Hey, don't be too hard on J_C, he works hard for theseNot to mention that even positive reviews are all talking about "potential".
You know, the potential that will never be achieved. None of the negatives in the reviews have been fixed.
Fuck off J_C, you corporate shill.
And I still didn't get a proper Double Fine or Tim Schafer one.Hey, don't be too hard on J_C, he works hard for theseNot to mention that even positive reviews are all talking about "potential".
You know, the potential that will never be achieved. None of the negatives in the reviews have been fixed.
Fuck off J_C, you corporate shill.
Yeah, you well deserve them.And I still didn't get a proper Double Fine or Tim Schafer one.Hey, don't be too hard on J_C, he works hard for theseNot to mention that even positive reviews are all talking about "potential".
You know, the potential that will never be achieved. None of the negatives in the reviews have been fixed.
Fuck off J_C, you corporate shill.
This was also the DF game I was looking forward the most to. But this cought me by surprise. I thought they will keep in in EA for a long time to milk it and get more and more money. It seems it didn't sell well enough and the income from EA was less than the costs of the game.Good thing I opted to wait for the final product. Concept-wise (I wasn't really following the development at all) this was by far the most interesting DF project to me. Can't say I'm too surprised about this outcome.
Next stop - Massive Chalice.
But fine, they jumped from alpha to release, and missed out on features. It is not a good thing, I'm not happy about it. But does the game plays fine? Yes. Does it have a decent simulation mechanics? Sure. Could it be more complex? Sure. I'm not going to be butthurt like those retards on steam who open threads like "DF should be banned from Steam" or "the game should be pulled from Steam" by the dozen. I mean, what the fuck?
This proves that hopefully DF stops this transparent development, because this happens when you share your every idea with the fans. They take is for granted, even if you specifically say that this is just a wishlist, and we won't be able to implement each and every one of them.But fine, they jumped from alpha to release, and missed out on features. It is not a good thing, I'm not happy about it. But does the game plays fine? Yes. Does it have a decent simulation mechanics? Sure. Could it be more complex? Sure. I'm not going to be butthurt like those retards on steam who open threads like "DF should be banned from Steam" or "the game should be pulled from Steam" by the dozen. I mean, what the fuck?
Whether or not the game plays fine is irrelevant. (It doesn't play fine).
The fact of the matter is that people were promised a way bigger game. Then suddenly the regular updates to early access stops for an extended period, folllowed by 3/4ths of the feature list being cut. And in typical DF style, they don't even admit they wasted all the money on hookers and blow. They just hoped noone would notice and pretended the cut features were never there in the first place.
If I order a car from you and you give me a bicycle, I have every right to be upset. It doesn't matter how nice the bike looks.
As I've read on the forums, there have never been more than 4 (FOUR!) people on this project. And despite Massive Chalice was looking to be a vaporware at first, it is coming along nicely, and if you would have listened to the updates, you could see it yourself.Fuck Double Fine, though the first red flag should have been when they started to pull people from this project to help on Massive Chalice or that other KS scam they were running.
This proves that hopefully DF stops development
Agreed. Although they probably do as much as they can with that money, the company is just too big, they live in an expensive area and they don't lay off people, but make them work on projects which cost more money that they can receive.Tim Schafer needs someone more responsible than himself in charge of the money box.
When average monthly salary of a Double Fine employee is 10.000$ (Shaffer's probably 10 times that) and project management is abysmal, you run through millions like goddamned road runner... and have time to go to the pub after work.God, wtf is going on with Double Fine. How the fuck do they keep running through so much goddamn cash.
They talked about this one of the Broken Age documentaries. I remember which episode though.Source on company barely staying afloat?
After Brutal Legend, I have enjoyed Double Fine videos much more than their games, so maybe they should just switch industries. This would mean end of hopes for Psychonauts 2, but is there any hope for that anyway?