Crooked Bee
(no longer) a wide-wandering bee
Goofiness is good.
The game tried to be serious as well, but it couldn't deliver because they went overboard with the ''goofiness'' and bad jokes.Goofiness is good.
Goofiness is good but Larian can't handle it very well and that's why they should stop because it makes a lot of potential costumers go away.
Why would you compare an mmo with a sp-coop game?All mmos have some sort of goofiness because the community wants it,sadly I don't remember fans asking Larian to go full retard.Goofiness is good but Larian can't handle it very well and that's why they should stop because it makes a lot of potential costumers go away.
Yeah, just look at World of Warcraft.
Nah,this time they went full retard with the goofyness and that's why a lot of people lost the desire to finish the game.
Developers need to understand that TB combat needs a good storyline that makes people to digg through all those pesky trash mobs that consumes 10-15 minute per battle.
To the world of Grimoire, where you will be able to ride on tutleback, and feel the incline everywhere. And then you'll find a quest compass.
Where will this take me once I figure how to use it?
Within three years, the number of employees will increase to 40, so the studio Quebec will work on his own title, continues Mr. Vincke. "By having three studios working on each title, we will release a game every year. It is a production rate over three years, but we prefer to make quality games rather than to hurry to make games faster. What is the difference between an independent company and one that is accountable to shareholders, "says he.
"we will release a game every year"
I'm too old for goofy shit.
I'm too old for goofy shit. Naturally, I couldn't get into D:OS
A French article on Quebec studio: http://www.lapresse.ca/le-soleil/af...le-studio-belge-larian-sinstalle-a-quebec.php
By the might of Google Translate:
Within three years, the number of employees will increase to 40, so the studio Quebec will work on his own title, continues Mr. Vincke. "By having three studios working on each title, we will release a game every year. It is a production rate over three years, but we prefer to make quality games rather than to hurry to make games faster. What is the difference between an independent company and one that is accountable to shareholders, "says he.
"we will release a game every year"
A French article on Quebec studio: http://www.lapresse.ca/le-soleil/af...le-studio-belge-larian-sinstalle-a-quebec.php
By the might of Google Translate:
Within three years, the number of employees will increase to 40, so the studio Quebec will work on his own title, continues Mr. Vincke. "By having three studios working on each title, we will release a game every year. It is a production rate over three years, but we prefer to make quality games rather than to hurry to make games faster. What is the difference between an independent company and one that is accountable to shareholders, "says he.
"we will release a game every year"
Larian wants to make the Call of Duty of oldschool RPGs?
Or just hiring people to port their PC games to consoles, makes sense in light of their "We're not fooling around with controllers, guys!!!! ))~" articles from a while back.
Or just hiring people to port their PC games to consoles, makes sense in light of their "We're not fooling around with controllers, guys!!!! ))~" articles from a while back.
I'm talking about the annual release schedule with three developers. It's identical to how the Call of Duty franchise is being produced currently.
Mother Infinitron has a point actually, it does sound bad..
An RPG? In one year? No fucking way. Yes, they got the engine, sure, but.. doesn't sound good to me, sorry..
am hoping that something got lost in translation. No offense to our mayo fetish friends up North.