Castanova
Prophet
While in the world of pure cRPGs, there's obviously been a decline in complexity, it seems like it's the opposite for other genres. What we've seen, pretty much across the board, is that most games of any genre now tend to borrow RPG elements - usually in the form of character and gear advancement. Isn't the implication that people in that 15-30 age range who have historically bought titles like Half-Life 2 or GTA are looking for something with a little more depth?
I look at the success of Fallout 3 and I see more evidence of this. I would imagine that the vast majority of people who bought it had not played or enjoyed the first two installments. And yet they're eating up a game with % to hit, dialogue trees, and skill checks. While it's certainly easy to be a jack-of-all-trades once you near the level cap, you still don't see any people whining about how they found a locked safe and weren't allowed to open it. You don't see people whining about how they failed that speech check early in the game.
I would go so far as to say that Fallout 3 may be the most complex game many of its consumers have ever played (or at least played and lasted more than 30 minutes with). When compared to glorious cRPGs of the distant past, Fallout 3 is surely mediocre at best. Even compared to games in general, it may be difficult to enjoy for many people. But compared to AAA titles in the past decade or so, I think the trend may actually be positive...
If a hefty brand name studio put their weight behind a AAA title with even more complexity, I think that more people would appreciate it than publishers imagine.
I look at the success of Fallout 3 and I see more evidence of this. I would imagine that the vast majority of people who bought it had not played or enjoyed the first two installments. And yet they're eating up a game with % to hit, dialogue trees, and skill checks. While it's certainly easy to be a jack-of-all-trades once you near the level cap, you still don't see any people whining about how they found a locked safe and weren't allowed to open it. You don't see people whining about how they failed that speech check early in the game.
I would go so far as to say that Fallout 3 may be the most complex game many of its consumers have ever played (or at least played and lasted more than 30 minutes with). When compared to glorious cRPGs of the distant past, Fallout 3 is surely mediocre at best. Even compared to games in general, it may be difficult to enjoy for many people. But compared to AAA titles in the past decade or so, I think the trend may actually be positive...
If a hefty brand name studio put their weight behind a AAA title with even more complexity, I think that more people would appreciate it than publishers imagine.