Wilco
Self-Ejected
Oblivion's and Morrowind's worlds' had some really bizarre scaling, to say the least. Maybe it's the 3D perspective or First person view that accentuates this, but 'thriving' cities looked like scale models to me, with three or four NPCs standing around staring at walls for no apparent reason. The wilderness wasn't much better either... it would suddenly go from lush forest to bitter cold and snow. It looks like Oblivion 2 will be even worse in this regard.
Thus far the only 3D game to successfully portray a living world is the Witcher... but then it was mainly an urban adventure in the first place.
Thus far the only 3D game to successfully portray a living world is the Witcher... but then it was mainly an urban adventure in the first place.