Sarvis said:
Andyman Messiah said:
Sarvis said:
Andyman Messiah said:
So far it's only been leading me on the straight and narrow path, yes.
Did you look around?
It's still not as open as something like GTA, but it's light years ahead of Fable. Just walking from the first major city to the second town I ended up spending a couple hours exploring an abandoned inn, an abandoned mine and some ruined railway areas. All of which were off the path for where I was going.
Lalala, I'm walking on a path, lalala. Oh hey, there's a house! There's a dungeon! I'll pop in and say hello! Lalala, monsters slain loot collected, lalala! Back to the path again, lalala!!
Just like Fable 1.
No, not really. Not at all. In Fable you couldn't even jump a fence, there was just the narrow pathway. Now, yes, there is a path. You follow it to the goal... but the area itself is open and you can wander around aimlessly. You know, unless you're a retard.
Well, I'm a retard then. I'll put it in my signature.
Alright, game design with Andyman Messiah. Sit the fuck down.
:!: In Fable 1 you had paths. You had to follow them. End of story. That's boxed in. In Fable 2 you now have a big area where you can move around. But don't let that fool you, because that's also boxed in!
: But Andyman Messiah! That doesn't sound very boxed in to me! It doesn't sound very boxed in at all!
:!: No Billy!
: What?
:!: Your name is now Billy. Deal with it.
: Okay!
:!: Boxed in-ness comes in a dozen of different flavours and shapes! To explain, let's have a look at a few of them!
: Gee willikers, Andyman Messiah! You're a nice guy!
:!: Hahaha! Yes, I am, Billy!
:!: First on my list is KOTOR! Now, KOTOR mainly have grey corridors but the first game is notable for a big square shaped desert! Some people called this open and vast! These people, Billy, RAPE CHILDREN!!
: Golly, I don't like people that rape children. That sounds scary.
:!: Indeed it is, Billy. Indeed it is. The reason that these people are raping innocent children is because while the map might be big, it's still just a square which you can, literally, walk on. Be sure you take into account that you have to walk around certain things.
:!: The Legend of Zelda introduced huge areas of land.
: Why didn't you make a Monty Python-joke, Andyman?
:!: Because Graham Chapman died for our sins!
: I would trade my mother for Graham Chapman.
:!: So would I, Billy. So would I.
: So what's wrong with Zelda?
:!: Fable 2's areas have possibly most in common with Zelda's huge tracts of land.
: Giggle!
:!: Oh Billy, if only everyone else had your sense of humor! Well, anyway! Zelda-games are often quite large, but you'll find that if you move to the leftest side of the left side on the left side of the area, you won't go any further.
: Gasp!
:!: And if you go to the rightest side of the righ...
: Gasp!
:!: Indeed, Billy. Indeed. The only exception is when you can enter another area! Okay?
: I think I get it, mister Messiah.
:!: Just to hammer that nail in, let's look at GTA!
: Which one?
:!: The one where 90% of all the white players only dared to tune in to the radio station hosted by Axl Rose, Billy!
: Is that some GTA San Andreas?
:!: Have a cookie, Billy!
: Yay!
:!: Now, San Andreas is big! But is it so big that it's limit-less?
: No?
:!: Exactly! San Andreas is an ISLAND surrounded by WATER!
: Oh...
:!: Now, what recurring theme do you find here, Billy? Think really hard. You can do it!
: Um... that they're all just areas boxed in by some kind of wall, be it an actual wall or a tree or two trees or an entire forest or half a forest or a burnt down forest or a picture of a forest or...
:!: Exactly! And what can we safely say that the term "open-ended" is?
: Completely retarded?
:!: Yes!
: Wait a minute, mister Messiah. Are you saying there is no such thing as an open-ended game?
:!: That would be correct!
: Wow, I think we can end this lesson right now.
:!: Indeed we can. Now let's go out and play in traffic. You have certainly earned it, Billy.
: Yay!
tl;dr version: I should be considered retarded for having to explain this shit to you, Sarvis. The only games I would consider "open-ended" are some space sims/space exploration games.