There are better choices, but if you are not sure about what traits you like and don't want one with game-changing disadvantages, take this.
Heavy Handed
Melee and unarmed do 20% more damage.
Melee and unarmed crits do 60% less damage.
Thoughts: if you are going to make an explosives character with 1 Luck and want to use melee/unarmed weapons with no or little crit damage as a backup like the Chainsaw, take this trait. Otherwise, it's trash, don't touch it.
Kamikaze
+10 AP
-2 DT
Thoughts: This trait is somewhat underwhelming. The disadvantage isn't horrible (-2 Damage Threshold is barely noticeable) but the advantage will, at best, enable another shot in VATS. For a VATS build, it's a decent choice.
Loose Cannon
Attack speed with thrown weapons (and lauchers, like the Fatman or Grenade Lauchers) increased by 30% and AP cost reduced by 30%
25% less "throw" range.
Thoughts: Probably a bad idea to use this trait with the Splash Damage perk and the Fatman mini nuke launcher. Probably. However, it's a good trait to take if you are using lots of explosive weapons. Just be wary of the damage if you take the Splash Damage perk.
Small Frame
+1 to Agility
25% extra limb damage to yourself.
Thoughts: If you want to save yourself an extra SPECIAL point from somewhere, take this trait. The downside can be really annoying on Hardcore mode though. Personally, I avoid this trait.
Trigger Discipline
+20% accuracy (guns and energy weapons)
-20% firing speed (for semi-automatic guns/energy weapons ONLY) and +20%AP cost in VATS (guns and energy weapons)
Thoughts: Do you like full auto weapons? Then take this trait. The full-auto weapons do NOT fire slower yet gain that much needed accuracy. In VATS, full-auto weapons tend to have a low AP cost, so the increase isn't that bad. The accuracy increase in VATS is HUGE and stacks with VATS perks like Commando and Sniper. Some weapons, like the Assault Carbine, can actually do some mid-range sniping. It's awesome like chocolate pudding awesome.
Wild Wasteland
Crazy Random stuff.
Can't get the YCS/186
Thoughts: If you want the YCS/186 Gauss Rifle, ignore this trait. Otherwise, go have fun with all the goofy crap this trait adds.
Claustrophobia
+1 to SPECIAL while outdoors.
-1 to SPECIAL while indoors.
Thoughts: This trait is ass, don't take it.
Early Bird
+2 to SPECIAL from 6am-12pm
-1 to SPECIAL from 6pm-6am
Thoughts: This trait is ass, don't take it.
Hoarder
+25 to carry limit
-1 to SPECIAL if carry weight is less than 160lbs.
Thoughts: This perk is great for energy weapons, explosives, or anyone that likes to carry a bunch of stuff. It's amazing in hardcore mode where ammo has weight. If you are doing hardcore mode with explosives or you just want the extra carry weight, take it and hoard stuff! Note that this trait plays well with heavy armor like Power Armor and heavy weappns.
Hot Blooded
+15% more damage to enemies when health is below 50%
-1 to Agility and Perception when health is below 50% health.
Thoughts: It's... meh. Only 15% more damage? I have to risk myself at half life for that boost. Blah. I'd avoid it.
Logan's Loophole
All consumables last twice as long and you can never be addicted to anything.
Level cap at 30.
Thoughts: Consumables:
Drugs, food, various things you can "eat", Stealth boys (LOL?), Stimpacks, etc.
This stupid trait breaks the game. By setting the level cap at 30, many enemies (especially in DLC) can't reach their higher-level tiers (which means better weapons and health). Meanwhile, you can abuse your infinite supply of steady from Dead Money and head shot things from a mile away. You can also abuse the hell out of turbo. Note that this stacks with other similar perks, like Chemist. Enjoy going on a drug filled rampage.
The REAL downside to this trait is you can only get one perk in GRX. BOOOOOOOOOOO!
Skilled
+5 to all skills
-10% to experience gain.
Thoughts: The OTHER skill trait. Oh noes, you get 10% less experience, boo hoo. I barely even noticed it. Meanwhile, you get a MASSIVE (yet spread out) skill boost to ALL of your skills. This makes doing quest early on easier (good for a newbie), this makes meeting those skill thresholds for perks easier (good for newbies), and the disadvantage is negated by playing the game. TAKE THIS TRAIT.
Newbie suggestion: If you are super OCD about traits or don't know what you want of what you want, take Skilled and Good Natured. The extra skill points make early on easier and the game mechanics aren't drastically changed compared to something like Logan's Loophole or Fast Shot.
+3% more Crits
Weapons lose condition 15% faster.
Thoughts: If you are going to be using a lot of weapons with high crit rates, like the various sniper rifles, A Light Shining in Darkness, or a vast majority of energy weapons (works well with laser weapons in particular) then this trait is for you. I personally hate this trait because I hate having to repair my weapons often. Taking this trait makes me 15% more OCD, but if you want more crits, take it and be ready to either hunt for scrap to make Weapon Repair Kits or do Dead Money so you can have an infinite amount. It goes without saying that this trait is worthless for explosive weapons. Note that weapons which are glitched to being indestructible from weapon mods (Holorifle for example), this trait is basically a free crit bonus for those weapons.
Fast Shot
20% faster rate of fire (for semi-automatic guns/energy weapons ONLY) and 20% less AP cost in VATS (guns and energy weapons)
20% less accuracy.
Thoughts: Do you love semi-automatic guns or energy weapons? Yes? Then take this trait. The increase rate of fire is amazing with the various accurate rifles in this game. The accuracy loss in real time is not very noticeable, but you'll have a shorter range in VATS. If you like VATS and you took this trait, I suggest getting Concentrated Fire: allows multiple headshots from a mile away. Also, make sure you take Commando/Gunslinger so you can have 95% accuracy in VATS. This trait is bad for full-auto weapons. They do not fire faster. The increase speed in firing speed affects only semi-automatic fire. Needless to say, good luck hitting anything with full-auto weapons with this trait.
Four Eyes
+2 Perception while wearing glasses
-1 to base Perception
Thoughts: This trait is ass, don't take it,
Good Natured
+5 to Speech, Medicine, Repair, Barter, and Science
-5 to Guns, Energy Weapons, Melee, Unarmed, and Explosives
Thoughts: Ah, one of the skill traits. Good if you want an early game boost if you plan on only using one weapon skill and you're really indecisive about traits. There are better choices, but if you are not sure about what traits you like and don't want one with game-changing disadvantages, take this.
Heavy Handed
Melee and unarmed do 20% more damage.
Melee and unarmed crits do 60% less damage.
Thoughts: if you are going to make an explosives character with 1 Luck and want to use melee/unarmed weapons with no or little crit damage as a backup like the Chainsaw, take this trait. Otherwise, it's trash, don't touch it.
Kamikaze
+10 AP
-2 DT
Thoughts: This trait is somewhat underwhelming. The disadvantage isn't horrible (-2 Damage Threshold is barely noticeable) but the advantage will, at best, enable another shot in VATS. For a VATS build, it's a decent choice.
Loose Cannon
Attack speed with thrown weapons (and lauchers, like the Fatman or Grenade Lauchers) increased by 30% and AP cost reduced by 30%
25% less "throw" range.
Thoughts: Probably a bad idea to use this trait with the Splash Damage perk and the Fatman mini nuke launcher. Probably. However, it's a good trait to take if you are using lots of explosive weapons. Just be wary of the damage if you take the Splash Damage perk.
Small Frame
+1 to Agility
25% extra limb damage to yourself.
Thoughts: If you want to save yourself an extra SPECIAL point from somewhere, take this trait. The downside can be really annoying on Hardcore mode though. Personally, I avoid this trait.
Trigger Discipline
+20% accuracy (guns and energy weapons)
-20% firing speed (for semi-automatic guns/energy weapons ONLY) and +20%AP cost in VATS (guns and energy weapons)
Thoughts: Do you like full auto weapons? Then take this trait. The full-auto weapons do NOT fire slower yet gain that much needed accuracy. In VATS, full-auto weapons tend to have a low AP cost, so the increase isn't that bad. The accuracy increase in VATS is HUGE and stacks with VATS perks like Commando and Sniper. Some weapons, like the Assault Carbine, can actually do some mid-range sniping. It's awesome like chocolate pudding awesome.
Wild Wasteland
Crazy Random stuff.
Can't get the YCS/186
Thoughts: If you want the YCS/186 Gauss Rifle, ignore this trait. Otherwise, go have fun with all the goofy crap this trait adds.
Claustrophobia
+1 to SPECIAL while outdoors.
-1 to SPECIAL while indoors.
Thoughts: This trait is ass, don't take it.
Early Bird
+2 to SPECIAL from 6am-12pm
-1 to SPECIAL from 6pm-6am
Thoughts: This trait is ass, don't take it.
Hoarder
+25 to carry limit
-1 to SPECIAL if carry weight is less than 160lbs.
Thoughts: This perk is great for energy weapons, explosives, or anyone that likes to carry a bunch of stuff. It's amazing in hardcore mode where ammo has weight. If you are doing hardcore mode with explosives or you just want the extra carry weight, take it and hoard stuff! Note that this trait plays well with heavy armor like Power Armor and heavy weappns.
Hot Blooded
+15% more damage to enemies when health is below 50%
-1 to Agility and Perception when health is below 50% health.
Thoughts: It's... meh. Only 15% more damage? I have to risk myself at half life for that boost. Blah. I'd avoid it.
Logan's Loophole
All consumables last twice as long and you can never be addicted to anything.
Level cap at 30.
Thoughts: Consumables:
Drugs, food, various things you can "eat", Stealth boys (LOL?), Stimpacks, etc.
This stupid trait breaks the game. By setting the level cap at 30, many enemies (especially in DLC) can't reach their higher-level tiers (which means better weapons and health). Meanwhile, you can abuse your infinite supply of steady from Dead Money and head shot things from a mile away. You can also abuse the hell out of turbo. Note that this stacks with other similar perks, like Chemist. Enjoy going on a drug filled rampage.
The REAL downside to this trait is you can only get one perk in GRX. BOOOOOOOOOOO!
Skilled
+5 to all skills
-10% to experience gain.
Thoughts: The OTHER skill trait. Oh noes, you get 10% less experience, boo hoo. I barely even noticed it. Meanwhile, you get a MASSIVE (yet spread out) skill boost to ALL of your skills. This makes doing quest early on easier (good for a newbie), this makes meeting those skill thresholds for perks easier (good for newbies), and the disadvantage is negated by playing the game. TAKE THIS TRAIT.
Newbie suggestion: If you are super OCD about traits or don't know what you want of what you want, take Skilled and Good Natured. The extra skill points make early on easier and the game mechanics aren't drastically changed compared to something like Logan's Loophole or Fast Shot.
Those are just the traits I have tested. Firearms and other weapons would span much longer walls of text. It's probably better if i just answer specific questions if you have them (assuming of course you can tolerate the Gamebyro engine enough to play this game).
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