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Dragon Age Content Withheld From Vanilla Copy, Sold as DLC

Joined
May 6, 2009
Messages
1,876,061
Location
Glass Fields, Ruins of Old Iran
BUT WE STILL DON'T HAVE THE FINGERLESS GLOVES BAAAAAAAAAAAWWW

400px-Gta4-niko-bellic1.jpg


NO ONE CARES ABOUT ROLEPLAYING YOUR CHARACTER ANYMORE
 

Armacalypse

Scholar
Joined
Jun 11, 2008
Messages
541
Trash said:
Armacalypse said:
Trash said:
At least DLC like that in GTA 4 proofs that it's not necessarily a flawed concept. Only that greedy suits will go to any lenght for a buck.
Actually, GTA 4 is a good example of what DLCs might do to a game. What was everyone complaining about when GTA 4 came out? They wanted more San Andreas craziness, and less NIKO MAH CASSIN phone calls. Now, the latest DLC comes with parachutes and an automatic shotgun using explosive ammo, which people praise almost as if they took as much effort and money to make as the extra cutscenes.

Both DLC's for GTA 4 are like expansions with new characters, storylines and missions. It's not just a few new weapons. :roll:
But would the DLCs sell as well if those weapons had been in the game from the beginning? I'm not really accusing Rockstar for doing this on purpose, the decision to have less weapons and stuff GTA 4 could just be have been flawed without being intended to be. That doesn't mean other companies won't use a tactic like that though, since the "few new weapons" work so well as a selling point.
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
Armacalypse said:
But would the DLCs sell as well if those weapons had been in the game from the beginning? I'm not really accusing Rockstar for doing this on purpose, the decision to have less weapons and stuff GTA 4 could just be have been flawed without being intended to be. That doesn't mean other companies won't use a tactic like that though, since the "few new weapons" work so well as a selling point.

Who knows? Point is that they didn't just add a few guns but a shitload of content that complements a new storyline. They actually made and sold the DLC's in the same way that expansions are being sold. Are expansions a bad thing?
 

Rhalle

Magister
Joined
Nov 25, 2008
Messages
2,192
To me the real problem is that stuff made in parallel does not participate in the whole arc of the creative process.

Expansions do; that's why they are called expansions: not because thy add more 'content' (whatever the fuck that means, exactly); but because they exist fundamentally to improve the creative product.
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
Exactly. DLC has the potential to bring a lot of good stuff. Problem however is that it's also a medium which is perfect to use as a milk cow by greedy bastards. Something which more often than not seems to be the case. Dragon Age being a perfect example.
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
Trash said:
Are expansions [DLC] a bad thing?
Of course they can be. It simply depends in what intention and under what circumstances they are made.
Is it some indie studio scrapping some content to even get the game out and onto shelves. Then after the game was moderately successful they decide the can risk re-working the cut and additional content into an expansion pack.

or

Is it some AAA studio that can be quite sure that their game will be successful and know that they'll get additional sales out of an expansion pack. Simply cutting the storyline short and bringing out an expansion pack that was basically finished with the vanilla game.

Saying you will bring out your game as a trilogy, have an expansion/DLC planned before the release date of the vanilla game will always fall into the second category. It will always be a means to sell your game at a higher price/ to sell a product you yourself don't claim to be finished.
 

CrimsonAngel

Prophet
Joined
Oct 2, 2007
Messages
2,258
Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong
You know what i was going to buy DA, but you know what FUCK THEM.

I don't mind DLC, but zero day DLC is pushing things to far.
 

Mackerel

Augur
Joined
May 17, 2009
Messages
700
Why is this surprising? It's beholden on them to make the maximum profits possible for the shareholders according to systems put in place since before any of us were born. Pirating the game and any DLC that comes out is the best option to show disdain for such methods.
 

Deleted member 7219

Guest
Funny to see the Codex crying about a game they aren't going to buy anyway.
 

Warden

Arbiter
Joined
Jul 12, 2007
Messages
1,106
Location
In your nightmare.
It's a forum; people discuss all kinds of things. Even things they're not going to buy... maybe. :)

The thing is Codex people should spread their holy marketing campaign against bioware on other forums as well. Keeping it concentrated here is not so fruitful.

250px-David_Gaider.jpg


Spread the word! Spread the word!
 

aries202

Erudite
Joined
Mar 5, 2005
Messages
1,066
Location
Denmark, Europe
Nothing was cut from the game; the dlc Warden's Keep is a new add-on (or add-in) to the game; Warden's Keep as a DLC is not required to finish the game, just like Watcher's Keep wasn't required to finish BG2. It is an in-game add-in (or add-on?) to the game for which you will have to pay 7 US dollars (unless you get the digital deluxe edition where Warden's Keep is free).

Warden's Keep, the DLC, have been developed by a team solely dedicated to making dlc for this game, DA: Origins. What you should be worried about is Bioware's plan to include advertising for dlc into the game itself and the plans they have to let user created content for the permeate into the console versions...

edit:

Some of you here at the codex seem to think that games still should be made like they were 8 or 10 years ago; apparently you don't seem to realize that the conditions for how games are made, published and marketed are different today than they were 10 years or so. You need of course to make a very good (and great!) main game, then you'll need to look for to make additionel income, DLC that you pay for is one those methods. And if you don't like it or want it, you don't have to pay for it :!:

edited because I really need to calm down before posting...
 

Zeus

Cipher
Joined
Apr 25, 2008
Messages
1,523
Emotional Vampire said:
Cutting unfinished content before deadline is the norm. Cutting finished content just to sell it separately is not.

Your utter conviction that the content was finished before it was cut reminds me of when people were insisting that GOG sold Realms of Arkania without giving any money to the original developers.

No one had any proof, but some people GRRR HATE PAYING DIGITAL CONTENT, so they claimed with utter authority that they might as well pirate because the Realms of Arkania devs were getting shafted.

Of course, nobody knew what the hell they were talking about, and it was quickly revealed that Software GmbH WAS getting a cut.

So much for GRRR HATE PAYING DIGITAL CONTENT.
 

TrustNo1

Scholar
Joined
Mar 8, 2006
Messages
174
aries202 said:
Warden's Keep, the DLC, have been developed by a team solely dedicated to making dlc for this game, DA: Origins.
Resources they could have used on the actual game.
 

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