- Joined
- May 29, 2010
- Messages
- 35,896
I hated them because they were a breaking point. Up till then there hadn't been a single interesting combat encounter (and as Jeff Vogel will tell you, RPGs need both bosses/set piece battles and filler), and fighting through dozens of thieves in Neverwinter was bad enough and now they expect you to fight 80-100+ orcs (I checked in the toolset) with amateurish and sloppily placed triggers that result in half a dozen enemies spawning out of thin air right behind you/on top of you. Even Bioware writer Patrick Weeks called them out on this bullshit ("I don't get to play with the complex world of scripting, because my bosses don't think my feeble writer brain can handle it.... and even I know that you make sure that a given encounter triggers properly for every direction by which that encounter can be accessed. You don't expect to see it done properly in Joe Player's amateur module up on the Neverwinter Vault, but the bar's a bit higher for a professional game designer who's asking for $50US to play his module.")Sceptic said:(I still don't understand why people hate them so much; I think I finished the whole dungeon in like half an hour)
The only thing the NWN2 OC is good for is the character creator. And some slightly more interesting story themes (but who cares if you have to wade through shit to get them? Just read some sucker's LP if you care about your video game stories that much). I completed DA once with few problems and gave up on NWN2 twice so DA's the better game as far as I'm concerned.