Yup. Maybe they'll make a "surplus storage" later on - while it'd take a bit away from the "planning" phase, it's still a player choice between dragging extra supplies back, or risking it and starting to throw them out to make room for gold etc.Do all the provisions you bring with you into a dungeon get destroyed after the run is finished? I had to completely restock even though I had ended the previous mission with a surplus.
Talk about stress and quirks a bit, hm? I'm mostly wondering if stress levels are easy to manage to the point where I'll never see most of the quirks. Do your guys go crazy a lot? How about positive traits?If anyone has questions, I'll do my best to answer them.
I'm reading up a little bit on these guys and it's their first game? That's unbelievable if true. Admittedly, I haven't tried this yet, but it seems to be a great effort for a first game.
fixedReally early in the year to be calling it, but im pretty sure it will be on the top 3 of 2015, hopefully along with underrail and The Age of Decadence.
Maaan this looks great but I know I will get butthurt playing through early access patches instead of waiting for the final product
Oh, one other thing, speaking of UI and this being their first game - did they listen to me when I said they should consider hotkeys so it's not an annoying clickfest? How much of this game can be played with the keyboard?
Steam forums are whining about stress and provisions.
If Devs are reading this: DON'T CHANGE THESE ELEMENTS!
I think the devs are okay with these elements - they kind of passively rejected the stress complaints with "We value all suggestions! We won't compromise our vision but we appreciate the feedback" type thing.Oh, one other thing, speaking of UI and this being their first game - did they listen to me when I said they should consider hotkeys so it's not an annoying clickfest? How much of this game can be played with the keyboard?
I think the town screen is all mouse operated. There are some keys used in the dungeon. A and D move left and right respectively, W is interact. Q and E shift left and right which character does the interacting. Haven't explored anything else with keys really. I'll have a look.
Steam forums are whining about stress and provisions.
If Devs are reading this: DON'T CHANGE THESE ELEMENTS!
FFS! It's seems perfectly balanced as is! These fucking retards!
Holy shit. Total party wipe from the Necromancer's apprentice. Shoulda known better than to bring level 1s.
Favorite party members:
- Hellion. Great front liner that can hit multiple rows and back row. More versatile than Leper.
- Bounty Hunter. Stun attacks and pulling from the back row make dealing with ranged enemies easy.
- Vestal. Back rower with stun attacks and heals.
- Highwayman. Middle row guy with ranged attacks on multiple rows. More versatile than Grave Robber.
Least favorite:
- Plague doctor. His abilities are very sensitive to being in back row and don't seem to work well on front row enemies.
- Jester. Buffs are handy but it feels like a wasted slot.
I think the devs are okay with these elements - they kind of passively rejected the stress complaints with "We value all suggestions! We won't compromise our vision but we appreciate the feedback" type thing.
How much of this game can be played with the keyboard?
I think the town screen is all mouse operated. There are some keys used in the dungeon. A and D move left and right respectively, W is interact. Q and E shift left and right which character does the interacting. Haven't explored anything else with keys really. I'll have a look.
OK cool. I'm going to try that, I left one guy sat there and I'll see if it goes.I had one disappear from a character who lost most (if not all) of his stress through R&R in the city.
Steam forums are whining about stress and provisions.
I gave a try to a leper - jester - highwayman - grave robber party before sleepytimes, with some rather mixed results. They absolutely wiped out every large party that they came across, but then boss fights were kinda annoying and a very, very close call. But yeah, imagine going through about 80% of the average dungeon with stress not going higher than 10 at any point, and HP not ever dropping below 75%. Okay, I brought enough torches, but still - the way Jester and Grave Robber wipe the mid-rows with AoE, together with Highwayman's 3-target attacks, and Leper's 2-target Hew, that's a lot of AoE if RNGeesus is on your side.Least favorite:
- Plague doctor. His abilities are very sensitive to being in back row and don't seem to work well on front row enemies.
- Jester. Buffs are handy but it feels like a wasted slot.
Agree on everything with one exception. I had a Jester who came with an ability that reduced enemy accuracy. I had him right at the front, and he was OP. Whenever he got bashed back a few ranks, he would using his lunging attack, get back to the front and made the enemy bleed. He was awesome. I will certainly be using Jester frequently.
Bounty Hunter is definitely the better option for mid row, but a Grave Robber in the back row is actually quite interesting and certainly does work. I discovered that when I needed to drop her into my last party and she was completely wrecking the composition until that.I'm still underwhelmed by Grave Robber. She can hit the two middle rows at once, which is cool, but for a middle row party member I'd rather have Highwayman or Bounty Hunter, who are more versatile.
You can also have that role filled by the Occultist (assuming you're talking heals). They can heal for up to 10HP, I think - the catch is that they can cause Bleed on the heal recipient if a resist fails. I like Occultist for the back row offensive AoE, the hentai tentacles to the face. Considering you'll be meeting trash groups with that Tempting Goblet (man I hate those) attacks and various other ranged assholery, it's pretty useful to bomb them quick.Vestal is so crucial I have 2 on my roster. I don't know how people are making it through any medium or long missions without one.
Reynauld has left in a search for a holy vision.