bozia2012
Arcane
I got surprised during rest and started with the enemy surprised (!) and obliterated them during the bonus turn :DYeah. And there's the Sun Ring and Sun Bracer, which both give some pretty good boosts if you're at >75 Light, which's why I always stock as many torches as possible. Although I gotta say that the Surprise mechanic seems a bit bugged at the moment - I had characters boost Surprise stuff at rest, and still got surprised at 100(!) Light by some lame-o zombies. Gotta love when my party suddenly shuffles so they're all useless and take a ton of unnecessary damage. I guess it's all part of the game, but if it's about management and planning, I want my management and planning mechanic to actually work as stated. Bah. Probably my biggest gripe so far.I don't use low quality trinkets, except 2 for my PD (bonus to blight attacks, decrease to blight resistance) - chance he'll be targeted by blight is low and then I still can use the antidote. Same with bleed I guess.It only has 3 dungeons at the moment, and not all heroes and items are implemented, but it's otherwise very polished. I'd probably compare it to D: OS EA when it became buy-able on Steam.
Anyway, what do you guys think about the Accessory items? Any recommendations? So far most I'm finding are more trouble than they're worth, with a few rare exceptions. All those penalties very rarely outweigh the benefits.
Don't take anything that lowers accuracy.
Also I learned today that keeping the torch at 75-100 to get the bonus round is kinda neato.
I think the shuffling is fine - it prevents from over-specializing your party. Even during combat when somehow your tank lands in the back row it's hard to get him back to 1-2 spot.
Game is about management - here's a shitty situation now MANAGE the fuck out of it :D