Stabbey
Learned
- Joined
- Apr 14, 2013
- Messages
- 155
Swen took the time to reply to some comments on his blog.
Whether that actually means it'll beeasier possible to work with, I don't know.
Swen Vincke said:Our core problem in updating the toolset it is that you need to have the latest engine to take advantage of the new features in it (which are supported in EE), so a bit of patience will be required.
Whether that actually means it'll be
Various people said:A console version means that the game will be dumbed down! Less dialogue and a consolized interface will be forced on people!
Swen Vincke said:We really focussed on improving things - not dumbing things down. It's hard to explain without people actually having played the Enhanced Edition, but I hope player will recognise it once they get in their hands. Won't be that long.
Swen Vincke said:There's actually more dialogue now. A lot of the dialogue that bored people came from a generic dialogue system which in hindsight was a bad idea but did allow us to take shortcuts. The extra dialogue/rewritten dialogue dominantly serves to add more personality to the inhabitants of Rivellon or obviously to set up the new quests etc... Also - the voice does do a lot to the immersion level of the game. You might be surprised.
Swen Vincke said:Tbh, I don't see how we could even consider having the same interface on platforms that are so different. We already made them very different when making DKS.
Swen Vincke said:No - you'll need a controller [to play split-screen].
Swen Vincke said:The story in D:OS imho suffered from cuts that we had to make. We've tried to fix that now and in general you should find that the important protagonists/antagonists have a lot more going for them now. For people who'll replay or first time players, that will make the narrative experience a lot better. That doesn't mean that for people who are playing D:OS there's isn't plenty to enjoy. There probably will be some even that prefer the D:OS version over the enhanced edition story.
Swen Vincke said:There are actually quite a lot of systemic improvements and we'll be talking a lot about them in the coming months.
We did much more than I think people expect on the Enhanced Edition. Given the level of development that went into it, it was impossible for our team to support both the "old" version of D:OS as wel as the Enhanced Edition.
Sadly that meant there was no perfect solution for the Linux version. I think we took the best possible path even if I know we're not going to win any brownie points for it. But we are making it and we are investing a lot in it. Once it's there running well, I hope we'll be forgiven. I also hope we're going to break even on it as the middleware joke made it a lot more expensive operation than we anticipated.