Saark
Arcane
- Joined
- Jun 16, 2010
- Messages
- 2,235
Projects this small don't do market research. It's obvious that they don't have character creation or levelups because they haven't gotten around to implementing them.
I agree with you. But, given that the game was meant to be multi-platform from the start (PS4/X1/PC) and that the rate of hardcore cPRG players on consoles is not that high, since we wanted to make sure the game is appealing that audience too, aligned with the first tests we made with people that chose classes that didn't have much synergy with the races (hindering their chances to progress in the game, because the difficulty would rise), we decided to create 16 characters with all races with the most suitable classes for each of them.
This totally sounds like "we could've but decided against it". Someone in the company decided to go this route, which is retarded for a multitude of reasons. 16 pre-sets is actually quite a lot, not to mention that someone had to sift through all possible character-development options to create 16 pre-sets for every single level. You could probably have implemented the UI and mechanics required for player-driven creation and development in the same time, and given the player the choice between the two. Having a working character creation and 16 pre-sets for people who are too lazy/stupid for it would've actually been impressive.
But we all know this for what it is and I am simply sick of all this duplicitous PR bullshitting. Projects like these are a prime example why so many indie devs/companies fail after their first release.
Who made the decision to make a game with a budget like this multi-platform?
Who thought that this meant the removal one of the core-features of any RPG ever, since that would appeal to non-hardcore RPG players more?
Did they actually ask people whether the "feature" of creating your own character "confuses" them? If so, why did they not shoot them in the face.
Why would an indie even try to appeal to the masses? How many indie-games do you know of that managed to succeed with such an outset? Most indie games that eventually did succeed on such a scale didn't even aim to do so.
Even after all all those stupid and retarded decisions this would've been at least somewhat excusable if the people who made those decisions actually owned up to them. Looking at those screenshots the game could've been "good for what it is", something most recent AAA RPG projects didnt manage to achieve. But they don't own up to their decisions, instead they try to mask this shit as being "helpful" or "good" for the player, insinuating that they know more and/or are smarter than the actual playerbase (considering the games gets released on PS4/XBOX this point could be debated actually). This "we know better than you customers, trust us" attitude is a trend I've noticed recently in most major companies, and I cannot for the love of god understand why indies would try to walk down the same road. Don't compete with AAA projects by emulating what they did, be different.
The only amusing thing here is that for some reason I first read this PR-dudes name as "purple Drog" and immediately started wondering how many differently coloured alts are out there. Does the color indicate anything, like what type of AI it uses? Why did they send the purple one to the codex?