PrettyDeadman
Guest
This game is pretty good.
Comparing to previous game:
+ Less generic story and setting, no ususal boring you are chosen one crap, The stroy feels less childish compared to the first installment in the series.
+ Class system got reballanced. Warriors became more interesting to play (their abilities are a bit cartoonish, but they now have more versalitie and uses, thats more important, i think).
- Restrictions to playable characters customizations. Unability to choose a specialization may be a good or bad thing (they have custom specializations, usually quite interesting ones, but only one, and they cant choose one of the specializations aviable for player. you have to play 3 times with different classes to see all of them), but the inventory restrictions is just playin lazieness of developers.
Linear location argument is crap. Locations usually have branches and overall feeling is the same to dao, nothing has changed, became worse or better. Gameplay hasnt changed much, the only difference - it looks a little faster due to new animations (i dont have problems with that) and warriors now have more active role in combat (they can cc and aoe right from the start, they are as usefull as mages are. Just like the thing what was done in DND4). It doesnt feel like slasher, it feels like dao. Design changes arent that much of a deal. You dont see darkspawn often, Flemeth looks hot and qunari looks more interesting (change in their appearance seem quite unbeliavable and radical though, but who cares, you didnt seen them much in dao). Quests seem of the same quality, i even think da2's are better, but so far nothing to remember (i havent finished the game yet though). But they dont seem boring or tedious, so i am genereally satisfied.
Comparing to previous game:
+ Less generic story and setting, no ususal boring you are chosen one crap, The stroy feels less childish compared to the first installment in the series.
+ Class system got reballanced. Warriors became more interesting to play (their abilities are a bit cartoonish, but they now have more versalitie and uses, thats more important, i think).
- Restrictions to playable characters customizations. Unability to choose a specialization may be a good or bad thing (they have custom specializations, usually quite interesting ones, but only one, and they cant choose one of the specializations aviable for player. you have to play 3 times with different classes to see all of them), but the inventory restrictions is just playin lazieness of developers.
Linear location argument is crap. Locations usually have branches and overall feeling is the same to dao, nothing has changed, became worse or better. Gameplay hasnt changed much, the only difference - it looks a little faster due to new animations (i dont have problems with that) and warriors now have more active role in combat (they can cc and aoe right from the start, they are as usefull as mages are. Just like the thing what was done in DND4). It doesnt feel like slasher, it feels like dao. Design changes arent that much of a deal. You dont see darkspawn often, Flemeth looks hot and qunari looks more interesting (change in their appearance seem quite unbeliavable and radical though, but who cares, you didnt seen them much in dao). Quests seem of the same quality, i even think da2's are better, but so far nothing to remember (i havent finished the game yet though). But they dont seem boring or tedious, so i am genereally satisfied.