We're already past the case of blaming EA. Bioware included flying suits in Anthem only after being pressured by an EA exec.
It wasn't wrong, per se, to blame 'the suits at EA', but I think we did so in a naive fashion. BioWare as a culture believed that their games were going to become overtly expensive operettas and that they had to desperately market their way into disproportionate success not only so that they could pay for themselves, but also to justify BioWare as an investment. It's not just about FIFA. Think Konami realizing there's much more money in becoming a cassino company than indulging Kojima's lunacy and you have an idea of what's at stake here.
Those were the belief studio wide and frankly, I don't blame them for thinking that. I think we all did on some level. We ourselves used to talk about how RPGs are a niche genre and that devs can do well within their given niche. We never considered that a turn based RPG would become a mainstream success. Sure, people would point out that DA:O was the best seller at the time, but DA:O was already a 'compromise' between the imagined 'grognard' and 'mainstream dunce' audiences. It wasn't a bad bet to believe that the very dichotomy that fueled BioWare's marketing was false. But BG3 just came out. It took more than 10 years for BioWare to be proven fully incorrect. And given how Larian runs at any point Sven could have died chocking on a dutch croquette and we wouldn't have had the catharsis of seeing Dragon Age: Origins Turn Based Edition with Skill Checks In Your Face take over the world.
Where EA comes in is that the publisher didn't actually have to do a Great Purge. People like Brent Knowles would eventually leave BioWare behind because they felt that the studio wouldn't make the things they wanted to make. But ultimately the interactions between EA and BioWare is that of humans, humans who talk to each other about sincerely held beliefs on what is good and what is viable. Those beliefs can be stupid, they can be out of touch, but again it took BioWare shifting genres for 10 years until they got proven wrong by an european vaporware studio. Those beliefs were the hegemonic culture of the time and even if EA had a 0 interference policy with BioWare they were still setting deadlines. Which means that EA's culture would seep down into BioWare regardless. The only thing between the two parties is a studio head that may or may not pushback and how many resources are spent here and how much time is given there, but no matter how much they can pushback this year, the overton window of expectations will keep slowly moving towards the stronger party - the publisher.