They're not going to get better if people stop making them.
Exactly! Stop making them!
They're not going to get better if people stop making them.
How about effort? I don't think that's too much to ask.They have a majority female writing staff though, last I heard, so what can you expect I guess.
How about effort? I don't think that's too much to ask.They have a majority female writing staff though, last I heard, so what can you expect I guess.
It wasn't my intention to belittle your position, but when you say that "that shit" needs to stay out of your RPGs and "those devs" need to just leave and go make "those games" instead, you do come across as somewhat, shall we say, overprotective?
I see where you're coming from, but disagree. Minigames can be fun. (They can also be terrible, but they can be fun.) If there can be a fun optional fishing minigame, why can't there be a fun optional sex and/or romance minigame?
Not really. I played ME, ME2, and DA:O, and romanced in all of them. DA:O came closest to making me care. I did think that the little Morrigan sex deal at the end was very well done, particularly because it did feel like an important part of the story. Overall, I don't think they do a great job, but I am glad they're trying.
Agreed. One solution is to give up on hybridization; the other is to try again and do better this time. Guess which option I think is better for the future of gaming
Citing personal examples of which romances have succeeded and which have failed isn't going to work because opinions are all over the place.
Citing personal examples of which romances have succeeded and which have failed isn't going to work because opinions are all over the place.
Exactly. For example, you played DA2 so your opinion is shit.
Citing personal examples of which romances have succeeded and which have failed isn't going to work because opinions are all over the place.
Exactly. For example, you played DA2 so your opinion is shit.
Dragon Age II did a few things right on the storyfag front. At least through Act II there was a quality Fantasy story going on. The dynamic between Hawke and the Arishok and the conflict it drove was better than any specific instance of storytelling in pretty much the entire Bioware canon.
Yep, I guess I did.
It's hard to find something coherent, something with inetersting and well thought lore/cosmology.
Whenever it isn't. Romance in MoTB and PTS are very well integrated into the plot; Even in DA2 is a part of companion dynamics which is a source of conflict of the plot - all love interests are part of the larger mages versus templars story.How can it be described as anything but a tacked on gimmick?
Imo romance in MoTB was stupid. It felt tacked on. Generally speaking party relationship in MoTB due to relationship points was fucked up. Because of those fucking points you couldn't speak with party members like you wanted instead you collected points like freaking pokemons because you knew that with low points score either they will leave party or you will get predictable ending with them being evil/leaving you.
Citing personal examples of which romances have succeeded and which have failed isn't going to work because opinions are all over the place.
Kotor and Jade Empire were pretty much the worst,
Good post. I agree with all of that. Argument over.stuff
Citing personal examples of which romances have succeeded and which have failed isn't going to work because opinions are all over the place.
Kotor and Jade Empire were pretty much the worst,
As you said about citing personal example... The Bastila one is the only one I ever liked. sure, most likely due to my childhood love of Star Wars, but still. And that one was more integral to the plot than every other Bioware romance.
The concept of tacking on something directly like romances is halfhearted and wrong. Instead there should be something like "relations" with every companion. some might not tolerate you, some might respect you, some might be like your blood brother, someone loves you and get clingy. someone you might wanna bang, but they won't. While someone else might.
Been said before, "Romance" in Bioware games right now is pretty much just a straight line of "listen" or "agree" choices in conversation. Where your input normally go no further than saying "Oh, that is interesting, tell me more" or "I agree". It is the same even with non-romances as then it is just a information dump that you can get a bit further on the road. They are normally just neutral, but keep on telling you more personal stuff.
I would love to see a RPG were they managed to make a character that would feel like a "Bromance", that one you knew always had your back.
Imo romance in MoTB was stupid. It felt tacked on. Generally speaking party relationship in MoTB due to relationship points was fucked up. Because of those fucking points you couldn't speak with party members like you wanted instead you collected points like freaking pokemons because you knew that with low points score either they will leave party or you will get predictable ending with them being evil/leaving you.
You can say whatever you want about the romance, but it being tacked on or gimmicky makes absolutely no sense. Everything in MoTB is about the the fucking romance. The romantic side of the deal wasn't very well developed, but then again, the friendship cycle is. And the confession comes in very late into the game - meaning that the romance proper is left for the epilogue.
As for influence points: C&C. You shouldn't have any problems saying whatever you want, fuck whatever the companions think about it. And if they turn on you, that's great it colours up the narrative. BSNers always complained they had to be cynical around companions like Morrigan and all I can say to that is fuck Morrigan. And fuck our sense of completionism that makes us feel like we're merely losing out for taking a stand whenever someone is a dumbfuck.
Dragon Age is fucking stupid but a lot of it went right over your head, which is funny.How about the fact that DA has ONE FUCKING BAD GUY? The dark spawn. That's it. Typical bioware bullshit. No matter what happens it always comes back to the "big bad evil". How about the fact that, despite it being called "Dragon" age, Dragons are just cosmetic monsters with no intelligence or lore surrounding them at all. What the fuck are they even? Just some kind of dark spawn demon? And why is it even called Dragon "Age"? The name doesn't even make sense! What about how there are like 5 monsters in the entire fucking game, and you fight these same monsters over and over again for I don't know 60 hours? What about how there are only 3 fucking classes and all the spells are ripped right from D&D anyway. What about how the second game took place entirely in ONE fucking city.